diff options
author | Wyrserth <wyrserth@protonmail.com> | 2019-07-21 02:57:04 +0200 |
---|---|---|
committer | Shauren <shauren.trinity@gmail.com> | 2021-12-17 00:24:22 +0100 |
commit | a2b1b3e2aad4f2ecfbf156d96890c1ecde678c11 (patch) | |
tree | cc030e633513cb1550f4475f63169aaff70595a3 | |
parent | c13d83796f7b2111c5dcf8546bdd84eccd232ae3 (diff) |
Core/Instance: remove wrong raid-only restriction in the logic that kicks offline players out of instances when the instance is reset.
(cherry picked from commit e5615402cc2dbc8cea6ffada0d759a7feeacb4b7)
-rw-r--r-- | src/server/game/Groups/Group.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Groups/Group.cpp b/src/server/game/Groups/Group.cpp index 9533d3657d8..e71d99ae246 100644 --- a/src/server/game/Groups/Group.cpp +++ b/src/server/game/Groups/Group.cpp @@ -2155,7 +2155,7 @@ void Group::ResetInstances(uint8 method, bool isRaid, bool isLegacy, Player* Sen // do not reset the instance, just unbind if others are permanently bound to it if (isEmpty && instanceSave->CanReset()) { - if (map && isRaidGroup() && map->IsDungeon() && SendMsgTo) + if (map && map->IsDungeon() && SendMsgTo) { AreaTriggerStruct const* instanceEntrance = sObjectMgr->GetGoBackTrigger(map->GetId()); |