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authorgvcoman <none@none>2008-11-21 19:27:24 -0500
committergvcoman <none@none>2008-11-21 19:27:24 -0500
commita2c168155d2871aae22d1e4bccc3951525f6085d (patch)
treea76f3684516bd3026632ff4df4943614214aa1c0
parent9ceb36a5274611e576aa4c5bd4488b9b9bdf18cc (diff)
Fix line endings in npcs_special.cpp to LF.
--HG-- branch : trunk
-rw-r--r--src/bindings/scripts/scripts/npc/npcs_special.cpp1906
1 files changed, 953 insertions, 953 deletions
diff --git a/src/bindings/scripts/scripts/npc/npcs_special.cpp b/src/bindings/scripts/scripts/npc/npcs_special.cpp
index ae23ea38f32..d762c8803e6 100644
--- a/src/bindings/scripts/scripts/npc/npcs_special.cpp
+++ b/src/bindings/scripts/scripts/npc/npcs_special.cpp
@@ -1,953 +1,953 @@
-/* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
- */
-
-/* ScriptData
-SDName: Npcs_Special
-SD%Complete: 100
-SDComment: To be used for special NPCs that are located globally. Support for quest 3861 (Cluck!), 6622 and 6624 (Triage)
-SDCategory: NPCs
-EndScriptData
-*/
-
-/* ContentData
-npc_chicken_cluck 100% support for quest 3861 (Cluck!)
-npc_dancing_flames 100% midsummer event NPC
-npc_guardian 100% guardianAI used to prevent players from accessing off-limits areas. Not in use by SD2
-npc_injured_patient 100% patients for triage-quests (6622 and 6624)
-npc_doctor 100% Gustaf Vanhowzen and Gregory Victor, quest 6622 and 6624 (Triage)
-npc_mount_vendor 100% Regular mount vendors all over the world. Display gossip if player doesn't meet the requirements to buy
-npc_rogue_trainer 80% Scripted trainers, so they are able to offer item 17126 for class quest 6681
-npc_sayge 100% Darkmoon event fortune teller, buff player based on answers given
-EndContentData */
-
-#include "precompiled.h"
-
-/*########
-# npc_chicken_cluck
-#########*/
-
-#define QUEST_CLUCK 3861
-#define EMOTE_A_HELLO "looks up at you quizzically. Maybe you should inspect it?"
-#define EMOTE_H_HELLO "looks at you unexpectadly."
-#define CLUCK_TEXT2 "starts pecking at the feed."
-#define FACTION_FRIENDLY 84
-#define FACTION_CHICKEN 31
-
-struct TRINITY_DLL_DECL npc_chicken_cluckAI : public ScriptedAI
-{
- npc_chicken_cluckAI(Creature *c) : ScriptedAI(c) {Reset();}
-
- uint32 ResetFlagTimer;
-
- void Reset()
- {
- ResetFlagTimer = 120000;
-
- m_creature->setFaction(FACTION_CHICKEN);
- m_creature->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_QUESTGIVER);
- }
-
- void Aggro(Unit *who) {}
-
- void UpdateAI(const uint32 diff)
- {
- // Reset flags after a certain time has passed so that the next player has to start the 'event' again
- if(m_creature->HasFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_QUESTGIVER))
- {
- if(ResetFlagTimer < diff)
- EnterEvadeMode();
- else ResetFlagTimer -= diff;
- }
-
- if(m_creature->SelectHostilTarget() && m_creature->getVictim())
- DoMeleeAttackIfReady();
- }
-};
-
-CreatureAI* GetAI_npc_chicken_cluck(Creature *_Creature)
-{
- return new npc_chicken_cluckAI(_Creature);
-}
-
-bool ReceiveEmote_npc_chicken_cluck( Player *player, Creature *_Creature, uint32 emote )
-{
- if( emote == TEXTEMOTE_CHICKEN )
- {
- if( player->GetTeam() == ALLIANCE )
- {
- if( rand()%30 == 1 )
- {
- if( player->GetQuestStatus(QUEST_CLUCK) == QUEST_STATUS_NONE )
- {
- _Creature->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_QUESTGIVER);
- _Creature->setFaction(FACTION_FRIENDLY);
- _Creature->MonsterTextEmote(EMOTE_A_HELLO, 0);
- }
- }
- } else
- _Creature->MonsterTextEmote(EMOTE_H_HELLO,0);
- }
- if( emote == TEXTEMOTE_CHEER && player->GetTeam() == ALLIANCE )
- if( player->GetQuestStatus(QUEST_CLUCK) == QUEST_STATUS_COMPLETE )
- {
- _Creature->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_QUESTGIVER);
- _Creature->setFaction(FACTION_FRIENDLY);
- _Creature->MonsterTextEmote(CLUCK_TEXT2, 0);
- }
-
- return true;
-}
-
-bool QuestAccept_npc_chicken_cluck(Player *player, Creature *_Creature, const Quest *_Quest )
-{
- if(_Quest->GetQuestId() == QUEST_CLUCK)
- ((npc_chicken_cluckAI*)_Creature->AI())->Reset();
-
- return true;
-}
-
-bool QuestComplete_npc_chicken_cluck(Player *player, Creature *_Creature, const Quest *_Quest)
-{
- if(_Quest->GetQuestId() == QUEST_CLUCK)
- ((npc_chicken_cluckAI*)_Creature->AI())->Reset();
-
- return true;
-}
-
-/*######
-## npc_dancing_flames
-######*/
-
-bool ReceiveEmote_npc_dancing_flames( Player *player, Creature *_Creature, uint32 emote )
-{
- if( emote == TEXTEMOTE_DANCE )
- _Creature->CastSpell(player,47057,false);
-
- return true;
-}
-
-/*######
-## Triage quest
-######*/
-
-#define SAY_DOC1 "I'm saved! Thank you, doctor!"
-#define SAY_DOC2 "HOORAY! I AM SAVED!"
-#define SAY_DOC3 "Sweet, sweet embrace... take me..."
-
-struct Location
-{
- float x, y, z, o;
-};
-
-#define DOCTOR_ALLIANCE 12939
-
-static Location AllianceCoords[]=
-{
- { // Top-far-right bunk as seen from entrance
- -3757.38, -4533.05, 14.16, 3.62
- },
- { // Top-far-left bunk
- -3754.36, -4539.13, 14.16, 5.13
- },
- { // Far-right bunk
- -3749.54, -4540.25, 14.28, 3.34
- },
- { // Right bunk near entrance
- -3742.10, -4536.85, 14.28, 3.64
- },
- { // Far-left bunk
- -3755.89, -4529.07, 14.05, 0.57
- },
- { // Mid-left bunk
- -3749.51, -4527.08, 14.07, 5.26
- },
- { // Left bunk near entrance
- -3746.37, -4525.35, 14.16, 5.22
- },
-};
-
-#define ALLIANCE_COORDS 7
-
-//alliance run to where
-#define A_RUNTOX -3742.96
-#define A_RUNTOY -4531.52
-#define A_RUNTOZ 11.91
-
-#define DOCTOR_HORDE 12920
-
-static Location HordeCoords[]=
-{
- { // Left, Behind
- -1013.75, -3492.59, 62.62, 4.34
- },
- { // Right, Behind
- -1017.72, -3490.92, 62.62, 4.34
- },
- { // Left, Mid
- -1015.77, -3497.15, 62.82, 4.34
- },
- { // Right, Mid
- -1019.51, -3495.49, 62.82, 4.34
- },
- { // Left, front
- -1017.25, -3500.85, 62.98, 4.34
- },
- { // Right, Front
- -1020.95, -3499.21, 62.98, 4.34
- }
-};
-
-#define HORDE_COORDS 6
-
-//horde run to where
-#define H_RUNTOX -1016.44
-#define H_RUNTOY -3508.48
-#define H_RUNTOZ 62.96
-
-const uint32 AllianceSoldierId[3] =
-{
- 12938, // 12938 Injured Alliance Soldier
- 12936, // 12936 Badly injured Alliance Soldier
- 12937 // 12937 Critically injured Alliance Soldier
-};
-
-const uint32 HordeSoldierId[3] =
-{
- 12923, //12923 Injured Soldier
- 12924, //12924 Badly injured Soldier
- 12925 //12925 Critically injured Soldier
-};
-
-/*######
-## npc_doctor (handles both Gustaf Vanhowzen and Gregory Victor)
-######*/
-
-struct TRINITY_DLL_DECL npc_doctorAI : public ScriptedAI
-{
- uint64 Playerguid;
-
- uint32 SummonPatient_Timer;
- uint32 SummonPatientCount;
- uint32 PatientDiedCount;
- uint32 PatientSavedCount;
-
- bool Event;
-
- std::list<uint64> Patients;
- std::vector<Location*> Coordinates;
-
- npc_doctorAI(Creature *c) : ScriptedAI(c) {Reset();}
-
- void Reset(){}
-
- void BeginEvent(Player* player);
- void PatientDied(Location* Point);
- void PatientSaved(Creature* soldier, Player* player, Location* Point);
- void UpdateAI(const uint32 diff);
-
- void Aggro(Unit* who){}
-};
-
-/*#####
-## npc_injured_patient (handles all the patients, no matter Horde or Alliance)
-#####*/
-
-struct TRINITY_DLL_DECL npc_injured_patientAI : public ScriptedAI
-{
- npc_injured_patientAI(Creature *c) : ScriptedAI(c) {Reset();}
-
- uint64 Doctorguid;
-
- Location* Coord;
-
- void Reset()
- {
- Doctorguid = 0;
-
- Coord = NULL;
- //no select
- m_creature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
- //no regen health
- m_creature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IN_COMBAT);
- //to make them lay with face down
- m_creature->SetUInt32Value(UNIT_FIELD_BYTES_1, PLAYER_STATE_DEAD);
-
- uint32 mobId = m_creature->GetEntry();
-
- switch (mobId)
- { //lower max health
- case 12923:
- case 12938: //Injured Soldier
- m_creature->SetHealth(uint32(m_creature->GetMaxHealth()*.75));
- break;
- case 12924:
- case 12936: //Badly injured Soldier
- m_creature->SetHealth(uint32(m_creature->GetMaxHealth()*.50));
- break;
- case 12925:
- case 12937: //Critically injured Soldier
- m_creature->SetHealth(uint32(m_creature->GetMaxHealth()*.25));
- break;
- }
- }
-
- void Aggro(Unit* who){}
-
- void SpellHit(Unit *caster, const SpellEntry *spell)
- {
- if (caster->GetTypeId() == TYPEID_PLAYER && m_creature->isAlive() && spell->Id == 20804)
- {
- if( (((Player*)caster)->GetQuestStatus(6624) == QUEST_STATUS_INCOMPLETE) || (((Player*)caster)->GetQuestStatus(6622) == QUEST_STATUS_INCOMPLETE))
- {
- if(Doctorguid)
- {
- Creature* Doctor = ((Creature*)Unit::GetUnit((*m_creature), Doctorguid));
- if(Doctor)
- ((npc_doctorAI*)Doctor->AI())->PatientSaved(m_creature, ((Player*)caster), Coord);
- }
- }
- //make not selectable
- m_creature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
- //regen health
- m_creature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IN_COMBAT);
- //stand up
- m_creature->SetUInt32Value(UNIT_FIELD_BYTES_1, PLAYER_STATE_NONE);
- DoSay(SAY_DOC1,LANG_UNIVERSAL,NULL);
-
- uint32 mobId = m_creature->GetEntry();
- m_creature->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
- switch (mobId)
- {
- case 12923:
- case 12924:
- case 12925:
- m_creature->GetMotionMaster()->MovePoint(0, H_RUNTOX, H_RUNTOY, H_RUNTOZ);
- break;
- case 12936:
- case 12937:
- case 12938:
- m_creature->GetMotionMaster()->MovePoint(0, A_RUNTOX, A_RUNTOY, A_RUNTOZ);
- break;
- }
- }
- return;
- }
-
- void UpdateAI(const uint32 diff)
- {
- if (m_creature->isAlive() && m_creature->GetHealth() > 6)
- { //lower HP on every world tick makes it a useful counter, not officlone though
- m_creature->SetHealth(uint32(m_creature->GetHealth()-5) );
- }
-
- if (m_creature->isAlive() && m_creature->GetHealth() <= 6)
- {
- m_creature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IN_COMBAT);
- m_creature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
- m_creature->setDeathState(JUST_DIED);
- m_creature->SetFlag(UNIT_DYNAMIC_FLAGS, 32);
-
- if(Doctorguid)
- {
- Creature* Doctor = ((Creature*)Unit::GetUnit((*m_creature), Doctorguid));
- if(Doctor)
- ((npc_doctorAI*)Doctor->AI())->PatientDied(Coord);
- }
- }
- }
-};
-
-CreatureAI* GetAI_npc_injured_patient(Creature *_Creature)
-{
- return new npc_injured_patientAI (_Creature);
-}
-
-/*
-npc_doctor (continue)
-*/
-
-void npc_doctorAI::BeginEvent(Player* player)
-{
- Playerguid = player->GetGUID();
-
- SummonPatient_Timer = 10000;
- SummonPatientCount = 0;
- PatientDiedCount = 0;
- PatientSavedCount = 0;
-
- switch(m_creature->GetEntry())
- {
- case DOCTOR_ALLIANCE:
- for(uint8 i = 0; i < ALLIANCE_COORDS; ++i)
- Coordinates.push_back(&AllianceCoords[i]);
- break;
-
- case DOCTOR_HORDE:
- for(uint8 i = 0; i < HORDE_COORDS; ++i)
- Coordinates.push_back(&HordeCoords[i]);
- break;
- }
-
- Event = true;
-
- m_creature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
-}
-
-void npc_doctorAI::PatientDied(Location* Point)
-{
- Player* player = ((Player*)Unit::GetUnit((*m_creature), Playerguid));
- if(player && ((player->GetQuestStatus(6624) == QUEST_STATUS_INCOMPLETE) || (player->GetQuestStatus(6622) == QUEST_STATUS_INCOMPLETE)))
- {
- PatientDiedCount++;
- if (PatientDiedCount > 5 && Event)
- {
- if(player->GetQuestStatus(6624) == QUEST_STATUS_INCOMPLETE)
- player->FailQuest(6624);
- else if(player->GetQuestStatus(6622) == QUEST_STATUS_INCOMPLETE)
- player->FailQuest(6622);
-
- Event = false;
- m_creature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
- }
-
- Coordinates.push_back(Point);
- }
-}
-
-void npc_doctorAI::PatientSaved(Creature* soldier, Player* player, Location* Point)
-{
- if(player && Playerguid == player->GetGUID())
- {
- if((player->GetQuestStatus(6624) == QUEST_STATUS_INCOMPLETE) || (player->GetQuestStatus(6622) == QUEST_STATUS_INCOMPLETE))
- {
- PatientSavedCount++;
- if(PatientSavedCount == 15)
- {
- if(!Patients.empty())
- {
- std::list<uint64>::iterator itr;
- for(itr = Patients.begin(); itr != Patients.end(); ++itr)
- {
- Creature* Patient = ((Creature*)Unit::GetUnit((*m_creature), *itr));
- if( Patient )
- Patient->setDeathState(JUST_DIED);
- }
- }
-
- if(player->GetQuestStatus(6624) == QUEST_STATUS_INCOMPLETE)
- player->AreaExploredOrEventHappens(6624);
- else if(player->GetQuestStatus(6622) == QUEST_STATUS_INCOMPLETE)
- player->AreaExploredOrEventHappens(6622);
-
- Event = false;
- m_creature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
- }
-
- Coordinates.push_back(Point);
- }
- }
-}
-
-void npc_doctorAI::UpdateAI(const uint32 diff)
-{
- if(Event && SummonPatientCount >= 20)
- {
- Event = false;
- m_creature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
- }
-
- if(Event)
- if(SummonPatient_Timer < diff)
- {
- Creature* Patient = NULL;
- Location* Point = NULL;
-
- if(Coordinates.empty())
- return;
-
- std::vector<Location*>::iterator itr = Coordinates.begin()+rand()%Coordinates.size();
- uint32 patientEntry = 0;
-
- switch(m_creature->GetEntry())
- {
- case DOCTOR_ALLIANCE: patientEntry = AllianceSoldierId[rand()%3]; break;
- case DOCTOR_HORDE: patientEntry = HordeSoldierId[rand()%3]; break;
- default:
- error_log("SD2: Invalid entry for Triage doctor. Please check your database");
- return;
- }
-
- Point = *itr;
-
- Patient = m_creature->SummonCreature(patientEntry, Point->x, Point->y, Point->z, Point->o, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 5000);
-
- if(Patient)
- {
- Patients.push_back(Patient->GetGUID());
- ((npc_injured_patientAI*)Patient->AI())->Doctorguid = m_creature->GetGUID();
- if(Point)
- ((npc_injured_patientAI*)Patient->AI())->Coord = Point;
- Coordinates.erase(itr);
- }
- SummonPatient_Timer = 10000;
- SummonPatientCount++;
- }else SummonPatient_Timer -= diff;
-}
-
-bool QuestAccept_npc_doctor(Player *player, Creature *creature, Quest const *quest )
-{
- if((quest->GetQuestId() == 6624) || (quest->GetQuestId() == 6622))
- ((npc_doctorAI*)creature->AI())->BeginEvent(player);
-
- return true;
-}
-
-CreatureAI* GetAI_npc_doctor(Creature *_Creature)
-{
- return new npc_doctorAI (_Creature);
-}
-
-/*######
-## npc_guardian
-######*/
-
-#define SPELL_DEATHTOUCH 5
-#define SAY_AGGRO "This area is closed!"
-
-struct TRINITY_DLL_DECL npc_guardianAI : public ScriptedAI
-{
- npc_guardianAI(Creature *c) : ScriptedAI(c) {Reset();}
-
- void Reset()
- {
- m_creature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
- }
-
- void Aggro(Unit *who)
- {
- DoYell(SAY_AGGRO,LANG_UNIVERSAL,NULL);
- }
-
- void UpdateAI(const uint32 diff)
- {
- if (!m_creature->SelectHostilTarget() || !m_creature->getVictim())
- return;
-
- if (m_creature->isAttackReady())
- {
- m_creature->CastSpell(m_creature->getVictim(),SPELL_DEATHTOUCH, true);
- m_creature->resetAttackTimer();
- }
- }
-};
-
-CreatureAI* GetAI_npc_guardian(Creature *_Creature)
-{
- return new npc_guardianAI (_Creature);
-}
-
-/*######
-## npc_mount_vendor
-######*/
-
-bool GossipHello_npc_mount_vendor(Player *player, Creature *_Creature)
-{
- if (_Creature->isQuestGiver())
- player->PrepareQuestMenu( _Creature->GetGUID() );
-
- bool canBuy;
- canBuy = false;
- uint32 vendor = _Creature->GetEntry();
- uint8 race = player->getRace();
-
- switch (vendor)
- {
- case 384: //Katie Hunter
- case 1460: //Unger Statforth
- case 2357: //Merideth Carlson
- case 4885: //Gregor MacVince
- if (player->GetReputationRank(72) != REP_EXALTED && race != RACE_HUMAN)
- player->SEND_GOSSIP_MENU(5855, _Creature->GetGUID());
- else canBuy = true;
- break;
- case 1261: //Veron Amberstill
- if (player->GetReputationRank(47) != REP_EXALTED && race != RACE_DWARF)
- player->SEND_GOSSIP_MENU(5856, _Creature->GetGUID());
- else canBuy = true;
- break;
- case 3362: //Ogunaro Wolfrunner
- if (player->GetReputationRank(76) != REP_EXALTED && race != RACE_ORC)
- player->SEND_GOSSIP_MENU(5841, _Creature->GetGUID());
- else canBuy = true;
- break;
- case 3685: //Harb Clawhoof
- if (player->GetReputationRank(81) != REP_EXALTED && race != RACE_TAUREN)
- player->SEND_GOSSIP_MENU(5843, _Creature->GetGUID());
- else canBuy = true;
- break;
- case 4730: //Lelanai
- if (player->GetReputationRank(69) != REP_EXALTED && race != RACE_NIGHTELF)
- player->SEND_GOSSIP_MENU(5844, _Creature->GetGUID());
- else canBuy = true;
- break;
- case 4731: //Zachariah Post
- if (player->GetReputationRank(68) != REP_EXALTED && race != RACE_UNDEAD_PLAYER)
- player->SEND_GOSSIP_MENU(5840, _Creature->GetGUID());
- else canBuy = true;
- break;
- case 7952: //Zjolnir
- if (player->GetReputationRank(530) != REP_EXALTED && race != RACE_TROLL)
- player->SEND_GOSSIP_MENU(5842, _Creature->GetGUID());
- else canBuy = true;
- break;
- case 7955: //Milli Featherwhistle
- if (player->GetReputationRank(54) != REP_EXALTED && race != RACE_GNOME)
- player->SEND_GOSSIP_MENU(5857, _Creature->GetGUID());
- else canBuy = true;
- break;
- case 16264: //Winaestra
- if (player->GetReputationRank(911) != REP_EXALTED && race != RACE_BLOODELF)
- player->SEND_GOSSIP_MENU(10305, _Creature->GetGUID());
- else canBuy = true;
- break;
- case 17584: //Torallius the Pack Handler
- if (player->GetReputationRank(930) != REP_EXALTED && race != RACE_DRAENEI)
- player->SEND_GOSSIP_MENU(10239, _Creature->GetGUID());
- else canBuy = true;
- break;
- }
-
- if (canBuy)
- {
- if (_Creature->isVendor())
- player->ADD_GOSSIP_ITEM( 1, GOSSIP_TEXT_BROWSE_GOODS, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_TRADE);
- player->SEND_GOSSIP_MENU(_Creature->GetNpcTextId(), _Creature->GetGUID());
- }
- return true;
-}
-
-bool GossipSelect_npc_mount_vendor(Player *player, Creature *_Creature, uint32 sender, uint32 action)
-{
- if (action == GOSSIP_ACTION_TRADE)
- player->SEND_VENDORLIST( _Creature->GetGUID() );
-
- return true;
-}
-
-/*######
-## npc_rogue_trainer
-######*/
-
-bool GossipHello_npc_rogue_trainer(Player *player, Creature *_Creature)
-{
- if( _Creature->isQuestGiver() )
- player->PrepareQuestMenu( _Creature->GetGUID() );
-
- if( _Creature->isTrainer() )
- player->ADD_GOSSIP_ITEM(2, GOSSIP_TEXT_TRAIN, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_TRAIN);
-
- if( _Creature->isCanTrainingAndResetTalentsOf(player) )
- player->ADD_GOSSIP_ITEM(2, "I wish to unlearn my talents", GOSSIP_SENDER_MAIN, GOSSIP_OPTION_UNLEARNTALENTS);
-
- if( player->getClass() == CLASS_ROGUE && player->getLevel() >= 24 && !player->HasItemCount(17126,1) && !player->GetQuestRewardStatus(6681) )
- {
- player->ADD_GOSSIP_ITEM(0, "<Take the letter>", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
- player->SEND_GOSSIP_MENU(5996, _Creature->GetGUID());
- } else
- player->SEND_GOSSIP_MENU(_Creature->GetNpcTextId(), _Creature->GetGUID());
-
- return true;
-}
-
-bool GossipSelect_npc_rogue_trainer(Player *player, Creature *_Creature, uint32 sender, uint32 action)
-{
- switch( action )
- {
- case GOSSIP_ACTION_INFO_DEF+1:
- player->CLOSE_GOSSIP_MENU();
- player->CastSpell(player,21100,false);
- break;
- case GOSSIP_ACTION_TRAIN:
- player->SEND_TRAINERLIST( _Creature->GetGUID() );
- break;
- case GOSSIP_OPTION_UNLEARNTALENTS:
- player->CLOSE_GOSSIP_MENU();
- player->SendTalentWipeConfirm( _Creature->GetGUID() );
- break;
- }
- return true;
-}
-
-/*######
-## npc_sayge
-######*/
-
-#define SPELL_DMG 23768 //dmg
-#define SPELL_RES 23769 //res
-#define SPELL_ARM 23767 //arm
-#define SPELL_SPI 23738 //spi
-#define SPELL_INT 23766 //int
-#define SPELL_STM 23737 //stm
-#define SPELL_STR 23735 //str
-#define SPELL_AGI 23736 //agi
-#define SPELL_FORTUNE 23765 //faire fortune
-
-bool GossipHello_npc_sayge(Player *player, Creature *_Creature)
-{
- if(_Creature->isQuestGiver())
- player->PrepareQuestMenu( _Creature->GetGUID() );
-
- if( player->HasSpellCooldown(SPELL_INT) ||
- player->HasSpellCooldown(SPELL_ARM) ||
- player->HasSpellCooldown(SPELL_DMG) ||
- player->HasSpellCooldown(SPELL_RES) ||
- player->HasSpellCooldown(SPELL_STR) ||
- player->HasSpellCooldown(SPELL_AGI) ||
- player->HasSpellCooldown(SPELL_STM) ||
- player->HasSpellCooldown(SPELL_SPI) )
- player->SEND_GOSSIP_MENU(7393, _Creature->GetGUID());
- else
- {
- player->ADD_GOSSIP_ITEM(0, "Yes", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
- player->SEND_GOSSIP_MENU(7339, _Creature->GetGUID());
- }
-
- return true;
-}
-
-void SendAction_npc_sayge(Player *player, Creature *_Creature, uint32 action)
-{
- switch(action)
- {
- case GOSSIP_ACTION_INFO_DEF+1:
- player->ADD_GOSSIP_ITEM(0, "Slay the Man", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2);
- player->ADD_GOSSIP_ITEM(0, "Turn him over to liege", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+3);
- player->ADD_GOSSIP_ITEM(0, "Confiscate the corn", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+4);
- player->ADD_GOSSIP_ITEM(0, "Let him go and have the corn", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+5);
- player->SEND_GOSSIP_MENU(7340, _Creature->GetGUID());
- break;
- case GOSSIP_ACTION_INFO_DEF+2:
- player->ADD_GOSSIP_ITEM(0, "Execute your friend painfully", GOSSIP_SENDER_MAIN+1, GOSSIP_ACTION_INFO_DEF);
- player->ADD_GOSSIP_ITEM(0, "Execute your friend painlessly", GOSSIP_SENDER_MAIN+2, GOSSIP_ACTION_INFO_DEF);
- player->ADD_GOSSIP_ITEM(0, "Let your friend go", GOSSIP_SENDER_MAIN+3, GOSSIP_ACTION_INFO_DEF);
- player->SEND_GOSSIP_MENU(7341, _Creature->GetGUID());
- break;
- case GOSSIP_ACTION_INFO_DEF+3:
- player->ADD_GOSSIP_ITEM(0, "Confront the diplomat", GOSSIP_SENDER_MAIN+4, GOSSIP_ACTION_INFO_DEF);
- player->ADD_GOSSIP_ITEM(0, "Show not so quiet defiance", GOSSIP_SENDER_MAIN+5, GOSSIP_ACTION_INFO_DEF);
- player->ADD_GOSSIP_ITEM(0, "Remain quiet", GOSSIP_SENDER_MAIN+2, GOSSIP_ACTION_INFO_DEF);
- player->SEND_GOSSIP_MENU(7361, _Creature->GetGUID());
- break;
- case GOSSIP_ACTION_INFO_DEF+4:
- player->ADD_GOSSIP_ITEM(0, "Speak against your brother openly", GOSSIP_SENDER_MAIN+6, GOSSIP_ACTION_INFO_DEF);
- player->ADD_GOSSIP_ITEM(0, "Help your brother in", GOSSIP_SENDER_MAIN+7, GOSSIP_ACTION_INFO_DEF);
- player->ADD_GOSSIP_ITEM(0, "Keep your brother out without letting him know", GOSSIP_SENDER_MAIN+8, GOSSIP_ACTION_INFO_DEF);
- player->SEND_GOSSIP_MENU(7362, _Creature->GetGUID());
- break;
- case GOSSIP_ACTION_INFO_DEF+5:
- player->ADD_GOSSIP_ITEM(0, "Take credit, keep gold", GOSSIP_SENDER_MAIN+5, GOSSIP_ACTION_INFO_DEF);
- player->ADD_GOSSIP_ITEM(0, "Take credit, share the gold", GOSSIP_SENDER_MAIN+4, GOSSIP_ACTION_INFO_DEF);
- player->ADD_GOSSIP_ITEM(0, "Let the knight take credit", GOSSIP_SENDER_MAIN+3, GOSSIP_ACTION_INFO_DEF);
- player->SEND_GOSSIP_MENU(7363, _Creature->GetGUID());
- break;
- case GOSSIP_ACTION_INFO_DEF:
- player->ADD_GOSSIP_ITEM(0, "Thanks", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+6);
- player->SEND_GOSSIP_MENU(7364, _Creature->GetGUID());
- break;
- case GOSSIP_ACTION_INFO_DEF+6:
- _Creature->CastSpell(player, SPELL_FORTUNE, false);
- player->SEND_GOSSIP_MENU(7365, _Creature->GetGUID());
- break;
- }
-}
-
-bool GossipSelect_npc_sayge(Player *player, Creature *_Creature, uint32 sender, uint32 action )
-{
- switch(sender)
- {
- case GOSSIP_SENDER_MAIN:
- SendAction_npc_sayge(player, _Creature, action);
- break;
- case GOSSIP_SENDER_MAIN+1:
- _Creature->CastSpell(player, SPELL_DMG, false);
- player->AddSpellCooldown(SPELL_DMG,0,time(NULL) + 7200);
- SendAction_npc_sayge(player, _Creature, action);
- break;
- case GOSSIP_SENDER_MAIN+2:
- _Creature->CastSpell(player, SPELL_RES, false);
- player->AddSpellCooldown(SPELL_RES,0,time(NULL) + 7200);
- SendAction_npc_sayge(player, _Creature, action);
- break;
- case GOSSIP_SENDER_MAIN+3:
- _Creature->CastSpell(player, SPELL_ARM, false);
- player->AddSpellCooldown(SPELL_ARM,0,time(NULL) + 7200);
- SendAction_npc_sayge(player, _Creature, action);
- break;
- case GOSSIP_SENDER_MAIN+4:
- _Creature->CastSpell(player, SPELL_SPI, false);
- player->AddSpellCooldown(SPELL_SPI,0,time(NULL) + 7200);
- SendAction_npc_sayge(player, _Creature, action);
- break;
- case GOSSIP_SENDER_MAIN+5:
- _Creature->CastSpell(player, SPELL_INT, false);
- player->AddSpellCooldown(SPELL_INT,0,time(NULL) + 7200);
- SendAction_npc_sayge(player, _Creature, action);
- break;
- case GOSSIP_SENDER_MAIN+6:
- _Creature->CastSpell(player, SPELL_STM, false);
- player->AddSpellCooldown(SPELL_STM,0,time(NULL) + 7200);
- SendAction_npc_sayge(player, _Creature, action);
- break;
- case GOSSIP_SENDER_MAIN+7:
- _Creature->CastSpell(player, SPELL_STR, false);
- player->AddSpellCooldown(SPELL_STR,0,time(NULL) + 7200);
- SendAction_npc_sayge(player, _Creature, action);
- break;
- case GOSSIP_SENDER_MAIN+8:
- _Creature->CastSpell(player, SPELL_AGI, false);
- player->AddSpellCooldown(SPELL_AGI,0,time(NULL) + 7200);
- SendAction_npc_sayge(player, _Creature, action);
- break;
- }
- return true;
-}
-
-struct TRINITY_DLL_DECL npc_steam_tonkAI : public ScriptedAI
-{
- npc_steam_tonkAI(Creature *c) : ScriptedAI(c) {Reset();}
-
- void Reset() {}
- void Aggro(Unit *who) {}
-
- void OnPossess(bool apply)
- {
- if (apply)
- {
- // Initialize the action bar without the melee attack command
- m_creature->InitCharmInfo(m_creature);
- m_creature->GetCharmInfo()->InitEmptyActionBar(false);
-
- m_creature->SetAggressive(false);
- }
- else
- m_creature->SetAggressive(true);
- }
-
-};
-
-CreatureAI* GetAI_npc_steam_tonk(Creature *_Creature)
-{
- return new npc_steam_tonkAI(_Creature);
-}
-
-#define SPELL_TONK_MINE_DETONATE 25099
-
-struct TRINITY_DLL_DECL npc_tonk_mineAI : public ScriptedAI
-{
- npc_tonk_mineAI(Creature *c) : ScriptedAI(c)
- {
- m_creature->SetAggressive(false);
- Reset();
- }
-
- uint32 ExplosionTimer;
-
- void Reset()
- {
- ExplosionTimer = 3000;
- }
-
- void Aggro(Unit *who) {}
- void AttackStart(Unit *who) {}
- void MoveInLineOfSight(Unit *who) {}
-
- void UpdateAI(const uint32 diff)
- {
- if (ExplosionTimer < diff)
- {
- m_creature->CastSpell(m_creature, SPELL_TONK_MINE_DETONATE, true);
- m_creature->setDeathState(DEAD); // unsummon it
- } else
- ExplosionTimer -= diff;
- }
-};
-
-CreatureAI* GetAI_npc_tonk_mine(Creature *_Creature)
-{
- return new npc_tonk_mineAI(_Creature);
-}
-
-void AddSC_npcs_special()
-{
- Script *newscript;
-
- newscript = new Script;
- newscript->Name="npc_chicken_cluck";
- newscript->GetAI = GetAI_npc_chicken_cluck;
- newscript->pReceiveEmote = &ReceiveEmote_npc_chicken_cluck;
- newscript->pQuestAccept = &QuestAccept_npc_chicken_cluck;
- newscript->pQuestComplete = &QuestComplete_npc_chicken_cluck;
- newscript->RegisterSelf();
-
- newscript = new Script;
- newscript->Name="npc_dancing_flames";
- newscript->pReceiveEmote = &ReceiveEmote_npc_dancing_flames;
- newscript->RegisterSelf();
-
- newscript = new Script;
- newscript->Name="npc_injured_patient";
- newscript->GetAI = GetAI_npc_injured_patient;
- newscript->RegisterSelf();
-
- newscript = new Script;
- newscript->Name="npc_doctor";
- newscript->GetAI = GetAI_npc_doctor;
- newscript->pQuestAccept = &QuestAccept_npc_doctor;
- newscript->RegisterSelf();
-
- newscript = new Script;
- newscript->Name="npc_guardian";
- newscript->GetAI = GetAI_npc_guardian;
- newscript->RegisterSelf();
-
- newscript = new Script;
- newscript->Name="npc_mount_vendor";
- newscript->pGossipHello = &GossipHello_npc_mount_vendor;
- newscript->pGossipSelect = &GossipSelect_npc_mount_vendor;
- newscript->RegisterSelf();
-
- newscript = new Script;
- newscript->Name="npc_rogue_trainer";
- newscript->pGossipHello = &GossipHello_npc_rogue_trainer;
- newscript->pGossipSelect = &GossipSelect_npc_rogue_trainer;
- newscript->RegisterSelf();
-
- newscript = new Script;
- newscript->Name="npc_sayge";
- newscript->pGossipHello = &GossipHello_npc_sayge;
- newscript->pGossipSelect = &GossipSelect_npc_sayge;
- newscript->RegisterSelf();
-
- newscript = new Script;
- newscript->Name="npc_steam_tonk";
- newscript->GetAI = &GetAI_npc_steam_tonk;
- newscript->RegisterSelf();
-
- newscript = new Script;
- newscript->Name="npc_tonk_mine";
- newscript->GetAI = &GetAI_npc_tonk_mine;
- newscript->RegisterSelf();
-}
+/* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+/* ScriptData
+SDName: Npcs_Special
+SD%Complete: 100
+SDComment: To be used for special NPCs that are located globally. Support for quest 3861 (Cluck!), 6622 and 6624 (Triage)
+SDCategory: NPCs
+EndScriptData
+*/
+
+/* ContentData
+npc_chicken_cluck 100% support for quest 3861 (Cluck!)
+npc_dancing_flames 100% midsummer event NPC
+npc_guardian 100% guardianAI used to prevent players from accessing off-limits areas. Not in use by SD2
+npc_injured_patient 100% patients for triage-quests (6622 and 6624)
+npc_doctor 100% Gustaf Vanhowzen and Gregory Victor, quest 6622 and 6624 (Triage)
+npc_mount_vendor 100% Regular mount vendors all over the world. Display gossip if player doesn't meet the requirements to buy
+npc_rogue_trainer 80% Scripted trainers, so they are able to offer item 17126 for class quest 6681
+npc_sayge 100% Darkmoon event fortune teller, buff player based on answers given
+EndContentData */
+
+#include "precompiled.h"
+
+/*########
+# npc_chicken_cluck
+#########*/
+
+#define QUEST_CLUCK 3861
+#define EMOTE_A_HELLO "looks up at you quizzically. Maybe you should inspect it?"
+#define EMOTE_H_HELLO "looks at you unexpectadly."
+#define CLUCK_TEXT2 "starts pecking at the feed."
+#define FACTION_FRIENDLY 84
+#define FACTION_CHICKEN 31
+
+struct TRINITY_DLL_DECL npc_chicken_cluckAI : public ScriptedAI
+{
+ npc_chicken_cluckAI(Creature *c) : ScriptedAI(c) {Reset();}
+
+ uint32 ResetFlagTimer;
+
+ void Reset()
+ {
+ ResetFlagTimer = 120000;
+
+ m_creature->setFaction(FACTION_CHICKEN);
+ m_creature->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_QUESTGIVER);
+ }
+
+ void Aggro(Unit *who) {}
+
+ void UpdateAI(const uint32 diff)
+ {
+ // Reset flags after a certain time has passed so that the next player has to start the 'event' again
+ if(m_creature->HasFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_QUESTGIVER))
+ {
+ if(ResetFlagTimer < diff)
+ EnterEvadeMode();
+ else ResetFlagTimer -= diff;
+ }
+
+ if(m_creature->SelectHostilTarget() && m_creature->getVictim())
+ DoMeleeAttackIfReady();
+ }
+};
+
+CreatureAI* GetAI_npc_chicken_cluck(Creature *_Creature)
+{
+ return new npc_chicken_cluckAI(_Creature);
+}
+
+bool ReceiveEmote_npc_chicken_cluck( Player *player, Creature *_Creature, uint32 emote )
+{
+ if( emote == TEXTEMOTE_CHICKEN )
+ {
+ if( player->GetTeam() == ALLIANCE )
+ {
+ if( rand()%30 == 1 )
+ {
+ if( player->GetQuestStatus(QUEST_CLUCK) == QUEST_STATUS_NONE )
+ {
+ _Creature->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_QUESTGIVER);
+ _Creature->setFaction(FACTION_FRIENDLY);
+ _Creature->MonsterTextEmote(EMOTE_A_HELLO, 0);
+ }
+ }
+ } else
+ _Creature->MonsterTextEmote(EMOTE_H_HELLO,0);
+ }
+ if( emote == TEXTEMOTE_CHEER && player->GetTeam() == ALLIANCE )
+ if( player->GetQuestStatus(QUEST_CLUCK) == QUEST_STATUS_COMPLETE )
+ {
+ _Creature->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_QUESTGIVER);
+ _Creature->setFaction(FACTION_FRIENDLY);
+ _Creature->MonsterTextEmote(CLUCK_TEXT2, 0);
+ }
+
+ return true;
+}
+
+bool QuestAccept_npc_chicken_cluck(Player *player, Creature *_Creature, const Quest *_Quest )
+{
+ if(_Quest->GetQuestId() == QUEST_CLUCK)
+ ((npc_chicken_cluckAI*)_Creature->AI())->Reset();
+
+ return true;
+}
+
+bool QuestComplete_npc_chicken_cluck(Player *player, Creature *_Creature, const Quest *_Quest)
+{
+ if(_Quest->GetQuestId() == QUEST_CLUCK)
+ ((npc_chicken_cluckAI*)_Creature->AI())->Reset();
+
+ return true;
+}
+
+/*######
+## npc_dancing_flames
+######*/
+
+bool ReceiveEmote_npc_dancing_flames( Player *player, Creature *_Creature, uint32 emote )
+{
+ if( emote == TEXTEMOTE_DANCE )
+ _Creature->CastSpell(player,47057,false);
+
+ return true;
+}
+
+/*######
+## Triage quest
+######*/
+
+#define SAY_DOC1 "I'm saved! Thank you, doctor!"
+#define SAY_DOC2 "HOORAY! I AM SAVED!"
+#define SAY_DOC3 "Sweet, sweet embrace... take me..."
+
+struct Location
+{
+ float x, y, z, o;
+};
+
+#define DOCTOR_ALLIANCE 12939
+
+static Location AllianceCoords[]=
+{
+ { // Top-far-right bunk as seen from entrance
+ -3757.38, -4533.05, 14.16, 3.62
+ },
+ { // Top-far-left bunk
+ -3754.36, -4539.13, 14.16, 5.13
+ },
+ { // Far-right bunk
+ -3749.54, -4540.25, 14.28, 3.34
+ },
+ { // Right bunk near entrance
+ -3742.10, -4536.85, 14.28, 3.64
+ },
+ { // Far-left bunk
+ -3755.89, -4529.07, 14.05, 0.57
+ },
+ { // Mid-left bunk
+ -3749.51, -4527.08, 14.07, 5.26
+ },
+ { // Left bunk near entrance
+ -3746.37, -4525.35, 14.16, 5.22
+ },
+};
+
+#define ALLIANCE_COORDS 7
+
+//alliance run to where
+#define A_RUNTOX -3742.96
+#define A_RUNTOY -4531.52
+#define A_RUNTOZ 11.91
+
+#define DOCTOR_HORDE 12920
+
+static Location HordeCoords[]=
+{
+ { // Left, Behind
+ -1013.75, -3492.59, 62.62, 4.34
+ },
+ { // Right, Behind
+ -1017.72, -3490.92, 62.62, 4.34
+ },
+ { // Left, Mid
+ -1015.77, -3497.15, 62.82, 4.34
+ },
+ { // Right, Mid
+ -1019.51, -3495.49, 62.82, 4.34
+ },
+ { // Left, front
+ -1017.25, -3500.85, 62.98, 4.34
+ },
+ { // Right, Front
+ -1020.95, -3499.21, 62.98, 4.34
+ }
+};
+
+#define HORDE_COORDS 6
+
+//horde run to where
+#define H_RUNTOX -1016.44
+#define H_RUNTOY -3508.48
+#define H_RUNTOZ 62.96
+
+const uint32 AllianceSoldierId[3] =
+{
+ 12938, // 12938 Injured Alliance Soldier
+ 12936, // 12936 Badly injured Alliance Soldier
+ 12937 // 12937 Critically injured Alliance Soldier
+};
+
+const uint32 HordeSoldierId[3] =
+{
+ 12923, //12923 Injured Soldier
+ 12924, //12924 Badly injured Soldier
+ 12925 //12925 Critically injured Soldier
+};
+
+/*######
+## npc_doctor (handles both Gustaf Vanhowzen and Gregory Victor)
+######*/
+
+struct TRINITY_DLL_DECL npc_doctorAI : public ScriptedAI
+{
+ uint64 Playerguid;
+
+ uint32 SummonPatient_Timer;
+ uint32 SummonPatientCount;
+ uint32 PatientDiedCount;
+ uint32 PatientSavedCount;
+
+ bool Event;
+
+ std::list<uint64> Patients;
+ std::vector<Location*> Coordinates;
+
+ npc_doctorAI(Creature *c) : ScriptedAI(c) {Reset();}
+
+ void Reset(){}
+
+ void BeginEvent(Player* player);
+ void PatientDied(Location* Point);
+ void PatientSaved(Creature* soldier, Player* player, Location* Point);
+ void UpdateAI(const uint32 diff);
+
+ void Aggro(Unit* who){}
+};
+
+/*#####
+## npc_injured_patient (handles all the patients, no matter Horde or Alliance)
+#####*/
+
+struct TRINITY_DLL_DECL npc_injured_patientAI : public ScriptedAI
+{
+ npc_injured_patientAI(Creature *c) : ScriptedAI(c) {Reset();}
+
+ uint64 Doctorguid;
+
+ Location* Coord;
+
+ void Reset()
+ {
+ Doctorguid = 0;
+
+ Coord = NULL;
+ //no select
+ m_creature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
+ //no regen health
+ m_creature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IN_COMBAT);
+ //to make them lay with face down
+ m_creature->SetUInt32Value(UNIT_FIELD_BYTES_1, PLAYER_STATE_DEAD);
+
+ uint32 mobId = m_creature->GetEntry();
+
+ switch (mobId)
+ { //lower max health
+ case 12923:
+ case 12938: //Injured Soldier
+ m_creature->SetHealth(uint32(m_creature->GetMaxHealth()*.75));
+ break;
+ case 12924:
+ case 12936: //Badly injured Soldier
+ m_creature->SetHealth(uint32(m_creature->GetMaxHealth()*.50));
+ break;
+ case 12925:
+ case 12937: //Critically injured Soldier
+ m_creature->SetHealth(uint32(m_creature->GetMaxHealth()*.25));
+ break;
+ }
+ }
+
+ void Aggro(Unit* who){}
+
+ void SpellHit(Unit *caster, const SpellEntry *spell)
+ {
+ if (caster->GetTypeId() == TYPEID_PLAYER && m_creature->isAlive() && spell->Id == 20804)
+ {
+ if( (((Player*)caster)->GetQuestStatus(6624) == QUEST_STATUS_INCOMPLETE) || (((Player*)caster)->GetQuestStatus(6622) == QUEST_STATUS_INCOMPLETE))
+ {
+ if(Doctorguid)
+ {
+ Creature* Doctor = ((Creature*)Unit::GetUnit((*m_creature), Doctorguid));
+ if(Doctor)
+ ((npc_doctorAI*)Doctor->AI())->PatientSaved(m_creature, ((Player*)caster), Coord);
+ }
+ }
+ //make not selectable
+ m_creature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
+ //regen health
+ m_creature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IN_COMBAT);
+ //stand up
+ m_creature->SetUInt32Value(UNIT_FIELD_BYTES_1, PLAYER_STATE_NONE);
+ DoSay(SAY_DOC1,LANG_UNIVERSAL,NULL);
+
+ uint32 mobId = m_creature->GetEntry();
+ m_creature->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
+ switch (mobId)
+ {
+ case 12923:
+ case 12924:
+ case 12925:
+ m_creature->GetMotionMaster()->MovePoint(0, H_RUNTOX, H_RUNTOY, H_RUNTOZ);
+ break;
+ case 12936:
+ case 12937:
+ case 12938:
+ m_creature->GetMotionMaster()->MovePoint(0, A_RUNTOX, A_RUNTOY, A_RUNTOZ);
+ break;
+ }
+ }
+ return;
+ }
+
+ void UpdateAI(const uint32 diff)
+ {
+ if (m_creature->isAlive() && m_creature->GetHealth() > 6)
+ { //lower HP on every world tick makes it a useful counter, not officlone though
+ m_creature->SetHealth(uint32(m_creature->GetHealth()-5) );
+ }
+
+ if (m_creature->isAlive() && m_creature->GetHealth() <= 6)
+ {
+ m_creature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IN_COMBAT);
+ m_creature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
+ m_creature->setDeathState(JUST_DIED);
+ m_creature->SetFlag(UNIT_DYNAMIC_FLAGS, 32);
+
+ if(Doctorguid)
+ {
+ Creature* Doctor = ((Creature*)Unit::GetUnit((*m_creature), Doctorguid));
+ if(Doctor)
+ ((npc_doctorAI*)Doctor->AI())->PatientDied(Coord);
+ }
+ }
+ }
+};
+
+CreatureAI* GetAI_npc_injured_patient(Creature *_Creature)
+{
+ return new npc_injured_patientAI (_Creature);
+}
+
+/*
+npc_doctor (continue)
+*/
+
+void npc_doctorAI::BeginEvent(Player* player)
+{
+ Playerguid = player->GetGUID();
+
+ SummonPatient_Timer = 10000;
+ SummonPatientCount = 0;
+ PatientDiedCount = 0;
+ PatientSavedCount = 0;
+
+ switch(m_creature->GetEntry())
+ {
+ case DOCTOR_ALLIANCE:
+ for(uint8 i = 0; i < ALLIANCE_COORDS; ++i)
+ Coordinates.push_back(&AllianceCoords[i]);
+ break;
+
+ case DOCTOR_HORDE:
+ for(uint8 i = 0; i < HORDE_COORDS; ++i)
+ Coordinates.push_back(&HordeCoords[i]);
+ break;
+ }
+
+ Event = true;
+
+ m_creature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
+}
+
+void npc_doctorAI::PatientDied(Location* Point)
+{
+ Player* player = ((Player*)Unit::GetUnit((*m_creature), Playerguid));
+ if(player && ((player->GetQuestStatus(6624) == QUEST_STATUS_INCOMPLETE) || (player->GetQuestStatus(6622) == QUEST_STATUS_INCOMPLETE)))
+ {
+ PatientDiedCount++;
+ if (PatientDiedCount > 5 && Event)
+ {
+ if(player->GetQuestStatus(6624) == QUEST_STATUS_INCOMPLETE)
+ player->FailQuest(6624);
+ else if(player->GetQuestStatus(6622) == QUEST_STATUS_INCOMPLETE)
+ player->FailQuest(6622);
+
+ Event = false;
+ m_creature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
+ }
+
+ Coordinates.push_back(Point);
+ }
+}
+
+void npc_doctorAI::PatientSaved(Creature* soldier, Player* player, Location* Point)
+{
+ if(player && Playerguid == player->GetGUID())
+ {
+ if((player->GetQuestStatus(6624) == QUEST_STATUS_INCOMPLETE) || (player->GetQuestStatus(6622) == QUEST_STATUS_INCOMPLETE))
+ {
+ PatientSavedCount++;
+ if(PatientSavedCount == 15)
+ {
+ if(!Patients.empty())
+ {
+ std::list<uint64>::iterator itr;
+ for(itr = Patients.begin(); itr != Patients.end(); ++itr)
+ {
+ Creature* Patient = ((Creature*)Unit::GetUnit((*m_creature), *itr));
+ if( Patient )
+ Patient->setDeathState(JUST_DIED);
+ }
+ }
+
+ if(player->GetQuestStatus(6624) == QUEST_STATUS_INCOMPLETE)
+ player->AreaExploredOrEventHappens(6624);
+ else if(player->GetQuestStatus(6622) == QUEST_STATUS_INCOMPLETE)
+ player->AreaExploredOrEventHappens(6622);
+
+ Event = false;
+ m_creature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
+ }
+
+ Coordinates.push_back(Point);
+ }
+ }
+}
+
+void npc_doctorAI::UpdateAI(const uint32 diff)
+{
+ if(Event && SummonPatientCount >= 20)
+ {
+ Event = false;
+ m_creature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
+ }
+
+ if(Event)
+ if(SummonPatient_Timer < diff)
+ {
+ Creature* Patient = NULL;
+ Location* Point = NULL;
+
+ if(Coordinates.empty())
+ return;
+
+ std::vector<Location*>::iterator itr = Coordinates.begin()+rand()%Coordinates.size();
+ uint32 patientEntry = 0;
+
+ switch(m_creature->GetEntry())
+ {
+ case DOCTOR_ALLIANCE: patientEntry = AllianceSoldierId[rand()%3]; break;
+ case DOCTOR_HORDE: patientEntry = HordeSoldierId[rand()%3]; break;
+ default:
+ error_log("SD2: Invalid entry for Triage doctor. Please check your database");
+ return;
+ }
+
+ Point = *itr;
+
+ Patient = m_creature->SummonCreature(patientEntry, Point->x, Point->y, Point->z, Point->o, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 5000);
+
+ if(Patient)
+ {
+ Patients.push_back(Patient->GetGUID());
+ ((npc_injured_patientAI*)Patient->AI())->Doctorguid = m_creature->GetGUID();
+ if(Point)
+ ((npc_injured_patientAI*)Patient->AI())->Coord = Point;
+ Coordinates.erase(itr);
+ }
+ SummonPatient_Timer = 10000;
+ SummonPatientCount++;
+ }else SummonPatient_Timer -= diff;
+}
+
+bool QuestAccept_npc_doctor(Player *player, Creature *creature, Quest const *quest )
+{
+ if((quest->GetQuestId() == 6624) || (quest->GetQuestId() == 6622))
+ ((npc_doctorAI*)creature->AI())->BeginEvent(player);
+
+ return true;
+}
+
+CreatureAI* GetAI_npc_doctor(Creature *_Creature)
+{
+ return new npc_doctorAI (_Creature);
+}
+
+/*######
+## npc_guardian
+######*/
+
+#define SPELL_DEATHTOUCH 5
+#define SAY_AGGRO "This area is closed!"
+
+struct TRINITY_DLL_DECL npc_guardianAI : public ScriptedAI
+{
+ npc_guardianAI(Creature *c) : ScriptedAI(c) {Reset();}
+
+ void Reset()
+ {
+ m_creature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
+ }
+
+ void Aggro(Unit *who)
+ {
+ DoYell(SAY_AGGRO,LANG_UNIVERSAL,NULL);
+ }
+
+ void UpdateAI(const uint32 diff)
+ {
+ if (!m_creature->SelectHostilTarget() || !m_creature->getVictim())
+ return;
+
+ if (m_creature->isAttackReady())
+ {
+ m_creature->CastSpell(m_creature->getVictim(),SPELL_DEATHTOUCH, true);
+ m_creature->resetAttackTimer();
+ }
+ }
+};
+
+CreatureAI* GetAI_npc_guardian(Creature *_Creature)
+{
+ return new npc_guardianAI (_Creature);
+}
+
+/*######
+## npc_mount_vendor
+######*/
+
+bool GossipHello_npc_mount_vendor(Player *player, Creature *_Creature)
+{
+ if (_Creature->isQuestGiver())
+ player->PrepareQuestMenu( _Creature->GetGUID() );
+
+ bool canBuy;
+ canBuy = false;
+ uint32 vendor = _Creature->GetEntry();
+ uint8 race = player->getRace();
+
+ switch (vendor)
+ {
+ case 384: //Katie Hunter
+ case 1460: //Unger Statforth
+ case 2357: //Merideth Carlson
+ case 4885: //Gregor MacVince
+ if (player->GetReputationRank(72) != REP_EXALTED && race != RACE_HUMAN)
+ player->SEND_GOSSIP_MENU(5855, _Creature->GetGUID());
+ else canBuy = true;
+ break;
+ case 1261: //Veron Amberstill
+ if (player->GetReputationRank(47) != REP_EXALTED && race != RACE_DWARF)
+ player->SEND_GOSSIP_MENU(5856, _Creature->GetGUID());
+ else canBuy = true;
+ break;
+ case 3362: //Ogunaro Wolfrunner
+ if (player->GetReputationRank(76) != REP_EXALTED && race != RACE_ORC)
+ player->SEND_GOSSIP_MENU(5841, _Creature->GetGUID());
+ else canBuy = true;
+ break;
+ case 3685: //Harb Clawhoof
+ if (player->GetReputationRank(81) != REP_EXALTED && race != RACE_TAUREN)
+ player->SEND_GOSSIP_MENU(5843, _Creature->GetGUID());
+ else canBuy = true;
+ break;
+ case 4730: //Lelanai
+ if (player->GetReputationRank(69) != REP_EXALTED && race != RACE_NIGHTELF)
+ player->SEND_GOSSIP_MENU(5844, _Creature->GetGUID());
+ else canBuy = true;
+ break;
+ case 4731: //Zachariah Post
+ if (player->GetReputationRank(68) != REP_EXALTED && race != RACE_UNDEAD_PLAYER)
+ player->SEND_GOSSIP_MENU(5840, _Creature->GetGUID());
+ else canBuy = true;
+ break;
+ case 7952: //Zjolnir
+ if (player->GetReputationRank(530) != REP_EXALTED && race != RACE_TROLL)
+ player->SEND_GOSSIP_MENU(5842, _Creature->GetGUID());
+ else canBuy = true;
+ break;
+ case 7955: //Milli Featherwhistle
+ if (player->GetReputationRank(54) != REP_EXALTED && race != RACE_GNOME)
+ player->SEND_GOSSIP_MENU(5857, _Creature->GetGUID());
+ else canBuy = true;
+ break;
+ case 16264: //Winaestra
+ if (player->GetReputationRank(911) != REP_EXALTED && race != RACE_BLOODELF)
+ player->SEND_GOSSIP_MENU(10305, _Creature->GetGUID());
+ else canBuy = true;
+ break;
+ case 17584: //Torallius the Pack Handler
+ if (player->GetReputationRank(930) != REP_EXALTED && race != RACE_DRAENEI)
+ player->SEND_GOSSIP_MENU(10239, _Creature->GetGUID());
+ else canBuy = true;
+ break;
+ }
+
+ if (canBuy)
+ {
+ if (_Creature->isVendor())
+ player->ADD_GOSSIP_ITEM( 1, GOSSIP_TEXT_BROWSE_GOODS, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_TRADE);
+ player->SEND_GOSSIP_MENU(_Creature->GetNpcTextId(), _Creature->GetGUID());
+ }
+ return true;
+}
+
+bool GossipSelect_npc_mount_vendor(Player *player, Creature *_Creature, uint32 sender, uint32 action)
+{
+ if (action == GOSSIP_ACTION_TRADE)
+ player->SEND_VENDORLIST( _Creature->GetGUID() );
+
+ return true;
+}
+
+/*######
+## npc_rogue_trainer
+######*/
+
+bool GossipHello_npc_rogue_trainer(Player *player, Creature *_Creature)
+{
+ if( _Creature->isQuestGiver() )
+ player->PrepareQuestMenu( _Creature->GetGUID() );
+
+ if( _Creature->isTrainer() )
+ player->ADD_GOSSIP_ITEM(2, GOSSIP_TEXT_TRAIN, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_TRAIN);
+
+ if( _Creature->isCanTrainingAndResetTalentsOf(player) )
+ player->ADD_GOSSIP_ITEM(2, "I wish to unlearn my talents", GOSSIP_SENDER_MAIN, GOSSIP_OPTION_UNLEARNTALENTS);
+
+ if( player->getClass() == CLASS_ROGUE && player->getLevel() >= 24 && !player->HasItemCount(17126,1) && !player->GetQuestRewardStatus(6681) )
+ {
+ player->ADD_GOSSIP_ITEM(0, "<Take the letter>", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
+ player->SEND_GOSSIP_MENU(5996, _Creature->GetGUID());
+ } else
+ player->SEND_GOSSIP_MENU(_Creature->GetNpcTextId(), _Creature->GetGUID());
+
+ return true;
+}
+
+bool GossipSelect_npc_rogue_trainer(Player *player, Creature *_Creature, uint32 sender, uint32 action)
+{
+ switch( action )
+ {
+ case GOSSIP_ACTION_INFO_DEF+1:
+ player->CLOSE_GOSSIP_MENU();
+ player->CastSpell(player,21100,false);
+ break;
+ case GOSSIP_ACTION_TRAIN:
+ player->SEND_TRAINERLIST( _Creature->GetGUID() );
+ break;
+ case GOSSIP_OPTION_UNLEARNTALENTS:
+ player->CLOSE_GOSSIP_MENU();
+ player->SendTalentWipeConfirm( _Creature->GetGUID() );
+ break;
+ }
+ return true;
+}
+
+/*######
+## npc_sayge
+######*/
+
+#define SPELL_DMG 23768 //dmg
+#define SPELL_RES 23769 //res
+#define SPELL_ARM 23767 //arm
+#define SPELL_SPI 23738 //spi
+#define SPELL_INT 23766 //int
+#define SPELL_STM 23737 //stm
+#define SPELL_STR 23735 //str
+#define SPELL_AGI 23736 //agi
+#define SPELL_FORTUNE 23765 //faire fortune
+
+bool GossipHello_npc_sayge(Player *player, Creature *_Creature)
+{
+ if(_Creature->isQuestGiver())
+ player->PrepareQuestMenu( _Creature->GetGUID() );
+
+ if( player->HasSpellCooldown(SPELL_INT) ||
+ player->HasSpellCooldown(SPELL_ARM) ||
+ player->HasSpellCooldown(SPELL_DMG) ||
+ player->HasSpellCooldown(SPELL_RES) ||
+ player->HasSpellCooldown(SPELL_STR) ||
+ player->HasSpellCooldown(SPELL_AGI) ||
+ player->HasSpellCooldown(SPELL_STM) ||
+ player->HasSpellCooldown(SPELL_SPI) )
+ player->SEND_GOSSIP_MENU(7393, _Creature->GetGUID());
+ else
+ {
+ player->ADD_GOSSIP_ITEM(0, "Yes", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
+ player->SEND_GOSSIP_MENU(7339, _Creature->GetGUID());
+ }
+
+ return true;
+}
+
+void SendAction_npc_sayge(Player *player, Creature *_Creature, uint32 action)
+{
+ switch(action)
+ {
+ case GOSSIP_ACTION_INFO_DEF+1:
+ player->ADD_GOSSIP_ITEM(0, "Slay the Man", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2);
+ player->ADD_GOSSIP_ITEM(0, "Turn him over to liege", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+3);
+ player->ADD_GOSSIP_ITEM(0, "Confiscate the corn", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+4);
+ player->ADD_GOSSIP_ITEM(0, "Let him go and have the corn", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+5);
+ player->SEND_GOSSIP_MENU(7340, _Creature->GetGUID());
+ break;
+ case GOSSIP_ACTION_INFO_DEF+2:
+ player->ADD_GOSSIP_ITEM(0, "Execute your friend painfully", GOSSIP_SENDER_MAIN+1, GOSSIP_ACTION_INFO_DEF);
+ player->ADD_GOSSIP_ITEM(0, "Execute your friend painlessly", GOSSIP_SENDER_MAIN+2, GOSSIP_ACTION_INFO_DEF);
+ player->ADD_GOSSIP_ITEM(0, "Let your friend go", GOSSIP_SENDER_MAIN+3, GOSSIP_ACTION_INFO_DEF);
+ player->SEND_GOSSIP_MENU(7341, _Creature->GetGUID());
+ break;
+ case GOSSIP_ACTION_INFO_DEF+3:
+ player->ADD_GOSSIP_ITEM(0, "Confront the diplomat", GOSSIP_SENDER_MAIN+4, GOSSIP_ACTION_INFO_DEF);
+ player->ADD_GOSSIP_ITEM(0, "Show not so quiet defiance", GOSSIP_SENDER_MAIN+5, GOSSIP_ACTION_INFO_DEF);
+ player->ADD_GOSSIP_ITEM(0, "Remain quiet", GOSSIP_SENDER_MAIN+2, GOSSIP_ACTION_INFO_DEF);
+ player->SEND_GOSSIP_MENU(7361, _Creature->GetGUID());
+ break;
+ case GOSSIP_ACTION_INFO_DEF+4:
+ player->ADD_GOSSIP_ITEM(0, "Speak against your brother openly", GOSSIP_SENDER_MAIN+6, GOSSIP_ACTION_INFO_DEF);
+ player->ADD_GOSSIP_ITEM(0, "Help your brother in", GOSSIP_SENDER_MAIN+7, GOSSIP_ACTION_INFO_DEF);
+ player->ADD_GOSSIP_ITEM(0, "Keep your brother out without letting him know", GOSSIP_SENDER_MAIN+8, GOSSIP_ACTION_INFO_DEF);
+ player->SEND_GOSSIP_MENU(7362, _Creature->GetGUID());
+ break;
+ case GOSSIP_ACTION_INFO_DEF+5:
+ player->ADD_GOSSIP_ITEM(0, "Take credit, keep gold", GOSSIP_SENDER_MAIN+5, GOSSIP_ACTION_INFO_DEF);
+ player->ADD_GOSSIP_ITEM(0, "Take credit, share the gold", GOSSIP_SENDER_MAIN+4, GOSSIP_ACTION_INFO_DEF);
+ player->ADD_GOSSIP_ITEM(0, "Let the knight take credit", GOSSIP_SENDER_MAIN+3, GOSSIP_ACTION_INFO_DEF);
+ player->SEND_GOSSIP_MENU(7363, _Creature->GetGUID());
+ break;
+ case GOSSIP_ACTION_INFO_DEF:
+ player->ADD_GOSSIP_ITEM(0, "Thanks", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+6);
+ player->SEND_GOSSIP_MENU(7364, _Creature->GetGUID());
+ break;
+ case GOSSIP_ACTION_INFO_DEF+6:
+ _Creature->CastSpell(player, SPELL_FORTUNE, false);
+ player->SEND_GOSSIP_MENU(7365, _Creature->GetGUID());
+ break;
+ }
+}
+
+bool GossipSelect_npc_sayge(Player *player, Creature *_Creature, uint32 sender, uint32 action )
+{
+ switch(sender)
+ {
+ case GOSSIP_SENDER_MAIN:
+ SendAction_npc_sayge(player, _Creature, action);
+ break;
+ case GOSSIP_SENDER_MAIN+1:
+ _Creature->CastSpell(player, SPELL_DMG, false);
+ player->AddSpellCooldown(SPELL_DMG,0,time(NULL) + 7200);
+ SendAction_npc_sayge(player, _Creature, action);
+ break;
+ case GOSSIP_SENDER_MAIN+2:
+ _Creature->CastSpell(player, SPELL_RES, false);
+ player->AddSpellCooldown(SPELL_RES,0,time(NULL) + 7200);
+ SendAction_npc_sayge(player, _Creature, action);
+ break;
+ case GOSSIP_SENDER_MAIN+3:
+ _Creature->CastSpell(player, SPELL_ARM, false);
+ player->AddSpellCooldown(SPELL_ARM,0,time(NULL) + 7200);
+ SendAction_npc_sayge(player, _Creature, action);
+ break;
+ case GOSSIP_SENDER_MAIN+4:
+ _Creature->CastSpell(player, SPELL_SPI, false);
+ player->AddSpellCooldown(SPELL_SPI,0,time(NULL) + 7200);
+ SendAction_npc_sayge(player, _Creature, action);
+ break;
+ case GOSSIP_SENDER_MAIN+5:
+ _Creature->CastSpell(player, SPELL_INT, false);
+ player->AddSpellCooldown(SPELL_INT,0,time(NULL) + 7200);
+ SendAction_npc_sayge(player, _Creature, action);
+ break;
+ case GOSSIP_SENDER_MAIN+6:
+ _Creature->CastSpell(player, SPELL_STM, false);
+ player->AddSpellCooldown(SPELL_STM,0,time(NULL) + 7200);
+ SendAction_npc_sayge(player, _Creature, action);
+ break;
+ case GOSSIP_SENDER_MAIN+7:
+ _Creature->CastSpell(player, SPELL_STR, false);
+ player->AddSpellCooldown(SPELL_STR,0,time(NULL) + 7200);
+ SendAction_npc_sayge(player, _Creature, action);
+ break;
+ case GOSSIP_SENDER_MAIN+8:
+ _Creature->CastSpell(player, SPELL_AGI, false);
+ player->AddSpellCooldown(SPELL_AGI,0,time(NULL) + 7200);
+ SendAction_npc_sayge(player, _Creature, action);
+ break;
+ }
+ return true;
+}
+
+struct TRINITY_DLL_DECL npc_steam_tonkAI : public ScriptedAI
+{
+ npc_steam_tonkAI(Creature *c) : ScriptedAI(c) {Reset();}
+
+ void Reset() {}
+ void Aggro(Unit *who) {}
+
+ void OnPossess(bool apply)
+ {
+ if (apply)
+ {
+ // Initialize the action bar without the melee attack command
+ m_creature->InitCharmInfo(m_creature);
+ m_creature->GetCharmInfo()->InitEmptyActionBar(false);
+
+ m_creature->SetAggressive(false);
+ }
+ else
+ m_creature->SetAggressive(true);
+ }
+
+};
+
+CreatureAI* GetAI_npc_steam_tonk(Creature *_Creature)
+{
+ return new npc_steam_tonkAI(_Creature);
+}
+
+#define SPELL_TONK_MINE_DETONATE 25099
+
+struct TRINITY_DLL_DECL npc_tonk_mineAI : public ScriptedAI
+{
+ npc_tonk_mineAI(Creature *c) : ScriptedAI(c)
+ {
+ m_creature->SetAggressive(false);
+ Reset();
+ }
+
+ uint32 ExplosionTimer;
+
+ void Reset()
+ {
+ ExplosionTimer = 3000;
+ }
+
+ void Aggro(Unit *who) {}
+ void AttackStart(Unit *who) {}
+ void MoveInLineOfSight(Unit *who) {}
+
+ void UpdateAI(const uint32 diff)
+ {
+ if (ExplosionTimer < diff)
+ {
+ m_creature->CastSpell(m_creature, SPELL_TONK_MINE_DETONATE, true);
+ m_creature->setDeathState(DEAD); // unsummon it
+ } else
+ ExplosionTimer -= diff;
+ }
+};
+
+CreatureAI* GetAI_npc_tonk_mine(Creature *_Creature)
+{
+ return new npc_tonk_mineAI(_Creature);
+}
+
+void AddSC_npcs_special()
+{
+ Script *newscript;
+
+ newscript = new Script;
+ newscript->Name="npc_chicken_cluck";
+ newscript->GetAI = GetAI_npc_chicken_cluck;
+ newscript->pReceiveEmote = &ReceiveEmote_npc_chicken_cluck;
+ newscript->pQuestAccept = &QuestAccept_npc_chicken_cluck;
+ newscript->pQuestComplete = &QuestComplete_npc_chicken_cluck;
+ newscript->RegisterSelf();
+
+ newscript = new Script;
+ newscript->Name="npc_dancing_flames";
+ newscript->pReceiveEmote = &ReceiveEmote_npc_dancing_flames;
+ newscript->RegisterSelf();
+
+ newscript = new Script;
+ newscript->Name="npc_injured_patient";
+ newscript->GetAI = GetAI_npc_injured_patient;
+ newscript->RegisterSelf();
+
+ newscript = new Script;
+ newscript->Name="npc_doctor";
+ newscript->GetAI = GetAI_npc_doctor;
+ newscript->pQuestAccept = &QuestAccept_npc_doctor;
+ newscript->RegisterSelf();
+
+ newscript = new Script;
+ newscript->Name="npc_guardian";
+ newscript->GetAI = GetAI_npc_guardian;
+ newscript->RegisterSelf();
+
+ newscript = new Script;
+ newscript->Name="npc_mount_vendor";
+ newscript->pGossipHello = &GossipHello_npc_mount_vendor;
+ newscript->pGossipSelect = &GossipSelect_npc_mount_vendor;
+ newscript->RegisterSelf();
+
+ newscript = new Script;
+ newscript->Name="npc_rogue_trainer";
+ newscript->pGossipHello = &GossipHello_npc_rogue_trainer;
+ newscript->pGossipSelect = &GossipSelect_npc_rogue_trainer;
+ newscript->RegisterSelf();
+
+ newscript = new Script;
+ newscript->Name="npc_sayge";
+ newscript->pGossipHello = &GossipHello_npc_sayge;
+ newscript->pGossipSelect = &GossipSelect_npc_sayge;
+ newscript->RegisterSelf();
+
+ newscript = new Script;
+ newscript->Name="npc_steam_tonk";
+ newscript->GetAI = &GetAI_npc_steam_tonk;
+ newscript->RegisterSelf();
+
+ newscript = new Script;
+ newscript->Name="npc_tonk_mine";
+ newscript->GetAI = &GetAI_npc_tonk_mine;
+ newscript->RegisterSelf();
+}