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authorMitchesD <majklprofik@seznam.cz>2015-06-21 13:40:24 +0200
committerMitchesD <majklprofik@seznam.cz>2015-06-21 13:44:01 +0200
commita35ec4c35a28b45207f74ba6803677ca2e794275 (patch)
treef130e882a93c875e1332b4197d0ec435f0938154
parent20e3da1e5b3e366dc3f79d869078862e6f399f78 (diff)
Core/Creature: fixed loading of creature auras on respawn, deathState needs to be set to ALIVE before trying to AddAuras (which fails with different deathState than ALIVE)
Closes https://github.com/TrinityCore/TrinityCore/issues/4150 (cherry picked from commit 530074f453c568dc4065994ad908d3bfc7388534)
-rw-r--r--src/server/game/Entities/Creature/Creature.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Entities/Creature/Creature.cpp b/src/server/game/Entities/Creature/Creature.cpp
index 809c76c260a..a91bbf00735 100644
--- a/src/server/game/Entities/Creature/Creature.cpp
+++ b/src/server/game/Entities/Creature/Creature.cpp
@@ -1507,11 +1507,11 @@ void Creature::setDeathState(DeathState s)
SetUInt32Value(UNIT_NPC_FLAGS, cinfo->npcflag);
ClearUnitState(uint32(UNIT_STATE_ALL_STATE & ~UNIT_STATE_IGNORE_PATHFINDING));
SetMeleeDamageSchool(SpellSchools(cinfo->dmgschool));
- LoadCreaturesAddon(true);
Motion_Initialize();
if (GetCreatureData() && GetPhaseMask() != GetCreatureData()->phaseMask)
SetPhaseMask(GetCreatureData()->phaseMask, false);
Unit::setDeathState(ALIVE);
+ LoadCreaturesAddon(true);
}
}