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authorMachiavelli <machiavelli.trinity@gmail.com>2012-03-01 14:22:17 +0100
committerMachiavelli <machiavelli.trinity@gmail.com>2012-03-01 14:43:32 +0100
commita36a0a77ef75e66933ac5b8802a9ec7906acfd0b (patch)
tree09c14c188d68dbfe13cbedbaddb581ae8d15e8f8
parentb939ea59514489d6fc5e92eb47aa0b5d864b9695 (diff)
Core/Player: Quests with status QUEST_STATUS_NONE(0) shouldn't be loaded into player's queststatus storage. These should be removed since they are remnants from the old queststatus storage system.
-rw-r--r--sql/updates/characters/2012_03_01_00_characters_character_queststatus.sql1
-rwxr-xr-xsrc/server/game/Entities/Player/Player.cpp11
2 files changed, 10 insertions, 2 deletions
diff --git a/sql/updates/characters/2012_03_01_00_characters_character_queststatus.sql b/sql/updates/characters/2012_03_01_00_characters_character_queststatus.sql
new file mode 100644
index 00000000000..da3a0f786b8
--- /dev/null
+++ b/sql/updates/characters/2012_03_01_00_characters_character_queststatus.sql
@@ -0,0 +1 @@
+DELETE FROM `character_queststatus` WHERE `status`=0;
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp
index 095f9d49361..963cfc308d8 100755
--- a/src/server/game/Entities/Player/Player.cpp
+++ b/src/server/game/Entities/Player/Player.cpp
@@ -17781,12 +17781,19 @@ void Player::_LoadQuestStatus(PreparedQueryResult result)
QuestStatusData& questStatusData = m_QuestStatus[quest_id];
uint8 qstatus = fields[1].GetUInt8();
- if (qstatus < MAX_QUEST_STATUS)
+ if (qstatus < MAX_QUEST_STATUS && qstatus > QUEST_STATUS_NONE)
questStatusData.Status = QuestStatus(qstatus);
+ else if (qstatus == QUEST_STATUS_NONE)
+ {
+ sLog->outError("Player %s (GUID: %u) has QUEST_STATUS_NONE for quest %u and should be removed from character_queststatus.",
+ GetName(), GetGUIDLow(), quest_id);
+ continue;
+ }
else
{
questStatusData.Status = QUEST_STATUS_INCOMPLETE;
- sLog->outError("Player %s have invalid quest %d status (%u), replaced by QUEST_STATUS_INCOMPLETE(3).", GetName(), quest_id, qstatus);
+ sLog->outError("Player %s (GUID: %u) has invalid quest %d status (%u), replaced by QUEST_STATUS_INCOMPLETE(3).",
+ GetName(), GetGUIDLow(), quest_id, qstatus);
}
questStatusData.Explored = (fields[2].GetUInt8() > 0);