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authorQAston <qaston@gmail.com>2011-08-17 11:30:05 +0200
committerQAston <qaston@gmail.com>2011-08-17 11:30:47 +0200
commita44e1c505e39500be7bc6dd1b0c63c4cf5523fbc (patch)
tree76f28d13563af5866817fedee70914618e11c5bc
parenta23c4592afd840a0258244b04e9727f83f49f638 (diff)
Core/Spells: Add new spell implicit target categories data - will be used in future patches.
-rwxr-xr-xsrc/server/game/Miscellaneous/SharedDefines.h4
-rw-r--r--src/server/game/Spells/SpellInfo.cpp201
-rw-r--r--src/server/game/Spells/SpellInfo.h76
3 files changed, 243 insertions, 38 deletions
diff --git a/src/server/game/Miscellaneous/SharedDefines.h b/src/server/game/Miscellaneous/SharedDefines.h
index 83d12c6d4e6..bcf3ebf5a7c 100755
--- a/src/server/game/Miscellaneous/SharedDefines.h
+++ b/src/server/game/Miscellaneous/SharedDefines.h
@@ -1290,7 +1290,7 @@ enum Targets
TARGET_UNIT_SRC_AREA_ENTRY = 7,
TARGET_UNIT_DEST_AREA_ENTRY = 8,
TARGET_DEST_HOME = 9,
- TARGET_UNIT_TARGET_DEST_CASTER = 11, // teleport target to caster
+ TARGET_UNIT_SRC_AREA_UNK_11 = 11,
TARGET_UNIT_SRC_AREA_ENEMY = 15,
TARGET_UNIT_DEST_AREA_ENEMY = 16,
TARGET_DEST_DB = 17,
@@ -1382,7 +1382,7 @@ enum Targets
TARGET_UNIT_CONE_ENEMY_104 = 104,
TARGET_UNIT_UNK_105 = 105, // 1 spell
TARGET_DEST_CHANNEL_CASTER = 106,
- TARGET_UNK_AREA_UNK_DST_107 = 107, // not enough info - only generic spells avalible
+ TARGET_UNK_DEST_AREA_UNK_107 = 107, // not enough info - only generic spells avalible
TARGET_GAMEOBJECT_CONE = 108,
TARGET_DEST_UNK_110 = 110, // 1 spell
TOTAL_SPELL_TARGETS
diff --git a/src/server/game/Spells/SpellInfo.cpp b/src/server/game/Spells/SpellInfo.cpp
index d022feb1cd3..59ba0119303 100644
--- a/src/server/game/Spells/SpellInfo.cpp
+++ b/src/server/game/Spells/SpellInfo.cpp
@@ -26,7 +26,7 @@ SpellImplicitTargetInfo::SpellImplicitTargetInfo(uint32 target)
bool SpellImplicitTargetInfo::IsArea() const
{
- return Area[_target];
+ return GetSelectionCategory() == TARGET_SELECT_CATEGORY_AREA || GetSelectionCategory() == TARGET_SELECT_CATEGORY_CONE;
}
SpellSelectTargetTypes SpellImplicitTargetInfo::GetType() const
@@ -34,6 +34,57 @@ SpellSelectTargetTypes SpellImplicitTargetInfo::GetType() const
return Type[_target];
}
+SpellTargetSelectionCategories SpellImplicitTargetInfo::GetSelectionCategory() const
+{
+ return _data[_target].SelectionCategory;
+}
+
+SpellTargetReferenceTypes SpellImplicitTargetInfo::GetReferenceType() const
+{
+ return _data[_target].ReferenceType;
+}
+
+SpellTargetObjectTypes SpellImplicitTargetInfo::GetObjectType() const
+{
+ return _data[_target].ObjectType;
+}
+
+SpellTargetSelectionCheckTypes SpellImplicitTargetInfo::GetSelectionCheckType() const
+{
+ return _data[_target].SelectionCheckType;
+}
+
+SpellTargetSelectionCheckTypes SpellImplicitTargetInfo::GetDirectionType() const
+{
+ return _data[_target].DirectionType;
+}
+
+float SpellImplicitTargetInfo::CalcDirectionAngle() const
+{
+ switch (GetDirectionType())
+ {
+ case TARGET_DIR_FRONT:
+ return 0.0f;
+ case TARGET_DIR_BACK:
+ return static_cast<float>(M_PI);
+ case TARGET_DIR_RIGHT:
+ return static_cast<float>(-M_PI/2);
+ case TARGET_DIR_LEFT:
+ return static_cast<float>(M_PI/2);
+ case TARGET_DIR_FRONT_RIGHT:
+ return static_cast<float>(M_PI/4);
+ case TARGET_DIR_BACK_RIGHT:
+ return static_cast<float>(-3*M_PI/4);
+ case TARGET_DIR_BACK_LEFT:
+ return static_cast<float>(3*M_PI/4);
+ case TARGET_DIR_FRONT_LEFT:
+ return static_cast<float>(M_PI/4);
+ case TARGET_DIR_RANDOM:
+ return float(rand_norm())*static_cast<float>(2*M_PI);
+ default:
+ return 0.0f;
+ }
+}
Targets SpellImplicitTargetInfo::GetTarget() const
{
@@ -56,42 +107,10 @@ bool SpellImplicitTargetInfo::IsPosition(uint32 targetType)
bool SpellImplicitTargetInfo::InitStaticData()
{
- InitAreaData();
InitTypeData();
return true;
}
-void SpellImplicitTargetInfo::InitAreaData()
-{
- for (int32 i = 0; i < TOTAL_SPELL_TARGETS; ++i)
- {
- switch (i)
- {
- case TARGET_UNIT_DEST_AREA_ENEMY:
- case TARGET_UNIT_SRC_AREA_ENEMY:
- case TARGET_UNIT_DEST_AREA_ALLY:
- case TARGET_UNIT_SRC_AREA_ALLY:
- case TARGET_UNIT_DEST_AREA_ENTRY:
- case TARGET_UNIT_SRC_AREA_ENTRY:
- case TARGET_UNIT_DEST_AREA_PARTY:
- case TARGET_UNIT_SRC_AREA_PARTY:
- case TARGET_UNIT_LASTTARGET_AREA_PARTY:
- case TARGET_UNIT_CASTER_AREA_PARTY:
- case TARGET_UNIT_CONE_ENEMY_24:
- case TARGET_UNIT_CONE_ALLY:
- case TARGET_UNIT_CONE_ENEMY_54:
- case TARGET_UNIT_CONE_ENEMY_104:
- case TARGET_GAMEOBJECT_CONE:
- case TARGET_UNIT_CASTER_AREA_RAID:
- Area[i] = true;
- break;
- default:
- Area[i] = false;
- break;
- }
- }
-}
-
void SpellImplicitTargetInfo::InitTypeData()
{
for (uint8 i = 0; i < TOTAL_SPELL_TARGETS; ++i)
@@ -222,9 +241,123 @@ void SpellImplicitTargetInfo::InitTypeData()
}
bool SpellImplicitTargetInfo::Init = SpellImplicitTargetInfo::InitStaticData();
-bool SpellImplicitTargetInfo::Area[TOTAL_SPELL_TARGETS];
SpellSelectTargetTypes SpellImplicitTargetInfo::Type[TOTAL_SPELL_TARGETS];
+SpellImplicitTargetInfo::StaticData SpellImplicitTargetInfo::_data[TOTAL_SPELL_TARGETS] =
+{
+ {TARGET_OBJECT_TYPE_NONE, TARGET_REFERENCE_TYPE_NONE, TARGET_SELECT_CATEGORY_NYI, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_NONE}, //
+ {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_NONE}, // 1 TARGET_UNIT_CASTER
+ {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_NEARBY, TARGET_SELECT_CHECK_ENEMY, TARGET_DIR_NONE}, // 2 TARGET_UNIT_NEARBY_ENEMY
+ {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_NEARBY, TARGET_SELECT_CHECK_PARTY, TARGET_DIR_NONE}, // 3 TARGET_UNIT_NEARBY_PARTY
+ {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_NEARBY, TARGET_SELECT_CHECK_ALLY, TARGET_DIR_NONE}, // 4 TARGET_UNIT_NEARBY_ALLY
+ {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_NONE}, // 5 TARGET_UNIT_PET
+ {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_TARGET, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_ENEMY, TARGET_DIR_NONE}, // 6 TARGET_UNIT_TARGET_ENEMY
+ {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_SRC, TARGET_SELECT_CATEGORY_AREA, TARGET_SELECT_CHECK_ENTRY, TARGET_DIR_NONE}, // 7 TARGET_UNIT_SRC_AREA_ENTRY
+ {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_DEST, TARGET_SELECT_CATEGORY_AREA, TARGET_SELECT_CHECK_ENTRY, TARGET_DIR_NONE}, // 8 TARGET_UNIT_DEST_AREA_ENTRY
+ {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_NONE}, // 9 TARGET_DEST_HOME
+ {TARGET_OBJECT_TYPE_NONE, TARGET_REFERENCE_TYPE_NONE, TARGET_SELECT_CATEGORY_NYI, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_NONE}, // 10
+ {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_SRC, TARGET_SELECT_CATEGORY_NYI, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_NONE}, // 11 TARGET_UNIT_SRC_AREA_UNK_11
+ {TARGET_OBJECT_TYPE_NONE, TARGET_REFERENCE_TYPE_NONE, TARGET_SELECT_CATEGORY_NYI, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_NONE}, // 12
+ {TARGET_OBJECT_TYPE_NONE, TARGET_REFERENCE_TYPE_NONE, TARGET_SELECT_CATEGORY_NYI, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_NONE}, // 13
+ {TARGET_OBJECT_TYPE_NONE, TARGET_REFERENCE_TYPE_NONE, TARGET_SELECT_CATEGORY_NYI, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_NONE}, // 14
+ {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_SRC, TARGET_SELECT_CATEGORY_AREA, TARGET_SELECT_CHECK_ENEMY, TARGET_DIR_NONE}, // 15 TARGET_UNIT_SRC_AREA_ENEMY
+ {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_DEST, TARGET_SELECT_CATEGORY_AREA, TARGET_SELECT_CHECK_ENEMY, TARGET_DIR_NONE}, // 16 TARGET_UNIT_DEST_AREA_ENEMY
+ {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_NONE}, // 17 TARGET_DEST_DB
+ {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_NONE}, // 18 TARGET_DEST_CASTER
+ {TARGET_OBJECT_TYPE_NONE, TARGET_REFERENCE_TYPE_NONE, TARGET_SELECT_CATEGORY_NYI, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_NONE}, // 19
+ {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_AREA, TARGET_SELECT_CHECK_PARTY, TARGET_DIR_NONE}, // 20 TARGET_UNIT_CASTER_AREA_PARTY
+ {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_TARGET, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_ALLY, TARGET_DIR_NONE}, // 21 TARGET_UNIT_TARGET_ALLY
+ {TARGET_OBJECT_TYPE_SRC, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_NONE}, // 22 TARGET_SRC_CASTER
+ {TARGET_OBJECT_TYPE_GOBJ, TARGET_REFERENCE_TYPE_TARGET, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_NONE}, // 23 TARGET_GAMEOBJECT_TARGET
+ {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_CONE, TARGET_SELECT_CHECK_ENEMY, TARGET_DIR_FRONT}, // 24 TARGET_UNIT_CONE_ENEMY_24
+ {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_TARGET, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_NONE}, // 25 TARGET_UNIT_TARGET_ANY
+ {TARGET_OBJECT_TYPE_GOBJ_ITEM,TARGET_REFERENCE_TYPE_TARGET,TARGET_SELECT_CATEGORY_DEFAULT,TARGET_SELECT_CHECK_DEFAULT,TARGET_DIR_NONE}, // 26 TARGET_GAMEOBJECT_ITEM_TARGET
+ {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_NONE}, // 27 TARGET_UNIT_MASTER
+ {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_DEST, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_ENEMY, TARGET_DIR_NONE}, // 28 TARGET_DEST_DYNOBJ_ENEMY
+ {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_DEST, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_ALLY, TARGET_DIR_NONE}, // 29 TARGET_DEST_DYNOBJ_ALLY
+ {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_SRC, TARGET_SELECT_CATEGORY_AREA, TARGET_SELECT_CHECK_ALLY, TARGET_DIR_NONE}, // 30 TARGET_UNIT_SRC_AREA_ALLY
+ {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_DEST, TARGET_SELECT_CATEGORY_AREA, TARGET_SELECT_CHECK_ALLY, TARGET_DIR_NONE}, // 31 TARGET_UNIT_DEST_AREA_ALLY
+ {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_FRONT_LEFT}, // 32 TARGET_DEST_CASTER_SUMMON
+ {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_SRC, TARGET_SELECT_CATEGORY_AREA, TARGET_SELECT_CHECK_PARTY, TARGET_DIR_NONE}, // 33 TARGET_UNIT_SRC_AREA_PARTY
+ {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_DEST, TARGET_SELECT_CATEGORY_AREA, TARGET_SELECT_CHECK_PARTY, TARGET_DIR_NONE}, // 34 TARGET_UNIT_DEST_AREA_PARTY
+ {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_TARGET, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_PARTY, TARGET_DIR_NONE}, // 35 TARGET_UNIT_TARGET_PARTY
+ {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_NYI, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_NONE}, // 36 TARGET_DEST_CASTER_UNK_36
+ {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_LAST, TARGET_SELECT_CATEGORY_AREA, TARGET_SELECT_CHECK_PARTY, TARGET_DIR_NONE}, // 37 TARGET_UNIT_LASTTARGET_AREA_PARTY
+ {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_NEARBY, TARGET_SELECT_CHECK_ENTRY, TARGET_DIR_NONE}, // 38 TARGET_UNIT_NEARBY_ENTRY
+ {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_NONE}, // 39 TARGET_DEST_CASTER_FISHING
+ {TARGET_OBJECT_TYPE_GOBJ, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_NEARBY, TARGET_SELECT_CHECK_ENTRY, TARGET_DIR_NONE}, // 40 TARGET_GAMEOBJECT_NEARBY_ENTRY
+ {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_FRONT_RIGHT}, // 41 TARGET_DEST_CASTER_FRONT_RIGHT
+ {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_BACK_RIGHT}, // 42 TARGET_DEST_CASTER_BACK_RIGHT
+ {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_BACK_LEFT}, // 43 TARGET_DEST_CASTER_BACK_LEFT
+ {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_FRONT_LEFT}, // 44 TARGET_DEST_CASTER_FRONT_LEFT
+ {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_TARGET, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_ALLY, TARGET_DIR_NONE}, // 45 TARGET_UNIT_TARGET_CHAINHEAL_ALLY
+ {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_NEARBY, TARGET_SELECT_CHECK_ENTRY, TARGET_DIR_NONE}, // 46 TARGET_DEST_NEARBY_ENTRY
+ {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_FRONT}, // 47 TARGET_DEST_CASTER_FRONT
+ {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_BACK}, // 48 TARGET_DEST_CASTER_BACK
+ {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_RIGHT}, // 49 TARGET_DEST_CASTER_RIGHT
+ {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_LEFT}, // 50 TARGET_DEST_CASTER_LEFT
+ {TARGET_OBJECT_TYPE_GOBJ, TARGET_REFERENCE_TYPE_SRC, TARGET_SELECT_CATEGORY_AREA, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_NONE}, // 51 TARGET_GAMEOBJECT_SRC_AREA
+ {TARGET_OBJECT_TYPE_GOBJ, TARGET_REFERENCE_TYPE_DEST, TARGET_SELECT_CATEGORY_AREA, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_NONE}, // 52 TARGET_GAMEOBJECT_DEST_AREA
+ {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_TARGET, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_ENEMY, TARGET_DIR_NONE}, // 53 TARGET_DEST_TARGET_ENEMY
+ {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_CONE, TARGET_SELECT_CHECK_ENEMY, TARGET_DIR_FRONT}, // 54 TARGET_UNIT_CONE_ENEMY_54
+ {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_NONE}, // 55 TARGET_DEST_CASTER_FRONT_LEAP
+ {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_AREA, TARGET_SELECT_CHECK_RAID, TARGET_DIR_NONE}, // 56 TARGET_UNIT_CASTER_AREA_RAID
+ {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_TARGET, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_RAID, TARGET_DIR_NONE}, // 57 TARGET_UNIT_TARGET_RAID
+ {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_NEARBY, TARGET_SELECT_CHECK_RAID, TARGET_DIR_NONE}, // 58 TARGET_UNIT_NEARBY_RAID
+ {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_CONE, TARGET_SELECT_CHECK_ALLY, TARGET_DIR_FRONT}, // 59 TARGET_UNIT_CONE_ALLY
+ {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_CONE, TARGET_SELECT_CHECK_ENTRY, TARGET_DIR_FRONT}, // 60 TARGET_UNIT_CONE_ENTRY
+ {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_TARGET, TARGET_SELECT_CATEGORY_AREA, TARGET_SELECT_CHECK_RAID, TARGET_DIR_NONE}, // 61 TARGET_UNIT_TARGET_AREA_RAID_CLASS
+ {TARGET_OBJECT_TYPE_NONE, TARGET_REFERENCE_TYPE_NONE, TARGET_SELECT_CATEGORY_NYI, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_NONE}, // 62 TARGET_UNK_62
+ {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_TARGET, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_NONE}, // 63 TARGET_DEST_TARGET_ANY
+ {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_TARGET, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_FRONT}, // 64 TARGET_DEST_TARGET_FRONT
+ {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_TARGET, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_BACK}, // 65 TARGET_DEST_TARGET_BACK
+ {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_TARGET, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_RIGHT}, // 66 TARGET_DEST_TARGET_RIGHT
+ {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_TARGET, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_LEFT}, // 67 TARGET_DEST_TARGET_LEFT
+ {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_TARGET, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_FRONT_RIGHT}, // 68 TARGET_DEST_TARGET_FRONT_RIGHT
+ {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_TARGET, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_BACK_RIGHT}, // 69 TARGET_DEST_TARGET_BACK_RIGHT
+ {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_TARGET, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_BACK_LEFT}, // 70 TARGET_DEST_TARGET_BACK_LEFT
+ {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_TARGET, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_FRONT_LEFT}, // 71 TARGET_DEST_TARGET_FRONT_LEFT
+ {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_RANDOM}, // 72 TARGET_DEST_CASTER_RANDOM
+ {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_RANDOM}, // 73 TARGET_DEST_CASTER_RADIUS
+ {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_TARGET, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_RANDOM}, // 74 TARGET_DEST_TARGET_RANDOM
+ {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_TARGET, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_RANDOM}, // 75 TARGET_DEST_TARGET_RADIUS
+ {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_CHANNEL, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_NONE}, // 76 TARGET_DEST_CHANNEL_TARGET
+ {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_CHANNEL, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_NONE}, // 77 TARGET_UNIT_CHANNEL_TARGET
+ {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_DEST, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_FRONT}, // 78 TARGET_DEST_DEST_FRONT
+ {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_DEST, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_BACK}, // 79 TARGET_DEST_DEST_BACK
+ {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_DEST, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_RIGHT}, // 80 TARGET_DEST_DEST_RIGHT
+ {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_DEST, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_LEFT}, // 81 TARGET_DEST_DEST_LEFT
+ {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_DEST, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_FRONT_RIGHT}, // 82 TARGET_DEST_DEST_FRONT_RIGHT
+ {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_DEST, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_BACK_RIGHT}, // 83 TARGET_DEST_DEST_BACK_RIGHT
+ {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_DEST, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_BACK_LEFT}, // 84 TARGET_DEST_DEST_BACK_LEFT
+ {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_DEST, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_FRONT_LEFT}, // 85 TARGET_DEST_DEST_FRONT_LEFT
+ {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_DEST, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_RANDOM}, // 86 TARGET_DEST_DEST_RANDOM
+ {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_DEST, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_NONE}, // 87 TARGET_DEST_DEST
+ {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_DEST, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_NONE}, // 88 TARGET_DEST_DYNOBJ_NONE
+ {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_DEST, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_NONE}, // 89 TARGET_DEST_TRAJ
+ {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_TARGET, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_NONE}, // 90 TARGET_UNIT_TARGET_MINIPET
+ {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_DEST, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_RANDOM}, // 91 TARGET_DEST_DEST_RADIUS
+ {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_NONE}, // 92 TARGET_UNIT_SUMMONER
+ {TARGET_OBJECT_TYPE_CORPSE,TARGET_REFERENCE_TYPE_SRC, TARGET_SELECT_CATEGORY_NYI, TARGET_SELECT_CHECK_ENEMY, TARGET_DIR_NONE}, // 93 TARGET_CORPSE_SRC_AREA_ENEMY
+ {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_NONE}, // 94 TARGET_UNIT_VEHICLE
+ {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_TARGET, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_PASSENGER,TARGET_DIR_NONE}, // 95 TARGET_UNIT_TARGET_PASSENGER
+ {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_NONE}, // 96 TARGET_UNIT_PASSENGER_0
+ {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_NONE}, // 97 TARGET_UNIT_PASSENGER_1
+ {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_NONE}, // 98 TARGET_UNIT_PASSENGER_2
+ {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_NONE}, // 99 TARGET_UNIT_PASSENGER_3
+ {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_NONE}, // 100 TARGET_UNIT_PASSENGER_4
+ {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_NONE}, // 101 TARGET_UNIT_PASSENGER_5
+ {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_NONE}, // 102 TARGET_UNIT_PASSENGER_6
+ {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_NONE}, // 103 TARGET_UNIT_PASSENGER_7
+ {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_CONE, TARGET_SELECT_CHECK_ENEMY, TARGET_DIR_FRONT}, // 104 TARGET_UNIT_CONE_ENEMY_104
+ {TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_NONE, TARGET_SELECT_CATEGORY_NYI, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_NONE}, // 105 TARGET_UNIT_UNK_105
+ {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_CHANNEL, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_NONE}, // 106 TARGET_DEST_CHANNEL_CASTER
+ {TARGET_OBJECT_TYPE_NONE, TARGET_REFERENCE_TYPE_DEST, TARGET_SELECT_CATEGORY_NYI, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_NONE}, // 107 TARGET_UNK_DEST_AREA_UNK_107
+ {TARGET_OBJECT_TYPE_GOBJ, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_CONE, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_FRONT}, // 108 TARGET_GAMEOBJECT_CONE
+ {TARGET_OBJECT_TYPE_NONE, TARGET_REFERENCE_TYPE_NONE, TARGET_SELECT_CATEGORY_NYI, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_NONE}, // 109
+ {TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_NONE, TARGET_SELECT_CATEGORY_NYI, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_NONE}, // 110 TARGET_DEST_UNK_110
+};
+
SpellEffectInfo::SpellEffectInfo(SpellEntry const* spellEntry, SpellInfo const* spellInfo, uint8 effIndex)
{
_spellInfo = spellInfo;
diff --git a/src/server/game/Spells/SpellInfo.h b/src/server/game/Spells/SpellInfo.h
index 2f457a005a9..09251ff44be 100644
--- a/src/server/game/Spells/SpellInfo.h
+++ b/src/server/game/Spells/SpellInfo.h
@@ -43,6 +43,64 @@ enum SpellEffectTargetTypes
SPELL_REQUIRE_GOBJECT,
};
+enum SpellTargetSelectionCategories
+{
+ TARGET_SELECT_CATEGORY_NYI,
+ TARGET_SELECT_CATEGORY_DEFAULT,
+ TARGET_SELECT_CATEGORY_CHANNEL,
+ TARGET_SELECT_CATEGORY_NEARBY,
+ TARGET_SELECT_CATEGORY_CONE,
+ TARGET_SELECT_CATEGORY_AREA,
+};
+
+enum SpellTargetReferenceTypes
+{
+ TARGET_REFERENCE_TYPE_NONE,
+ TARGET_REFERENCE_TYPE_CASTER,
+ TARGET_REFERENCE_TYPE_TARGET,
+ TARGET_REFERENCE_TYPE_LAST,
+ TARGET_REFERENCE_TYPE_SRC,
+ TARGET_REFERENCE_TYPE_DEST,
+};
+
+enum SpellTargetObjectTypes
+{
+ TARGET_OBJECT_TYPE_NONE,
+ TARGET_OBJECT_TYPE_SRC,
+ TARGET_OBJECT_TYPE_DEST,
+ TARGET_OBJECT_TYPE_UNIT,
+ TARGET_OBJECT_TYPE_GOBJ,
+ TARGET_OBJECT_TYPE_GOBJ_ITEM,
+ TARGET_OBJECT_TYPE_ITEM,
+ TARGET_OBJECT_TYPE_CORPSE,
+};
+
+enum SpellTargetSelectionCheckTypes
+{
+ TARGET_SELECT_CHECK_DEFAULT,
+ TARGET_SELECT_CHECK_ENTRY,
+ TARGET_SELECT_CHECK_ENEMY,
+ TARGET_SELECT_CHECK_ALLY,
+ TARGET_SELECT_CHECK_PARTY,
+ TARGET_SELECT_CHECK_RAID,
+ TARGET_SELECT_CHECK_PASSENGER,
+};
+
+enum SpellTargetDirectionTypes
+{
+ TARGET_DIR_NONE,
+ TARGET_DIR_FRONT,
+ TARGET_DIR_BACK,
+ TARGET_DIR_RIGHT,
+ TARGET_DIR_LEFT,
+ TARGET_DIR_FRONT_RIGHT,
+ TARGET_DIR_BACK_RIGHT,
+ TARGET_DIR_BACK_LEFT,
+ TARGET_DIR_FRONT_LEFT,
+ TARGET_DIR_RANDOM,
+ TARGET_DIR_ENTRY,
+};
+
enum SpellSelectTargetTypes
{
TARGET_TYPE_DEFAULT,
@@ -121,6 +179,12 @@ public:
bool IsArea() const;
SpellSelectTargetTypes GetType() const;
+ SpellTargetSelectionCategories GetSelectionCategory() const;
+ SpellTargetReferenceTypes GetReferenceType() const;
+ SpellTargetObjectTypes GetObjectType() const;
+ SpellTargetSelectionCheckTypes GetSelectionCheckType() const;
+ SpellTargetDirectionTypes GetDirectionType() const;
+ float CalcDirectionAngle() const;
Targets GetTarget() const;
@@ -130,11 +194,19 @@ public:
private:
static bool InitStaticData();
- static void InitAreaData();
static void InitTypeData();
static bool Init;
- static bool Area[TOTAL_SPELL_TARGETS];
+
+ struct StaticData
+ {
+ SpellTargetObjectTypes ObjectType;
+ SpellTargetReferenceTypes ReferenceType;
+ SpellTargetSelectionCategories SelectionCategory;
+ SpellTargetSelectionCheckTypes SelectionCheckType;
+ SpellTargetDirectionTypes DirectionType;
+ };
+ static StaticData _data[TOTAL_SPELL_TARGETS];
};
class SpellEffectInfo