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authorkaelima <jeppo_meyer@msn.com>2011-05-24 05:20:57 +0200
committerkaelima <jeppo_meyer@msn.com>2011-05-24 05:20:57 +0200
commita44e97ab74f5552373f99a9c6c3b5fa54948d013 (patch)
tree2c31b3e2e13ae166cf6ed9e7c46a2458a0af7dbd
parentcb7d6647ad71b07b715acbc4ecabd6db49817770 (diff)
Core/Spells: Fix spell 52588 (Skeletal Gryphon Escape) used in quest 12701 (Massacre At Light's Point).
It should now target the player instead of the cannon.
-rwxr-xr-xsrc/server/game/Spells/SpellEffects.cpp5
1 files changed, 4 insertions, 1 deletions
diff --git a/src/server/game/Spells/SpellEffects.cpp b/src/server/game/Spells/SpellEffects.cpp
index 621ab403d81..d1f12d61b5a 100755
--- a/src/server/game/Spells/SpellEffects.cpp
+++ b/src/server/game/Spells/SpellEffects.cpp
@@ -1604,10 +1604,13 @@ void Spell::EffectForceCast(SpellEffIndex effIndex)
{
switch (m_spellInfo->Id)
{
- case 52588: // Skeletal Gryphon Escape
case 48598: // Ride Flamebringer Cue
unitTarget->RemoveAura(damage);
break;
+ case 52588: // Skeletal Gryphon Escape
+ unitTarget->RemoveAura(damage);
+ unitTarget->CastSpell(unitTarget, spellInfo, true);
+ return;
case 52463: // Hide In Mine Car
case 52349: // Overtake
unitTarget->CastCustomSpell(unitTarget, spellInfo->Id, &damage, NULL, NULL, true, NULL, NULL, m_originalCasterGUID);