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authorGildor <gildor55@gmail.com>2020-06-21 12:55:29 +0200
committerGitHub <noreply@github.com>2020-06-21 12:55:29 +0200
commita555bf1fd786d1f9b65ed9673ce6f8fc8a2b403e (patch)
tree8b21fe9b3e48eecb300ecddd10cd9524109733cb
parent05025d79f3cb34fa135cb820badeef32883f7eb4 (diff)
Core/Spells: SPELL_AURA_MOD_HEALING should be negative if TargetType is negative (#24862)
-rw-r--r--src/server/game/Spells/SpellInfo.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/server/game/Spells/SpellInfo.cpp b/src/server/game/Spells/SpellInfo.cpp
index f97e5b0304a..ec383cc24a3 100644
--- a/src/server/game/Spells/SpellInfo.cpp
+++ b/src/server/game/Spells/SpellInfo.cpp
@@ -3714,6 +3714,7 @@ bool _isPositiveEffectImpl(SpellInfo const* spellInfo, uint8 effIndex, std::unor
case SPELL_AURA_MOD_ATTACKER_RANGED_CRIT_DAMAGE:
case SPELL_AURA_MOD_ATTACKER_SPELL_AND_WEAPON_CRIT_CHANCE:
case SPELL_AURA_DUMMY:
+ case SPELL_AURA_MOD_HEALING:
// check target for positive and negative spells
if (!_isPositiveTarget(spellInfo, effIndex))
return false;