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authorjackpoz <giacomopoz@gmail.com>2015-06-17 21:36:04 +0200
committerDDuarte <dnpd.dd@gmail.com>2015-06-26 03:28:47 +0100
commita5d5f98c3809175e7812dce34d987cf84e017579 (patch)
tree60a37ca8842dd98b568ba309731e0e614b00aef9
parent5254a1e1647525c9a5bf64660633b61ea455cd78 (diff)
Core/Players: Fix converting quests on faction change
Fix quests not being converted on faction change due to table world.player_factionchange_quests not loaded on startup (cherry picked from commit c544e88437106fb79dba14bbf8469deadb679e8a)
-rw-r--r--src/server/game/World/World.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/server/game/World/World.cpp b/src/server/game/World/World.cpp
index 54c926eea71..50fc812c967 100644
--- a/src/server/game/World/World.cpp
+++ b/src/server/game/World/World.cpp
@@ -1827,6 +1827,9 @@ void World::SetInitialWorldSettings()
TC_LOG_INFO("server.loading", "Loading faction change spell pairs...");
sObjectMgr->LoadFactionChangeSpells();
+ TC_LOG_INFO("server.loading", "Loading faction change quest pairs...");
+ sObjectMgr->LoadFactionChangeQuests();
+
TC_LOG_INFO("server.loading", "Loading faction change item pairs...");
sObjectMgr->LoadFactionChangeItems();