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authorTreeston <treeston.mmoc@gmail.com>2019-06-23 13:27:29 +0200
committerTreeston <treeston.mmoc@gmail.com>2019-06-23 13:27:29 +0200
commita5f8c0d30ca8793a0d1f97a16ab0e0a9f066dab4 (patch)
treedab9efb103ed1a9d2ed318af43f16d1c0f732fe9
parent632a300dd20aad9663392c2f21a8ed29ffee1ef7 (diff)
Core/Creature: Attach out-of-combat health regen to the Engaged system, not the Combat flag. Closes #21571.
-rw-r--r--src/server/game/Entities/Creature/Creature.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Entities/Creature/Creature.cpp b/src/server/game/Entities/Creature/Creature.cpp
index 7585c37db81..ef2ccd8e635 100644
--- a/src/server/game/Entities/Creature/Creature.cpp
+++ b/src/server/game/Entities/Creature/Creature.cpp
@@ -799,7 +799,7 @@ void Creature::Update(uint32 diff)
if (m_regenTimer == 0)
{
- bool bInCombat = IsInCombat() && (!GetVictim() || // if IsInCombat() is true and this has no victim
+ bool bInCombat = IsEngaged() && (!GetVictim() || // if IsInCombat() is true and this has no victim
!EnsureVictim()->GetCharmerOrOwnerPlayerOrPlayerItself() || // or the victim/owner/charmer is not a player
!EnsureVictim()->GetCharmerOrOwnerPlayerOrPlayerItself()->IsGameMaster()); // or the victim/owner/charmer is not a GameMaster