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authorXTZGZoReX <none@none>2010-01-10 22:02:03 +0100
committerXTZGZoReX <none@none>2010-01-10 22:02:03 +0100
commita66152215edba3def43f3db88318e92dc61e7b60 (patch)
treeeab9a5bab9a224d1dde609701dba6c877c6f4b50
parent997a861a4199b2693107a8b2b9005a7ad818867a (diff)
* Add support for base armor values in creature_classlevelstats.
* Change the table structure to be more core-friendly. * Remove armor field in creature_template and add Armor_mod field. * Also add static CreatureBaseStats::GetBaseStats() function for scripts. --HG-- branch : trunk
-rw-r--r--src/bindings/scripts/scripts/world/npcs_special.cpp8
-rw-r--r--src/game/Creature.cpp67
-rw-r--r--src/game/Creature.h35
-rw-r--r--src/game/ObjectMgr.cpp59
-rw-r--r--src/game/ObjectMgr.h3
-rw-r--r--src/shared/Database/SQLStorage.cpp4
6 files changed, 87 insertions, 89 deletions
diff --git a/src/bindings/scripts/scripts/world/npcs_special.cpp b/src/bindings/scripts/scripts/world/npcs_special.cpp
index f3ccb1076cc..7908e2989f1 100644
--- a/src/bindings/scripts/scripts/world/npcs_special.cpp
+++ b/src/bindings/scripts/scripts/world/npcs_special.cpp
@@ -1586,14 +1586,14 @@ struct TRINITY_DLL_DECL npc_snake_trap_serpentsAI : public ScriptedAI
IsViper = false;
//We have to reload the states from db for summoned guardians
- BaseHealthManaPair pair = m_creature->GenerateHealthMana();
- m_creature->SetMaxHealth(pair.first);
- m_creature->SetHealth(pair.second);
+ CreatureBaseStats const* stats = CreatureBaseStats::GetBaseStats(m_creature->getLevel(), Info->unit_class);
+ m_creature->SetMaxHealth(stats->GenerateHealth(Info));
+ m_creature->SetHealth(stats->GenerateMana(Info));
m_creature->SetStatFloatValue(UNIT_FIELD_MINDAMAGE, Info->mindmg);
m_creature->SetStatFloatValue(UNIT_FIELD_MAXDAMAGE, Info->maxdmg);
//Add delta to make them not all hit the same time
- uint32 delta = (rand() % 7) *100;
+ uint32 delta = (rand() % 7) * 100;
m_creature->SetStatFloatValue(UNIT_FIELD_BASEATTACKTIME, Info->baseattacktime + delta);
m_creature->SetStatFloatValue(UNIT_FIELD_RANGED_ATTACK_POWER , Info->attackpower);
}
diff --git a/src/game/Creature.cpp b/src/game/Creature.cpp
index 9795671ef22..0a74b64d320 100644
--- a/src/game/Creature.cpp
+++ b/src/game/Creature.cpp
@@ -132,6 +132,11 @@ bool AssistDelayEvent::Execute(uint64 /*e_time*/, uint32 /*p_time*/)
return true;
}
+CreatureBaseStats const* CreatureBaseStats::GetBaseStats(uint32 level, uint8 unitClass)
+{
+ return objmgr.GetCreatureBaseStats(level, unitClass);
+}
+
Creature::Creature() :
Unit(),
lootForPickPocketed(false), lootForBody(false), m_groupLootTimer(0), lootingGroupLeaderGUID(0),
@@ -352,45 +357,49 @@ bool Creature::UpdateEntry(uint32 Entry, uint32 team, const CreatureData *data )
if(!InitEntry(Entry,team,data))
return false;
- m_regenHealth = GetCreatureInfo()->RegenHealth;
+ CreatureInfo const* cInfo = GetCreatureInfo();
+
+ m_regenHealth = cInfo->RegenHealth;
// creatures always have melee weapon ready if any
SetSheath(SHEATH_STATE_MELEE);
SelectLevel(GetCreatureInfo());
if (team == HORDE)
- setFaction(GetCreatureInfo()->faction_H);
+ setFaction(cInfo->faction_H);
else
- setFaction(GetCreatureInfo()->faction_A);
+ setFaction(cInfo->faction_A);
- if(GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_WORLDEVENT)
- SetUInt32Value(UNIT_NPC_FLAGS,GetCreatureInfo()->npcflag | gameeventmgr.GetNPCFlag(this));
+ if(cInfo->flags_extra & CREATURE_FLAG_EXTRA_WORLDEVENT)
+ SetUInt32Value(UNIT_NPC_FLAGS,cInfo->npcflag | gameeventmgr.GetNPCFlag(this));
else
- SetUInt32Value(UNIT_NPC_FLAGS,GetCreatureInfo()->npcflag);
+ SetUInt32Value(UNIT_NPC_FLAGS,cInfo->npcflag);
- SetAttackTime(BASE_ATTACK, GetCreatureInfo()->baseattacktime);
- SetAttackTime(OFF_ATTACK, GetCreatureInfo()->baseattacktime);
- SetAttackTime(RANGED_ATTACK,GetCreatureInfo()->rangeattacktime);
+ SetAttackTime(BASE_ATTACK, cInfo->baseattacktime);
+ SetAttackTime(OFF_ATTACK, cInfo->baseattacktime);
+ SetAttackTime(RANGED_ATTACK,cInfo->rangeattacktime);
- SetUInt32Value(UNIT_FIELD_FLAGS,GetCreatureInfo()->unit_flags);
- SetUInt32Value(UNIT_DYNAMIC_FLAGS,GetCreatureInfo()->dynamicflags);
+ SetUInt32Value(UNIT_FIELD_FLAGS,cInfo->unit_flags);
+ SetUInt32Value(UNIT_DYNAMIC_FLAGS,cInfo->dynamicflags);
RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IN_COMBAT);
- SetMeleeDamageSchool(SpellSchools(GetCreatureInfo()->dmgschool));
- SetModifierValue(UNIT_MOD_ARMOR, BASE_VALUE, float(GetCreatureInfo()->armor));
- SetModifierValue(UNIT_MOD_RESISTANCE_HOLY, BASE_VALUE, float(GetCreatureInfo()->resistance1));
- SetModifierValue(UNIT_MOD_RESISTANCE_FIRE, BASE_VALUE, float(GetCreatureInfo()->resistance2));
- SetModifierValue(UNIT_MOD_RESISTANCE_NATURE, BASE_VALUE, float(GetCreatureInfo()->resistance3));
- SetModifierValue(UNIT_MOD_RESISTANCE_FROST, BASE_VALUE, float(GetCreatureInfo()->resistance4));
- SetModifierValue(UNIT_MOD_RESISTANCE_SHADOW, BASE_VALUE, float(GetCreatureInfo()->resistance5));
- SetModifierValue(UNIT_MOD_RESISTANCE_ARCANE, BASE_VALUE, float(GetCreatureInfo()->resistance6));
+ SetMeleeDamageSchool(SpellSchools(cInfo->dmgschool));
+ CreatureBaseStats const* stats = objmgr.GetCreatureBaseStats(getLevel(), cInfo->unit_class);
+ float armor = stats->GenerateArmor(cInfo); // TODO: Why is this treated as uint32 when it's a float?
+ SetModifierValue(UNIT_MOD_ARMOR, BASE_VALUE, armor);
+ SetModifierValue(UNIT_MOD_RESISTANCE_HOLY, BASE_VALUE, float(cInfo->resistance1));
+ SetModifierValue(UNIT_MOD_RESISTANCE_FIRE, BASE_VALUE, float(cInfo->resistance2));
+ SetModifierValue(UNIT_MOD_RESISTANCE_NATURE, BASE_VALUE, float(cInfo->resistance3));
+ SetModifierValue(UNIT_MOD_RESISTANCE_FROST, BASE_VALUE, float(cInfo->resistance4));
+ SetModifierValue(UNIT_MOD_RESISTANCE_SHADOW, BASE_VALUE, float(cInfo->resistance5));
+ SetModifierValue(UNIT_MOD_RESISTANCE_ARCANE, BASE_VALUE, float(cInfo->resistance6));
SetCanModifyStats(true);
UpdateAllStats();
// checked and error show at loading templates
- if (FactionTemplateEntry const* factionTemplate = sFactionTemplateStore.LookupEntry(GetCreatureInfo()->faction_A))
+ if (FactionTemplateEntry const* factionTemplate = sFactionTemplateStore.LookupEntry(cInfo->faction_A))
{
if (factionTemplate->factionFlags & FACTION_TEMPLATE_FLAG_PVP)
SetPvP(true);
@@ -410,16 +419,17 @@ bool Creature::UpdateEntry(uint32 Entry, uint32 team, const CreatureData *data )
else
SetReactState(REACT_AGGRESSIVE);
- if(GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_NO_TAUNT)
+ if(cInfo->flags_extra & CREATURE_FLAG_EXTRA_NO_TAUNT)
{
ApplySpellImmune(0, IMMUNITY_STATE, SPELL_AURA_MOD_TAUNT, true);
ApplySpellImmune(0, IMMUNITY_EFFECT,SPELL_EFFECT_ATTACK_ME, true);
}
- if(GetCreatureInfo()->InhabitType & INHABIT_AIR)
+ // TODO: In fact monster move flags should be set - not movement flags.
+ if(cInfo->InhabitType & INHABIT_AIR)
AddUnitMovementFlag(MOVEMENTFLAG_FLY_MODE | MOVEMENTFLAG_FLYING);
- if(GetCreatureInfo()->InhabitType & INHABIT_WATER)
+ if(cInfo->InhabitType & INHABIT_WATER)
AddUnitMovementFlag(MOVEMENTFLAG_SWIMMING);
return true;
@@ -1062,12 +1072,12 @@ void Creature::SelectLevel(const CreatureInfo *cinfo)
uint8 level = minlevel == maxlevel ? minlevel : urand(minlevel, maxlevel);
SetLevel(level);
- BaseHealthManaPair pair = objmgr.GenerateCreatureStats(level, cinfo);
+ CreatureBaseStats const* stats = objmgr.GetCreatureBaseStats(level, cinfo->unit_class);
// health
float healthmod = _GetHealthMod(rank);
- uint32 basehp = pair.first;
+ uint32 basehp = stats->GenerateHealth(cinfo);
uint32 health = uint32(basehp * healthmod);
SetCreateHealth(health);
@@ -1076,7 +1086,7 @@ void Creature::SelectLevel(const CreatureInfo *cinfo)
ResetPlayerDamageReq();
// mana
- uint32 mana = pair.second;
+ uint32 mana = stats->GenerateMana(cinfo);
SetCreateMana(mana);
SetMaxPower(POWER_MANA, mana); //MAX Mana
@@ -2342,8 +2352,3 @@ time_t Creature::GetLinkedCreatureRespawnTime() const
return 0;
}
-
-BaseHealthManaPair Creature::GenerateHealthMana()
-{
- return objmgr.GenerateCreatureStats(getLevel(), GetCreatureInfo());
-}
diff --git a/src/game/Creature.h b/src/game/Creature.h
index 2ec18efbcff..6bad39de566 100644
--- a/src/game/Creature.h
+++ b/src/game/Creature.h
@@ -83,7 +83,6 @@ struct CreatureInfo
uint32 minlevel;
uint32 maxlevel;
uint32 expansion;
- uint32 armor;
uint32 faction_A;
uint32 faction_H;
uint32 npcflag;
@@ -129,6 +128,7 @@ struct CreatureInfo
uint32 InhabitType;
float ModHealth;
float ModMana;
+ float ModArmor;
bool RacialLeader;
uint32 questItems[6];
uint32 movementId;
@@ -163,23 +163,27 @@ struct CreatureInfo
}
};
-// Defines base stats for creatures (used to calculate HP/mana).
-struct CreatureBaseStats
+// Represents max amount of expansions.
+// TODO: Add MAX_EXPANSION constant.
+#define MAX_CREATURE_BASE_HP 3
+
+// Defines base stats for creatures (used to calculate HP/mana/armor).
+struct TRINITY_DLL_SPEC CreatureBaseStats
{
- uint8 Expansion;
- uint8 Class;
uint32 Level;
- uint32 BaseHealth;
+ uint8 Class;
+ uint32 BaseHealth[MAX_CREATURE_BASE_HP];
uint32 BaseMana;
+ uint32 BaseArmor;
// Helpers
- uint32 GenerateHealth(uint32 level, CreatureInfo const* info) const
+ uint32 GenerateHealth(CreatureInfo const* info) const
{
- return uint32((BaseHealth * info->ModHealth) + 0.5f);
+ return uint32((BaseHealth[info->expansion] * info->ModHealth) + 0.5f);
}
- uint32 GenerateMana(uint32 level, CreatureInfo const* info) const
+ uint32 GenerateMana(CreatureInfo const* info) const
{
// Mana can be 0.
if (!BaseMana)
@@ -187,10 +191,16 @@ struct CreatureBaseStats
return uint32((BaseMana * info->ModMana) + 0.5f);
}
+
+ uint32 GenerateArmor(CreatureInfo const* info) const
+ {
+ return uint32((BaseArmor * info->ModArmor) + 0.5f);
+ }
+
+ static CreatureBaseStats const* GetBaseStats(uint32 level, uint8 unitClass);
};
-typedef std::list<CreatureBaseStats> CreatureBaseStatsList;
-typedef std::pair<uint32, uint32> BaseHealthManaPair;
+typedef std::vector<CreatureBaseStats> CreatureBaseStatsList;
struct CreatureLocale
{
@@ -650,9 +660,6 @@ class TRINITY_DLL_SPEC Creature : public Unit, public GridObject<Creature>
void SetOriginalEntry(uint32 entry) { m_originalEntry = entry; }
- // Provided for script access.
- BaseHealthManaPair GenerateHealthMana();
-
static float _GetDamageMod(int32 Rank);
float m_SightDistance, m_CombatDistance;
diff --git a/src/game/ObjectMgr.cpp b/src/game/ObjectMgr.cpp
index ba8f403e0ef..abcae59a427 100644
--- a/src/game/ObjectMgr.cpp
+++ b/src/game/ObjectMgr.cpp
@@ -1484,7 +1484,7 @@ uint32 ObjectMgr::AddCreData(uint32 entry, uint32 team, uint32 mapId, float x, f
return 0;
uint32 level = cInfo->minlevel == cInfo->maxlevel ? cInfo->minlevel : urand(cInfo->minlevel, cInfo->maxlevel); // Only used for extracting creature base stats
- BaseHealthManaPair pair = objmgr.GenerateCreatureStats(level, cInfo);
+ CreatureBaseStats const* stats = objmgr.GetCreatureBaseStats(level, cInfo->unit_class);
uint32 guid = GenerateLowGuid(HIGHGUID_UNIT);
CreatureData& data = NewOrExistCreatureData(guid);
@@ -1499,8 +1499,8 @@ uint32 ObjectMgr::AddCreData(uint32 entry, uint32 team, uint32 mapId, float x, f
data.spawntimesecs = spawntimedelay;
data.spawndist = 0;
data.currentwaypoint = 0;
- data.curhealth = pair.first;
- data.curmana = pair.second;
+ data.curhealth = stats->GenerateHealth(cInfo);
+ data.curmana = stats->GenerateMana(cInfo);
data.is_dead = false;
data.movementType = cInfo->MovementType;
data.spawnMask = 1;
@@ -8899,38 +8899,21 @@ void ObjectMgr::RemoveGMTicket(uint64 ticketGuid, int64 source, bool permanently
RemoveGMTicket(ticket, source, permanently);
}
-CreatureBaseStats const* ObjectMgr::GetCreatureBaseStats(uint8 expansion, uint8 unitClass, uint32 level)
+CreatureBaseStats const* ObjectMgr::GetCreatureBaseStats(uint32 level, uint8 unitClass)
{
for (CreatureBaseStatsList::const_iterator it = m_creatureBaseStatsList.begin(); it != m_creatureBaseStatsList.end(); ++it)
{
CreatureBaseStats const& stats = (*it);
- if (stats.Expansion == expansion && stats.Class == unitClass && stats.Level == level)
+ if (stats.Level == level && stats.Class == unitClass)
return &stats;
}
return NULL;
}
-BaseHealthManaPair ObjectMgr::GenerateCreatureStats(uint32 level, CreatureInfo const* info)
-{
- uint32 health = 1;
- uint32 mana = 1;
-
- CreatureBaseStats const* stats = GetCreatureBaseStats(info->expansion, info->unit_class, level);
- if (!stats)
- sLog.outError("Could not find base stats for creature entry %u (base stats: expansion %u, class %u, level %u)", info->Entry, info->expansion, info->unit_class, level);
- else
- {
- health = stats->GenerateHealth(level, info);
- mana = stats->GenerateMana(level, info);
- }
-
- return BaseHealthManaPair(health, mana);
-}
-
void ObjectMgr::LoadCreatureClassLevelStats()
{
- QueryResult *result = WorldDatabase.Query("SELECT exp, class, level, basehp, basemana FROM creature_classlevelstats");
+ QueryResult *result = WorldDatabase.Query("SELECT level, class, basehp0, basehp1, basehp2, basemana, basearmor FROM creature_classlevelstats");
if (!result)
{
@@ -8948,28 +8931,32 @@ void ObjectMgr::LoadCreatureClassLevelStats()
{
Field *fields = result->Fetch();
CreatureBaseStats stats = CreatureBaseStats();
- stats.Expansion = fields[0].GetUInt8();
+ stats.Level = fields[0].GetUInt32();
stats.Class = fields[1].GetUInt8();
- stats.Level = fields[2].GetUInt32();
- stats.BaseHealth = fields[3].GetUInt32();
- stats.BaseMana = fields[4].GetUInt32();
+ for (uint8 i = 0; i < MAX_CREATURE_BASE_HP; ++i)
+ stats.BaseHealth[i] = fields[i + 2].GetUInt32();
+ stats.BaseMana = fields[5].GetUInt32();
+ stats.BaseArmor = fields[6].GetUInt32();
if (stats.Level > MAX_LEVEL)
{
- sLog.outErrorDb("Creature base stats for expansion %u, class %u has invalid level %u (max is %u) - set to %u",
- stats.Expansion, stats.Class, stats.Level, MAX_LEVEL, DEFAULT_MAX_LEVEL);
+ sLog.outErrorDb("Creature base stats for class %u has invalid level %u (max is %u) - set to %u",
+ stats.Class, stats.Level, MAX_LEVEL, DEFAULT_MAX_LEVEL);
stats.Level = DEFAULT_MAX_LEVEL;
}
- if (!stats.Class || ((1 << (stats.Class-1)) & CLASSMASK_ALL_CREATURES) == 0)
- sLog.outErrorDb("Creature base stats for expansion %u, level %u has invalid class %u",
- stats.Expansion, stats.Level, stats.Class);
+ if (!stats.Class || ((1 << (stats.Class - 1)) & CLASSMASK_ALL_CREATURES) == 0)
+ sLog.outErrorDb("Creature base stats for level %u has invalid class %u",
+ stats.Level, stats.Class);
- if (stats.BaseHealth < 1)
+ for (uint8 i = 0; i < MAX_CREATURE_BASE_HP; ++i)
{
- sLog.outErrorDb("Creature base stats for expansion %u, class %u, level %u has invalid zero base HP - set to 1",
- stats.Expansion, stats.Class, stats.Level);
- stats.BaseHealth = 1;
+ if (stats.BaseHealth[i] < 1)
+ {
+ sLog.outErrorDb("Creature base stats for class %u, level %u has invalid zero base HP[%u] - set to 1",
+ stats.Class, stats.Level, i);
+ stats.BaseHealth[i] = 1;
+ }
}
m_creatureBaseStatsList.push_back(stats);
diff --git a/src/game/ObjectMgr.h b/src/game/ObjectMgr.h
index 98c818838e5..93b74d649f8 100644
--- a/src/game/ObjectMgr.h
+++ b/src/game/ObjectMgr.h
@@ -654,8 +654,7 @@ class ObjectMgr
void ReturnOrDeleteOldMails(bool serverUp);
- CreatureBaseStats const* GetCreatureBaseStats(uint8 expansion, uint8 unitClass, uint32 level);
- BaseHealthManaPair GenerateCreatureStats(uint32 level, CreatureInfo const* info);
+ CreatureBaseStats const* GetCreatureBaseStats(uint32 level, uint8 unitClass);
void SetHighestGuids();
uint32 GenerateLowGuid(HighGuid guidhigh);
diff --git a/src/shared/Database/SQLStorage.cpp b/src/shared/Database/SQLStorage.cpp
index 484c2278c1b..d6d79c730ea 100644
--- a/src/shared/Database/SQLStorage.cpp
+++ b/src/shared/Database/SQLStorage.cpp
@@ -27,8 +27,8 @@ extern DatabasePostgre WorldDatabase;
extern DatabaseMysql WorldDatabase;
#endif
-const char CreatureInfosrcfmt[]="iiiiiiiiiisssiiiiiiiiffiffiifiiiiiiiiiiffiiiiiiiiiiiiiiiiiiiiiiiisiiffliiiiiiiliiis";
-const char CreatureInfodstfmt[]="iiiiiiiiiisssiiiiiiiiffiffiifiiiiiiiiiiffiiiiiiiiiiiiiiiiiiiiiiiisiiffliiiiiiiliiii";
+const char CreatureInfosrcfmt[]="iiiiiiiiiisssiiiiiiiffiffiifiiiiiiiiiiffiiiiiiiiiiiiiiiiiiiiiiiisiifffliiiiiiiliiis";
+const char CreatureInfodstfmt[]="iiiiiiiiiisssiiiiiiiffiffiifiiiiiiiiiiffiiiiiiiiiiiiiiiiiiiiiiiisiifffliiiiiiiliiii";
const char CreatureDataAddonInfofmt[]="iiiiiis";
const char CreatureModelfmt[]="iffbi";
const char CreatureInfoAddonInfofmt[]="iiiiiis";