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authorOvahlord <dreadkiller@gmx.de>2023-11-19 08:44:53 +0100
committerOvahlord <dreadkiller@gmx.de>2023-11-19 08:44:53 +0100
commita70cd5105eb421ce2fd2c8a056822a79601279db (patch)
treece5531c113cac47e45c296e11f0c8cb2dc4aafa5
parent3fbdbe7b9502821e82e4a018ef782d92c4297c00 (diff)
Core/Players: corrected stamina health bonus ratio
-rw-r--r--src/server/game/Entities/Unit/StatSystem.cpp3
1 files changed, 0 insertions, 3 deletions
diff --git a/src/server/game/Entities/Unit/StatSystem.cpp b/src/server/game/Entities/Unit/StatSystem.cpp
index b6b33a2b5c3..5be37f2049c 100644
--- a/src/server/game/Entities/Unit/StatSystem.cpp
+++ b/src/server/game/Entities/Unit/StatSystem.cpp
@@ -280,9 +280,6 @@ void Player::UpdateArmor()
float Player::GetHealthBonusFromStamina() const
{
float ratio = 10.0f;
- if (GtHpPerStaEntry const* hpBase = sHpPerStaGameTable.GetRow(GetLevel()))
- ratio = hpBase->Health;
-
float stamina = GetStat(STAT_STAMINA);
float baseStam = std::min(20.0f, stamina);
float moreStam = stamina - baseStam;