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authorjackpoz <giacomopoz@gmail.com>2015-07-28 19:54:49 +0200
committerjackpoz <giacomopoz@gmail.com>2015-07-28 19:54:49 +0200
commita7ee951d9efcfb0a0a5b9ed1ec3a732c06d8877f (patch)
tree9da85c993ccc04b223eedb1d0c9330cebbf9e629
parentdf92d2c8d259a272bf5abfc41293f88781d03457 (diff)
parentb85b0c221b8de65892a3ab52b228f0854621376f (diff)
Merge pull request #15168 from jameyboor/3.3.5
Core/Creature: Fix Creature::UpdateMovementFlags() ignoring DynamicTree height Fix Creature::UpdateMovementFlags() checking only maps/vmaps height and skipping GameObject height stored in DynamicTree
-rw-r--r--src/server/game/Entities/Creature/Creature.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Entities/Creature/Creature.cpp b/src/server/game/Entities/Creature/Creature.cpp
index c2d0a60aa45..84a12fd6409 100644
--- a/src/server/game/Entities/Creature/Creature.cpp
+++ b/src/server/game/Entities/Creature/Creature.cpp
@@ -2553,7 +2553,7 @@ void Creature::UpdateMovementFlags()
return;
// Set the movement flags if the creature is in that mode. (Only fly if actually in air, only swim if in water, etc)
- float ground = GetMap()->GetHeight(GetPositionX(), GetPositionY(), GetPositionZMinusOffset());
+ float ground = GetMap()->GetHeight(GetPhaseMask(), GetPositionX(), GetPositionY(), GetPositionZMinusOffset());
bool isInAir = (G3D::fuzzyGt(GetPositionZMinusOffset(), ground + 0.05f) || G3D::fuzzyLt(GetPositionZMinusOffset(), ground - 0.05f)); // Can be underground too, prevent the falling