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authormegamage <none@none>2009-05-09 19:58:30 -0500
committermegamage <none@none>2009-05-09 19:58:30 -0500
commita7f663a748f862f15ace6f5468dfb0bac161b7e0 (patch)
tree7baedd22ecd917ac3cce5c908d5f1f6364224fbc
parente5f93acf31fb3864d19393da003a261cd8881daf (diff)
*Fix a bug of teleport visual effect.
--HG-- branch : trunk
-rw-r--r--src/game/Unit.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp
index 39e23db5fb9..6bd9c52c7d5 100644
--- a/src/game/Unit.cpp
+++ b/src/game/Unit.cpp
@@ -13937,7 +13937,7 @@ void Unit::NearTeleportTo( float x, float y, float z, float orientation, bool ca
DestroyForNearbyPlayers();
GetMap()->CreatureRelocation((Creature*)this, x, y, z, orientation);
- ObjectAccessor::UpdateObjectVisibility(this);
+ //ObjectAccessor::UpdateObjectVisibility(this);
//WorldPacket data;
// Work strange for many spells: triggered active mover set for targeted player to creature