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authorShauren <shauren.trinity@gmail.com>2011-05-21 16:32:34 +0200
committerShauren <shauren.trinity@gmail.com>2011-05-21 16:32:34 +0200
commita82a5c51dc52a77b2c5b5c5bb39ccdb096bc1199 (patch)
treecc0ce82b95f60cb3b547a161420dd2fd43bb30a8
parentd454ee2a7427754a64943a1e993caaee1dd65181 (diff)
Scripts/Icecrown Citadel: Summons during Valithria Dreamwalker encounter should enter combat when spawning
-rw-r--r--src/server/scripts/Northrend/IcecrownCitadel/boss_valithria_dreamwalker.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/server/scripts/Northrend/IcecrownCitadel/boss_valithria_dreamwalker.cpp b/src/server/scripts/Northrend/IcecrownCitadel/boss_valithria_dreamwalker.cpp
index d99b5395a74..27150b2a5cb 100644
--- a/src/server/scripts/Northrend/IcecrownCitadel/boss_valithria_dreamwalker.cpp
+++ b/src/server/scripts/Northrend/IcecrownCitadel/boss_valithria_dreamwalker.cpp
@@ -567,6 +567,8 @@ class npc_the_lich_king_controller : public CreatureScript
{
// must not be in dream phase
summon->SetPhaseMask((summon->GetPhaseMask() & ~0x10), true);
+ if (summon->GetEntry() != NPC_SUPPRESSER)
+ summon->AI()->DoZoneInCombat();
}
void UpdateAI(uint32 const diff)