diff options
| author | Keader <keader.android@gmail.com> | 2018-03-11 09:23:23 -0300 |
|---|---|---|
| committer | Treeston <treeston.mmoc@gmail.com> | 2018-03-11 13:23:23 +0100 |
| commit | a891eb364e941a5146fba4af16e1ecf65cdd9239 (patch) | |
| tree | ceed1eb6459474d1d560adde7a7d572e8114bb43 | |
| parent | 43491ba7f45049618b61b8f6e72788a437d82edc (diff) | |
Core/Unit: Guardians no longer enter combat before reaching the target (#19816)
| -rw-r--r-- | src/server/game/Entities/Unit/Unit.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index 50d17b5ae72..01f9dcea6c2 100644 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -5547,7 +5547,7 @@ bool Unit::Attack(Unit* victim, bool meleeAttack) //if (GetTypeId() == TYPEID_UNIT) // ToCreature()->SetCombatStartPosition(GetPositionX(), GetPositionY(), GetPositionZ()); - if (creature && !IsPet()) + if (creature && !IsControlledByPlayer()) { EngageWithTarget(victim); // ensure that anything we're attacking has threat |
