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author | ccrs <ccrs@users.noreply.github.com> | 2017-05-02 13:47:51 +0200 |
---|---|---|
committer | funjoker <funjoker109@gmail.com> | 2020-06-14 20:04:17 +0200 |
commit | a90f60f7d3b482072d0ae3dbfd49580a3ef9ce88 (patch) | |
tree | 10bd23f84c7d0c338dbafb1b3177193e75ed99ad | |
parent | 08f13f83af4d10a8620f38cd1fae94fc07333007 (diff) |
Core/Transport: fix logic error
justStopped was always set true, but when transports spawn and remain stationary timer, _currentFrame->ArriveTime and _currentFrame->DepartureTime are set to 0, making justStopped always remain true and triggering incorrect calls.
(cherry picked from commit dd2151cc7a6a92c4103560609517e32220e51950)
-rw-r--r-- | src/server/game/Entities/Transport/Transport.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Entities/Transport/Transport.cpp b/src/server/game/Entities/Transport/Transport.cpp index c4c7d2a971d..c261fdef73b 100644 --- a/src/server/game/Entities/Transport/Transport.cpp +++ b/src/server/game/Entities/Transport/Transport.cpp @@ -154,8 +154,8 @@ void Transport::Update(uint32 diff) if (timer < _currentFrame->DepartureTime) { + justStopped = IsMoving(); SetMoving(false); - justStopped = true; if (_pendingStop && GetGoState() != GO_STATE_READY) { SetGoState(GO_STATE_READY); |