diff options
author | megamage <none@none> | 2009-03-26 16:50:29 -0600 |
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committer | megamage <none@none> | 2009-03-26 16:50:29 -0600 |
commit | a97f5c8d988aecccc9396b2219842222a352836c (patch) | |
tree | 26d5a4edbf848b5b593b17e12482ce2d9522dcc9 | |
parent | 4ba4e193e7a99ac248fc2246b5005ad6e0da77ec (diff) |
[7551] apply deserter debuff also if player leaves the bg in preparation phase Author: balrok
prior this deserter debuff was only applied at status_in_progress
--HG--
branch : trunk
-rw-r--r-- | src/game/Player.cpp | 9 |
1 files changed, 5 insertions, 4 deletions
diff --git a/src/game/Player.cpp b/src/game/Player.cpp index f992d882d62..b441ad63dd2 100644 --- a/src/game/Player.cpp +++ b/src/game/Player.cpp @@ -17954,13 +17954,14 @@ void Player::LeaveBattleground(bool teleportToEntryPoint) { if(BattleGround *bg = GetBattleGround()) { - bool need_debuf = bg->isBattleGround() && (bg->GetStatus() == STATUS_IN_PROGRESS) && sWorld.getConfig(CONFIG_BATTLEGROUND_CAST_DESERTER); - bg->RemovePlayerAtLeave(GetGUID(), teleportToEntryPoint, true); // call after remove to be sure that player resurrected for correct cast - if(need_debuf) - CastSpell(this, 26013, true); // Deserter + if( bg->isBattleGround() && sWorld.getConfig(CONFIG_BATTLEGROUND_CAST_DESERTER) ) + { + if( bg->GetStatus() == STATUS_IN_PROGRESS || bg->GetStatus() == STATUS_WAIT_JOIN ) + CastSpell(this, 26013, true); // Deserter + } } } |