diff options
author | Subv <s.v.h21@hotmail.com> | 2012-04-10 20:12:13 -0500 |
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committer | Subv <s.v.h21@hotmail.com> | 2012-04-10 20:12:13 -0500 |
commit | a998e9e58a42a1a6ad38fc13da1968c9ee6a4b31 (patch) | |
tree | bbf290065cb63007ff73666a059e961d94c91925 | |
parent | e9ac667cce1e3e12dddf6c1deb3009f841cb486e (diff) |
Collision/GameObjects: Corrected a possible logic fail
Signed-off-by: Subv <s.v.h21@hotmail.com>
-rwxr-xr-x | src/server/game/Entities/GameObject/GameObject.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Entities/GameObject/GameObject.cpp b/src/server/game/Entities/GameObject/GameObject.cpp index bf1fc6ac706..d96c9052b7a 100755 --- a/src/server/game/Entities/GameObject/GameObject.cpp +++ b/src/server/game/Entities/GameObject/GameObject.cpp @@ -135,7 +135,7 @@ void GameObject::AddToWorld() sObjectAccessor->AddObject(this); bool startOpen = (GetGoType() == GAMEOBJECT_TYPE_DOOR || GetGoType() == GAMEOBJECT_TYPE_BUTTON ? GetGOInfo()->door.startOpen : false); // The state can be changed after GameObject::Create but before GameObject::AddToWorld - bool toggledState = GetGoState() == GO_STATE_READY; + bool toggledState = GetGOData() ? GetGOData()->go_state == GO_STATE_READY : false; if (m_model) GetMap()->Insert(*m_model); if (startOpen ^ toggledState) |