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authorXanadu <none@none>2010-02-11 21:31:12 +0100
committerXanadu <none@none>2010-02-11 21:31:12 +0100
commitab146caaa86e5d0f89bdbcf967f3d620b5aa3c25 (patch)
tree8eb80c35d2a0f5619654c50317fb4afd6921dac6
parenta893682dbf79e35c62d6ddc861bea36f6aa45db7 (diff)
Fixed persistent area aura visual radii (flamestrike, consecration etc.). Thanks to QAston and _manuel_ for research.
Closes issue 522. Closes issue 719. --HG-- branch : trunk
-rw-r--r--src/game/DynamicObject.cpp10
-rw-r--r--src/game/SpellEffects.cpp1
2 files changed, 8 insertions, 3 deletions
diff --git a/src/game/DynamicObject.cpp b/src/game/DynamicObject.cpp
index c6cbd786c4b..88d9848d3c2 100644
--- a/src/game/DynamicObject.cpp
+++ b/src/game/DynamicObject.cpp
@@ -88,10 +88,16 @@ bool DynamicObject::Create(uint32 guidlow, Unit *caster, uint32 spellId, const P
SetEntry(spellId);
SetFloatValue( OBJECT_FIELD_SCALE_X, 1 );
SetUInt64Value( DYNAMICOBJECT_CASTER, caster->GetGUID() );
- SetUInt32Value( DYNAMICOBJECT_BYTES, 0x00000001 ); // effectMask?
+
+ // The lower word of DYNAMICOBJECT_BYTES must be 0x0001. This value means that the visual radius will be overriden
+ // by client for most of the "ground patch" visual effect spells and a few "skyfall" ones like Hurricane.
+ // If any other value is used, the client will _always_ use the radius provided in DYNAMICOBJECT_RADIUS, but
+ // precompensation is necessary (eg radius *= 2) for many spells. Anyway, blizz sends 0x0001 for all the spells
+ // I saw sniffed...
+ SetUInt32Value( DYNAMICOBJECT_BYTES, 0x00000001 );
SetUInt32Value( DYNAMICOBJECT_SPELLID, spellId );
SetFloatValue( DYNAMICOBJECT_RADIUS, radius );
- SetUInt32Value( DYNAMICOBJECT_CASTTIME, getMSTime() ); // new 2.4.0
+ SetUInt32Value( DYNAMICOBJECT_CASTTIME, getMSTime() );
m_isWorldObject = active;
return true;
diff --git a/src/game/SpellEffects.cpp b/src/game/SpellEffects.cpp
index f04d3a78715..56eb08e56de 100644
--- a/src/game/SpellEffects.cpp
+++ b/src/game/SpellEffects.cpp
@@ -3125,7 +3125,6 @@ void Spell::EffectPersistentAA(uint32 i)
delete dynObj;
return;
}
- dynObj->SetUInt32Value(DYNAMICOBJECT_BYTES, 0x01eeeeee);
caster->AddDynObject(dynObj);
dynObj->GetMap()->Add(dynObj);