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author | jackpoz <giacomopoz@gmail.com> | 2020-12-28 12:38:34 +0100 |
---|---|---|
committer | Shauren <shauren.trinity@gmail.com> | 2022-03-05 17:03:54 +0100 |
commit | abbac041bffa80c9804b5912a56e30c7703e111e (patch) | |
tree | 534f4016e21138c06e8869802392dbe72480b2d7 | |
parent | 30ebecc0de59a4e069c6c4280fec0a3a0a26ca65 (diff) |
Scripts/ICC: Fix teleporter not removing players from Gunship
A more generic solution might be better, maybe depending on spell flags
Ref #25652
(cherry picked from commit 0ad1854d1c6a3b6ff93e71272c919f1f5f11d5ed)
-rw-r--r-- | src/server/scripts/Northrend/IcecrownCitadel/go_icecrown_citadel_teleport.cpp | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/src/server/scripts/Northrend/IcecrownCitadel/go_icecrown_citadel_teleport.cpp b/src/server/scripts/Northrend/IcecrownCitadel/go_icecrown_citadel_teleport.cpp index 1e4fd7a595e..7e1259fdcc4 100644 --- a/src/server/scripts/Northrend/IcecrownCitadel/go_icecrown_citadel_teleport.cpp +++ b/src/server/scripts/Northrend/IcecrownCitadel/go_icecrown_citadel_teleport.cpp @@ -26,6 +26,7 @@ #include "Spell.h" #include "SpellInfo.h" #include "SpellMgr.h" +#include "Transport.h" static std::vector<uint32> const TeleportSpells = { @@ -69,6 +70,11 @@ class icecrown_citadel_teleport : public GameObjectScript return true; } + // If the player is on the ship, Unit::NearTeleport() will try to keep the player on the ship, causing issues. + // For that we simply always remove the player from the ship. + if (Transport* transport = player->GetTransport()) + transport->RemovePassenger(player); + player->CastSpell(player, spell->Id, true); return true; } |