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author | Rothend <67004168+Rothend@users.noreply.github.com> | 2020-06-24 21:41:01 +0200 |
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committer | Shauren <shauren.trinity@gmail.com> | 2022-01-18 00:18:15 +0100 |
commit | abc490f677607cbe488557ea859da970686c4c3d (patch) | |
tree | 256247db783fb7059d972b01ef49bcd0e93526ec | |
parent | 381333690b33c9148e994d9f68e7d12f1d5dc31d (diff) |
Core/Player: do not consider FLAG_EXTRA_NO_XP_AT_KILL or pet status when deciding if a creature counts as a "gives experience or honor" target. (#24884)
Closes #23860
(cherry picked from commit e3bac11837741518479e9e09a99980366f1a64ae)
-rw-r--r-- | src/server/game/Entities/Player/Player.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index 6ad43a50b51..0de3ae76890 100644 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -25658,7 +25658,7 @@ bool Player::isHonorOrXPTarget(Unit const* victim) const if (Creature const* const creature = victim->ToCreature()) { - if (!creature->CanGiveExperience()) + if (creature->IsCritter() || creature->IsTotem()) return false; } return true; |