diff options
author | Gildor <gildor55@gmail.com> | 2023-12-13 13:08:36 +0100 |
---|---|---|
committer | GitHub <noreply@github.com> | 2023-12-13 13:08:36 +0100 |
commit | acf5ce58a7d3ced306eeebd60dbc36732b21ad56 (patch) | |
tree | 9a14c89e38d492fa4cc9ab8c837c6f7c1ac10c10 | |
parent | 8a619460e21a9603a45894db88e344a0499c2d0f (diff) |
Core/Creatures: Update HomePosition upon ExitVehicle only if the creature was inside a vehicle (#29491)
-rw-r--r-- | src/server/game/Entities/Creature/Creature.cpp | 6 |
1 files changed, 4 insertions, 2 deletions
diff --git a/src/server/game/Entities/Creature/Creature.cpp b/src/server/game/Entities/Creature/Creature.cpp index 089a414f7a2..900ae1b9d16 100644 --- a/src/server/game/Entities/Creature/Creature.cpp +++ b/src/server/game/Entities/Creature/Creature.cpp @@ -3387,9 +3387,11 @@ std::string Creature::GetDebugInfo() const void Creature::ExitVehicle(Position const* /*exitPosition*/) { + bool const isInVehicle = GetVehicle(); Unit::ExitVehicle(); - // if the creature exits a vehicle, set it's home position to the + // if alive creature exits a vehicle, set it's home position to the // exited position so it won't run away (home) and evade if it's hostile - SetHomePosition(GetPosition()); + if (isInVehicle && IsAlive()) + SetHomePosition(GetPosition()); } |