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authorGildor <gildor55@gmail.com>2023-12-13 13:08:36 +0100
committerGitHub <noreply@github.com>2023-12-13 13:08:36 +0100
commitacf5ce58a7d3ced306eeebd60dbc36732b21ad56 (patch)
tree9a14c89e38d492fa4cc9ab8c837c6f7c1ac10c10
parent8a619460e21a9603a45894db88e344a0499c2d0f (diff)
Core/Creatures: Update HomePosition upon ExitVehicle only if the creature was inside a vehicle (#29491)
-rw-r--r--src/server/game/Entities/Creature/Creature.cpp6
1 files changed, 4 insertions, 2 deletions
diff --git a/src/server/game/Entities/Creature/Creature.cpp b/src/server/game/Entities/Creature/Creature.cpp
index 089a414f7a2..900ae1b9d16 100644
--- a/src/server/game/Entities/Creature/Creature.cpp
+++ b/src/server/game/Entities/Creature/Creature.cpp
@@ -3387,9 +3387,11 @@ std::string Creature::GetDebugInfo() const
void Creature::ExitVehicle(Position const* /*exitPosition*/)
{
+ bool const isInVehicle = GetVehicle();
Unit::ExitVehicle();
- // if the creature exits a vehicle, set it's home position to the
+ // if alive creature exits a vehicle, set it's home position to the
// exited position so it won't run away (home) and evade if it's hostile
- SetHomePosition(GetPosition());
+ if (isInVehicle && IsAlive())
+ SetHomePosition(GetPosition());
}