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authorShauren <shauren.trinity@gmail.com>2012-01-30 13:17:58 -0800
committerShauren <shauren.trinity@gmail.com>2012-01-30 13:17:58 -0800
commitad65f4a354da184c8b61d499193e65ae32d4efcb (patch)
tree5e31c6932cdb9b017b4ea76977a2ec8a3c7afbc6
parentcd29b0640c3820bbdcd156c37afc6f0f04ab5080 (diff)
parente9b8d10e23e08486505762da1fe4addb81790e44 (diff)
Merge pull request #5015 from LihO/master
-rwxr-xr-xsrc/server/game/Battlegrounds/Zones/BattlegroundEY.cpp1
1 files changed, 0 insertions, 1 deletions
diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundEY.cpp b/src/server/game/Battlegrounds/Zones/BattlegroundEY.cpp
index 1e7f79b8391..cbc3ec85055 100755
--- a/src/server/game/Battlegrounds/Zones/BattlegroundEY.cpp
+++ b/src/server/game/Battlegrounds/Zones/BattlegroundEY.cpp
@@ -196,7 +196,6 @@ void BattlegroundEY::CheckSomeoneLeftPoint()
//move not existed player to "free space" - this will cause many error showing in log, but it is a very important bug
m_PlayersNearPoint[EY_POINTS_MAX].push_back(m_PlayersNearPoint[i][j]);
m_PlayersNearPoint[i].erase(m_PlayersNearPoint[i].begin() + j);
- ++j;
continue;
}
if (!player->CanCaptureTowerPoint() || !player->IsWithinDistInMap(obj, BG_EY_POINT_RADIUS))