diff options
author | Shauren <shauren.trinity@gmail.com> | 2012-01-30 13:17:58 -0800 |
---|---|---|
committer | Shauren <shauren.trinity@gmail.com> | 2012-01-30 13:17:58 -0800 |
commit | ad65f4a354da184c8b61d499193e65ae32d4efcb (patch) | |
tree | 5e31c6932cdb9b017b4ea76977a2ec8a3c7afbc6 | |
parent | cd29b0640c3820bbdcd156c37afc6f0f04ab5080 (diff) | |
parent | e9b8d10e23e08486505762da1fe4addb81790e44 (diff) |
Merge pull request #5015 from LihO/master
-rwxr-xr-x | src/server/game/Battlegrounds/Zones/BattlegroundEY.cpp | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundEY.cpp b/src/server/game/Battlegrounds/Zones/BattlegroundEY.cpp index 1e7f79b8391..cbc3ec85055 100755 --- a/src/server/game/Battlegrounds/Zones/BattlegroundEY.cpp +++ b/src/server/game/Battlegrounds/Zones/BattlegroundEY.cpp @@ -196,7 +196,6 @@ void BattlegroundEY::CheckSomeoneLeftPoint() //move not existed player to "free space" - this will cause many error showing in log, but it is a very important bug m_PlayersNearPoint[EY_POINTS_MAX].push_back(m_PlayersNearPoint[i][j]); m_PlayersNearPoint[i].erase(m_PlayersNearPoint[i].begin() + j); - ++j; continue; } if (!player->CanCaptureTowerPoint() || !player->IsWithinDistInMap(obj, BG_EY_POINT_RADIUS)) |