diff options
author | Shauren <shauren.trinity@gmail.com> | 2021-08-28 19:53:53 +0200 |
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committer | Shauren <shauren.trinity@gmail.com> | 2021-08-28 19:53:53 +0200 |
commit | aebf308368a39a8b7041a076eb02ffe84cd5afe4 (patch) | |
tree | 892c94ec15a2d9268966890d8155aa289144e701 | |
parent | 3dd75a49b190098010803014072c0c8bee2996bd (diff) |
Core/Spells: Fixed Spell::EffectWeaponDmg for spells with multiple damage effects
Closes #26717
-rw-r--r-- | src/server/game/Spells/SpellEffects.cpp | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/src/server/game/Spells/SpellEffects.cpp b/src/server/game/Spells/SpellEffects.cpp index 192e392b3f5..778cbaa622e 100644 --- a/src/server/game/Spells/SpellEffects.cpp +++ b/src/server/game/Spells/SpellEffects.cpp @@ -2798,8 +2798,9 @@ void Spell::EffectWeaponDmg() // multiple weapon dmg effect workaround // execute only the last weapon damage // and handle all effects at once - for (SpellEffectInfo const* effect : m_spellInfo->GetEffects()) + for (size_t j = effectInfo->EffectIndex + 1; j < m_spellInfo->GetEffects().size(); ++j) { + SpellEffectInfo const* effect = m_spellInfo->GetEffect(j); if (!effect) continue; switch (effect->Effect) |