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authorShauren <shauren.trinity@gmail.com>2022-07-10 00:54:36 +0200
committerShauren <shauren.trinity@gmail.com>2022-07-10 00:54:36 +0200
commitaf4474926f802db03267b65b71bbaa3e8ba597b7 (patch)
tree15db1536bef5cc7d7d08ff65b1a67c5e7c273e80
parentdb79e29121b74dc62da1b68cf1e25fb8e31ffbdf (diff)
Core/GameObjects: Fixed crash when GameObject::Delete was used for transports
-rw-r--r--src/server/game/Entities/GameObject/GameObject.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/server/game/Entities/GameObject/GameObject.cpp b/src/server/game/Entities/GameObject/GameObject.cpp
index ccc8c38ba1a..2a917c02131 100644
--- a/src/server/game/Entities/GameObject/GameObject.cpp
+++ b/src/server/game/Entities/GameObject/GameObject.cpp
@@ -1394,7 +1394,8 @@ void GameObject::Delete()
SendGameObjectDespawn();
- SetGoState(GO_STATE_READY);
+ if (m_goInfo->type != GAMEOBJECT_TYPE_TRANSPORT)
+ SetGoState(GO_STATE_READY);
if (GameObjectOverride const* goOverride = GetGameObjectOverride())
ReplaceAllFlags(GameObjectFlags(goOverride->Flags));