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authorForesterDev <11771800+ForesterDev@users.noreply.github.com>2020-03-12 20:06:15 +0400
committerGitHub <noreply@github.com>2020-03-12 17:06:15 +0100
commitaf6d207addfef177fb5ac3e7fa61ec93ced83d16 (patch)
treeb13c33d01ada684127a9576c8a60b9352d590dde
parent535206594ce10c1d2f5547fc70bec3b715020dfa (diff)
Core/PacketIO: update some combat packets to new system (#24236)
-rw-r--r--src/server/game/Entities/Player/Player.cpp36
-rw-r--r--src/server/game/Entities/Unit/Unit.cpp25
-rw-r--r--src/server/game/Handlers/CombatHandler.cpp34
-rw-r--r--src/server/game/Server/Packets/AllPackets.h1
-rw-r--r--src/server/game/Server/Packets/CombatPackets.cpp59
-rw-r--r--src/server/game/Server/Packets/CombatPackets.h124
-rw-r--r--src/server/game/Server/Protocol/Opcodes.cpp16
-rw-r--r--src/server/game/Server/Protocol/Opcodes.h16
-rw-r--r--src/server/game/Server/WorldSession.cpp2
-rw-r--r--src/server/game/Server/WorldSession.h9
10 files changed, 243 insertions, 79 deletions
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp
index e2f7fe49d91..244489628c0 100644
--- a/src/server/game/Entities/Player/Player.cpp
+++ b/src/server/game/Entities/Player/Player.cpp
@@ -34,6 +34,7 @@
#include "CharacterDatabaseCleaner.h"
#include "Chat.h"
#include "CinematicMgr.h"
+#include "CombatPackets.h"
#include "Common.h"
#include "ConditionMgr.h"
#include "CreatureAI.h"
@@ -20300,12 +20301,6 @@ void Player::UpdateSpeakTime()
/*** LOW LEVEL FUNCTIONS:Notifiers ***/
/*********************************************************/
-void Player::SendAttackSwingNotInRange() const
-{
- WorldPacket data(SMSG_ATTACKSWING_NOTINRANGE, 0);
- SendDirectMessage(&data);
-}
-
void Player::SavePositionInDB(WorldLocation const& loc, uint16 zoneId, ObjectGuid guid, SQLTransaction& trans)
{
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHARACTER_POSITION);
@@ -20347,35 +20342,36 @@ void Player::Customize(CharacterCustomizeInfo const* customizeInfo, SQLTransacti
CharacterDatabase.ExecuteOrAppend(trans, stmt);
}
-void Player::SendAttackSwingDeadTarget() const
+void Player::SendAttackSwingCantAttack() const
{
- WorldPacket data(SMSG_ATTACKSWING_DEADTARGET, 0);
- SendDirectMessage(&data);
+ SendDirectMessage(WorldPackets::Combat::AttackSwingCantAttack().Write());
}
-void Player::SendAttackSwingCantAttack() const
+void Player::SendAttackSwingCancelAttack() const
{
- WorldPacket data(SMSG_ATTACKSWING_CANT_ATTACK, 0);
- SendDirectMessage(&data);
+ SendDirectMessage(WorldPackets::Combat::CancelCombat().Write());
}
-void Player::SendAttackSwingCancelAttack() const
+void Player::SendAttackSwingDeadTarget() const
{
- WorldPacket data(SMSG_CANCEL_COMBAT, 0);
- SendDirectMessage(&data);
+ SendDirectMessage(WorldPackets::Combat::AttackSwingDeadTarget().Write());
+}
+
+void Player::SendAttackSwingNotInRange() const
+{
+ SendDirectMessage(WorldPackets::Combat::AttackSwingNotInRange().Write());
}
void Player::SendAttackSwingBadFacingAttack() const
{
- WorldPacket data(SMSG_ATTACKSWING_BADFACING, 0);
- SendDirectMessage(&data);
+ SendDirectMessage(WorldPackets::Combat::AttackSwingBadFacing().Write());
}
void Player::SendAutoRepeatCancel(Unit* target)
{
- WorldPacket data(SMSG_CANCEL_AUTO_REPEAT, target->GetPackGUID().size());
- data << target->GetPackGUID(); // may be it's target guid
- SendMessageToSet(&data, true);
+ WorldPackets::Combat::CancelAutoRepeat cancelAutoRepeat;
+ cancelAutoRepeat.Guid = target->GetPackGUID(); // may be it's target guid
+ SendMessageToSet(cancelAutoRepeat.Write(), true);
}
void Player::SendExplorationExperience(uint32 Area, uint32 Experience) const
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp
index 7518977c4e1..627d0c7228e 100644
--- a/src/server/game/Entities/Unit/Unit.cpp
+++ b/src/server/game/Entities/Unit/Unit.cpp
@@ -26,6 +26,7 @@
#include "Chat.h"
#include "ChatPackets.h"
#include "ChatTextBuilder.h"
+#include "CombatPackets.h"
#include "Common.h"
#include "ConditionMgr.h"
#include "CreatureAI.h"
@@ -2275,30 +2276,20 @@ float Unit::CalculateSpellpowerCoefficientLevelPenalty(SpellInfo const* spellInf
void Unit::SendMeleeAttackStart(Unit* victim)
{
- WorldPacket data(SMSG_ATTACKSTART, 8 + 8);
- data << uint64(GetGUID());
- data << uint64(victim->GetGUID());
- SendMessageToSet(&data, true);
- TC_LOG_DEBUG("entities.unit", "WORLD: Sent SMSG_ATTACKSTART");
+ WorldPackets::Combat::AttackStart packet;
+ packet.Attacker = GetGUID();
+ packet.Victim = victim->GetGUID();
+ SendMessageToSet(packet.Write(), true);
}
void Unit::SendMeleeAttackStop(Unit* victim)
{
- WorldPacket data(SMSG_ATTACKSTOP, (8+8+4));
- data << GetPackGUID();
- if (victim)
- data << victim->GetPackGUID();
- else
- data << uint8(0);
-
- data << uint32(0); //! Can also take the value 0x01, which seems related to updating rotation
- SendMessageToSet(&data, true);
- TC_LOG_DEBUG("entities.unit", "WORLD: Sent SMSG_ATTACKSTOP");
+ SendMessageToSet(WorldPackets::Combat::SAttackStop(this, victim).Write(), true);
if (victim)
- TC_LOG_DEBUG("entities.unit", "%s %u stopped attacking %s %u", (GetTypeId() == TYPEID_PLAYER ? "Player" : "Creature"), GetGUID().GetCounter(), (victim->GetTypeId() == TYPEID_PLAYER ? "player" : "creature"), victim->GetGUID().GetCounter());
+ TC_LOG_DEBUG("entities.unit", "%s stopped attacking %s", GetGUID().ToString().c_str(), victim->GetGUID().ToString().c_str());
else
- TC_LOG_DEBUG("entities.unit", "%s %u stopped attacking", (GetTypeId() == TYPEID_PLAYER ? "Player" : "Creature"), GetGUID().GetCounter());
+ TC_LOG_DEBUG("entities.unit", "%s stopped attacking", GetGUID().ToString().c_str());
}
bool Unit::isSpellBlocked(Unit* victim, SpellInfo const* spellProto, WeaponAttackType attackType)
diff --git a/src/server/game/Handlers/CombatHandler.cpp b/src/server/game/Handlers/CombatHandler.cpp
index 0d28d86da5a..2e768bb85f2 100644
--- a/src/server/game/Handlers/CombatHandler.cpp
+++ b/src/server/game/Handlers/CombatHandler.cpp
@@ -16,6 +16,7 @@
*/
#include "WorldSession.h"
+#include "CombatPackets.h"
#include "Common.h"
#include "CreatureAI.h"
#include "DBCStructure.h"
@@ -25,30 +26,25 @@
#include "Vehicle.h"
#include "WorldPacket.h"
-void WorldSession::HandleAttackSwingOpcode(WorldPacket& recvData)
+void WorldSession::HandleAttackSwingOpcode(WorldPackets::Combat::AttackSwing& packet)
{
- ObjectGuid guid;
- recvData >> guid;
+ Unit* enemy = ObjectAccessor::GetUnit(*_player, packet.Victim);
- TC_LOG_DEBUG("network", "WORLD: Recvd CMSG_ATTACKSWING Message %s", guid.ToString().c_str());
-
- Unit* pEnemy = ObjectAccessor::GetUnit(*_player, guid);
-
- if (!pEnemy)
+ if (!enemy)
{
// stop attack state at client
SendAttackStop(nullptr);
return;
}
- if (!_player->IsValidAttackTarget(pEnemy))
+ if (!_player->IsValidAttackTarget(enemy))
{
// stop attack state at client
- SendAttackStop(pEnemy);
+ SendAttackStop(enemy);
return;
}
- //! Client explicitly checks the following before sending CMSG_ATTACKSWING packet,
+ //! Client explicitly checks the following before sending CMSG_ATTACK_SWING packet,
//! so we'll place the same check here. Note that it might be possible to reuse this snippet
//! in other places as well.
if (Vehicle* vehicle = _player->GetVehicle())
@@ -57,15 +53,15 @@ void WorldSession::HandleAttackSwingOpcode(WorldPacket& recvData)
ASSERT(seat);
if (!(seat->m_flags & VEHICLE_SEAT_FLAG_CAN_ATTACK))
{
- SendAttackStop(pEnemy);
+ SendAttackStop(enemy);
return;
}
}
- _player->Attack(pEnemy, true);
+ _player->Attack(enemy, true);
}
-void WorldSession::HandleAttackStopOpcode(WorldPacket & /*recvData*/)
+void WorldSession::HandleAttackStopOpcode(WorldPackets::Combat::AttackStop& /*packet*/)
{
GetPlayer()->AttackStop();
}
@@ -88,13 +84,5 @@ void WorldSession::HandleSetSheathedOpcode(WorldPacket& recvData)
void WorldSession::SendAttackStop(Unit const* enemy)
{
- WorldPacket data(SMSG_ATTACKSTOP, (8+8+4)); // we guess size
- data << GetPlayer()->GetPackGUID();
- if (enemy)
- data << enemy->GetPackGUID();
- else
- data << uint8(0);
-
- data << uint32(0); // unk, can be 1 also
- SendPacket(&data);
+ SendPacket(WorldPackets::Combat::SAttackStop(GetPlayer(), enemy).Write());
}
diff --git a/src/server/game/Server/Packets/AllPackets.h b/src/server/game/Server/Packets/AllPackets.h
index c161bc8d871..e377bb07215 100644
--- a/src/server/game/Server/Packets/AllPackets.h
+++ b/src/server/game/Server/Packets/AllPackets.h
@@ -19,6 +19,7 @@
#define AllPackets_h__
#include "ChatPackets.h"
+#include "CombatPackets.h"
#include "NPCPackets.h"
#include "MiscPackets.h"
#include "QueryPackets.h"
diff --git a/src/server/game/Server/Packets/CombatPackets.cpp b/src/server/game/Server/Packets/CombatPackets.cpp
new file mode 100644
index 00000000000..fa9d0370dd2
--- /dev/null
+++ b/src/server/game/Server/Packets/CombatPackets.cpp
@@ -0,0 +1,59 @@
+/*
+ * This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
+ *
+ * This program is free software; you can redistribute it and/or modify it
+ * under the terms of the GNU General Public License as published by the
+ * Free Software Foundation; either version 2 of the License, or (at your
+ * option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
+ * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
+ * more details.
+ *
+ * You should have received a copy of the GNU General Public License along
+ * with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#include "CombatPackets.h"
+#include "Unit.h"
+
+void WorldPackets::Combat::AttackSwing::Read()
+{
+ _worldPacket >> Victim;
+}
+
+WorldPacket const* WorldPackets::Combat::AttackStart::Write()
+{
+ _worldPacket << Attacker;
+ _worldPacket << Victim;
+
+ return &_worldPacket;
+}
+
+WorldPackets::Combat::SAttackStop::SAttackStop(Unit const* attacker, Unit const* victim) : ServerPacket(SMSG_ATTACK_STOP, 8 + 8 + 4)
+{
+ Attacker = attacker->GetPackGUID();
+ if (victim)
+ {
+ Victim = victim->GetPackGUID();
+ NowDead = victim->isDead();
+ }
+}
+
+WorldPacket const* WorldPackets::Combat::SAttackStop::Write()
+{
+ _worldPacket << Attacker;
+ _worldPacket << Victim;
+ _worldPacket << uint32(NowDead);
+
+ return &_worldPacket;
+}
+
+WorldPacket const* WorldPackets::Combat::CancelAutoRepeat::Write()
+{
+ _worldPacket << Guid;
+
+ return &_worldPacket;
+}
+
diff --git a/src/server/game/Server/Packets/CombatPackets.h b/src/server/game/Server/Packets/CombatPackets.h
new file mode 100644
index 00000000000..6b6fc7c85ee
--- /dev/null
+++ b/src/server/game/Server/Packets/CombatPackets.h
@@ -0,0 +1,124 @@
+/*
+ * This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
+ *
+ * This program is free software; you can redistribute it and/or modify it
+ * under the terms of the GNU General Public License as published by the
+ * Free Software Foundation; either version 2 of the License, or (at your
+ * option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
+ * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
+ * more details.
+ *
+ * You should have received a copy of the GNU General Public License along
+ * with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#ifndef CombatPackets_h__
+#define CombatPackets_h__
+
+#include "Packet.h"
+#include "ObjectGuid.h"
+
+class Unit;
+
+namespace WorldPackets
+{
+ namespace Combat
+ {
+ class AttackSwing final : public ClientPacket
+ {
+ public:
+ AttackSwing(WorldPacket&& packet) : ClientPacket(CMSG_ATTACK_SWING, std::move(packet)) { }
+
+ void Read() override;
+
+ ObjectGuid Victim;
+ };
+
+ class AttackSwingNotInRange final : public ServerPacket
+ {
+ public:
+ AttackSwingNotInRange() : ServerPacket(SMSG_ATTACK_SWING_NOT_IN_RANGE, 0) { }
+
+ WorldPacket const* Write() override { return &_worldPacket; }
+ };
+
+ class AttackSwingBadFacing final : public ServerPacket
+ {
+ public:
+ AttackSwingBadFacing() : ServerPacket(SMSG_ATTACK_SWING_BAD_FACING, 0) { }
+
+ WorldPacket const* Write() override { return &_worldPacket; }
+ };
+
+ class AttackSwingDeadTarget final : public ServerPacket
+ {
+ public:
+ AttackSwingDeadTarget() : ServerPacket(SMSG_ATTACK_SWING_DEAD_TARGET, 0) { }
+
+ WorldPacket const* Write() override { return &_worldPacket; }
+ };
+
+ class AttackSwingCantAttack final : public ServerPacket
+ {
+ public:
+ AttackSwingCantAttack() : ServerPacket(SMSG_ATTACK_SWING_CANT_ATTACK, 0) { }
+
+ WorldPacket const* Write() override { return &_worldPacket; }
+ };
+
+ class AttackStop final : public ClientPacket
+ {
+ public:
+ AttackStop(WorldPacket&& packet) : ClientPacket(CMSG_ATTACK_STOP, std::move(packet)) { }
+
+ void Read() override { }
+ };
+
+ class AttackStart final : public ServerPacket
+ {
+ public:
+ AttackStart() : ServerPacket(SMSG_ATTACK_START, 8 + 8) { }
+
+ WorldPacket const* Write() override;
+
+ ObjectGuid Attacker;
+ ObjectGuid Victim;
+ };
+
+ class SAttackStop final : public ServerPacket
+ {
+ public:
+ SAttackStop() : ServerPacket(SMSG_ATTACK_STOP, 8 + 8 + 4) { }
+ SAttackStop(Unit const* attacker, Unit const* victim);
+
+ WorldPacket const* Write() override;
+
+ PackedGuid Attacker;
+ PackedGuid Victim;
+ bool NowDead = false;
+ };
+
+ class CancelCombat final : public ServerPacket
+ {
+ public:
+ CancelCombat() : ServerPacket(SMSG_CANCEL_COMBAT, 0) { }
+
+ WorldPacket const* Write() override { return &_worldPacket; }
+ };
+
+ class CancelAutoRepeat final : public ServerPacket
+ {
+ public:
+ CancelAutoRepeat() : ServerPacket(SMSG_CANCEL_AUTO_REPEAT, 8) { }
+
+ WorldPacket const* Write() override;
+
+ PackedGuid Guid;
+ };
+ }
+}
+
+#endif // CombatPackets_h__
diff --git a/src/server/game/Server/Protocol/Opcodes.cpp b/src/server/game/Server/Protocol/Opcodes.cpp
index fa8b1ecfbde..8dffc86d4c3 100644
--- a/src/server/game/Server/Protocol/Opcodes.cpp
+++ b/src/server/game/Server/Protocol/Opcodes.cpp
@@ -449,15 +449,15 @@ void OpcodeTable::Initialize()
/*0x13E*/ DEFINE_HANDLER(CMSG_DELETEEQUIPMENT_SET, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleEquipmentSetDelete );
/*0x13F*/ DEFINE_HANDLER(CMSG_INSTANCE_LOCK_RESPONSE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleInstanceLockResponse );
/*0x140*/ DEFINE_HANDLER(CMSG_DEBUG_PASSIVE_AURA, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- /*0x141*/ DEFINE_HANDLER(CMSG_ATTACKSWING, STATUS_LOGGEDIN, PROCESS_INPLACE, &WorldSession::HandleAttackSwingOpcode );
- /*0x142*/ DEFINE_HANDLER(CMSG_ATTACKSTOP, STATUS_LOGGEDIN, PROCESS_INPLACE, &WorldSession::HandleAttackStopOpcode );
- /*0x143*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_ATTACKSTART, STATUS_NEVER);
- /*0x144*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_ATTACKSTOP, STATUS_NEVER);
- /*0x145*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_ATTACKSWING_NOTINRANGE, STATUS_NEVER);
- /*0x146*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_ATTACKSWING_BADFACING, STATUS_NEVER);
+ /*0x141*/ DEFINE_HANDLER(CMSG_ATTACK_SWING, STATUS_LOGGEDIN, PROCESS_INPLACE, &WorldSession::HandleAttackSwingOpcode );
+ /*0x142*/ DEFINE_HANDLER(CMSG_ATTACK_STOP, STATUS_LOGGEDIN, PROCESS_INPLACE, &WorldSession::HandleAttackStopOpcode );
+ /*0x143*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_ATTACK_START, STATUS_NEVER);
+ /*0x144*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_ATTACK_STOP, STATUS_NEVER);
+ /*0x145*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_ATTACK_SWING_NOT_IN_RANGE, STATUS_NEVER);
+ /*0x146*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_ATTACK_SWING_BAD_FACING, STATUS_NEVER);
/*0x147*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_INSTANCE_LOCK_WARNING_QUERY, STATUS_NEVER);
- /*0x148*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_ATTACKSWING_DEADTARGET, STATUS_NEVER);
- /*0x149*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_ATTACKSWING_CANT_ATTACK, STATUS_NEVER);
+ /*0x148*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_ATTACK_SWING_DEAD_TARGET, STATUS_NEVER);
+ /*0x149*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_ATTACK_SWING_CANT_ATTACK, STATUS_NEVER);
/*0x14A*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_ATTACKERSTATEUPDATE, STATUS_NEVER);
/*0x14B*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_BATTLEFIELD_PORT_DENIED, STATUS_NEVER);
/*0x14C*/ DEFINE_HANDLER(CMSG_PERFORM_ACTION_SET, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
diff --git a/src/server/game/Server/Protocol/Opcodes.h b/src/server/game/Server/Protocol/Opcodes.h
index ac4fde65eca..6f09e5d1561 100644
--- a/src/server/game/Server/Protocol/Opcodes.h
+++ b/src/server/game/Server/Protocol/Opcodes.h
@@ -347,15 +347,15 @@ enum Opcodes : uint16
CMSG_DELETEEQUIPMENT_SET = 0x13E,
CMSG_INSTANCE_LOCK_RESPONSE = 0x13F,
CMSG_DEBUG_PASSIVE_AURA = 0x140,
- CMSG_ATTACKSWING = 0x141,
- CMSG_ATTACKSTOP = 0x142,
- SMSG_ATTACKSTART = 0x143,
- SMSG_ATTACKSTOP = 0x144,
- SMSG_ATTACKSWING_NOTINRANGE = 0x145,
- SMSG_ATTACKSWING_BADFACING = 0x146,
+ CMSG_ATTACK_SWING = 0x141,
+ CMSG_ATTACK_STOP = 0x142,
+ SMSG_ATTACK_START = 0x143,
+ SMSG_ATTACK_STOP = 0x144,
+ SMSG_ATTACK_SWING_NOT_IN_RANGE = 0x145,
+ SMSG_ATTACK_SWING_BAD_FACING = 0x146,
SMSG_INSTANCE_LOCK_WARNING_QUERY = 0x147,
- SMSG_ATTACKSWING_DEADTARGET = 0x148,
- SMSG_ATTACKSWING_CANT_ATTACK = 0x149,
+ SMSG_ATTACK_SWING_DEAD_TARGET = 0x148,
+ SMSG_ATTACK_SWING_CANT_ATTACK = 0x149,
SMSG_ATTACKERSTATEUPDATE = 0x14A,
SMSG_BATTLEFIELD_PORT_DENIED = 0x14B,
CMSG_PERFORM_ACTION_SET = 0x14C,
diff --git a/src/server/game/Server/WorldSession.cpp b/src/server/game/Server/WorldSession.cpp
index df5197be094..765efafd344 100644
--- a/src/server/game/Server/WorldSession.cpp
+++ b/src/server/game/Server/WorldSession.cpp
@@ -1359,7 +1359,7 @@ uint32 WorldSession::DosProtection::GetMaxPacketCounterAllowed(uint16 opcode) co
case CMSG_NAME_QUERY: // 0 1
case CMSG_PET_NAME_QUERY: // 0 1
case CMSG_NPC_TEXT_QUERY: // 0 1
- case CMSG_ATTACKSTOP: // 0 1
+ case CMSG_ATTACK_STOP: // 0 1
case CMSG_QUERY_QUESTS_COMPLETED: // 0 1
case CMSG_QUERY_TIME: // 0 1
case CMSG_CORPSE_MAP_POSITION_QUERY: // 0 1
diff --git a/src/server/game/Server/WorldSession.h b/src/server/game/Server/WorldSession.h
index 641e902ac55..6e8379b994b 100644
--- a/src/server/game/Server/WorldSession.h
+++ b/src/server/game/Server/WorldSession.h
@@ -82,6 +82,11 @@ namespace WorldPackets
{
class EmoteClient;
}
+ namespace Combat
+ {
+ class AttackSwing;
+ class AttackStop;
+ }
namespace NPC
{
class Hello;
@@ -748,8 +753,8 @@ class TC_GAME_API WorldSession
void HandleAutoStoreBankItemOpcode(WorldPacket& recvPacket);
void HandleWrapItemOpcode(WorldPacket& recvPacket);
- void HandleAttackSwingOpcode(WorldPacket& recvPacket);
- void HandleAttackStopOpcode(WorldPacket& recvPacket);
+ void HandleAttackSwingOpcode(WorldPackets::Combat::AttackSwing& packet);
+ void HandleAttackStopOpcode(WorldPackets::Combat::AttackStop& packet);
void HandleSetSheathedOpcode(WorldPacket& recvPacket);
void HandleUseItemOpcode(WorldPacket& recvPacket);