diff options
| author | treeston <treeston.mmoc@gmail.com> | 2016-05-12 11:02:54 +0200 |
|---|---|---|
| committer | treeston <treeston.mmoc@gmail.com> | 2016-05-12 11:02:54 +0200 |
| commit | afbda0476700f272c734ecb5b31474dbf66477f7 (patch) | |
| tree | ba3eeb47d44ed7558a72f271ac818569e8a40a49 | |
| parent | b7f2c87d37ad20e9fd39c6f0523f6b5edb9d4a66 (diff) | |
Too many damn stars in that damn argument list.
| -rw-r--r-- | src/server/game/Entities/GameObject/GameObject.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Entities/GameObject/GameObject.cpp b/src/server/game/Entities/GameObject/GameObject.cpp index f4528a82393..d7e478bb4e5 100644 --- a/src/server/game/Entities/GameObject/GameObject.cpp +++ b/src/server/game/Entities/GameObject/GameObject.cpp @@ -2295,7 +2295,7 @@ void GameObject::BuildValuesUpdate(uint8 updateType, ByteBuffer* data, Player* t data->append(fieldBuffer); } -void GameObject::GetRespawnPosition(float &x, float &y, float &z, float* ori /* = 0.0f*/) const +void GameObject::GetRespawnPosition(float &x, float &y, float &z, float* ori /* = nullptr*/) const { if (m_spawnId) { |
