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authormegamage <none@none>2008-12-04 16:17:13 -0600
committermegamage <none@none>2008-12-04 16:17:13 -0600
commitafc6dc7c48ef00f68996dc3643b6936f91aa401b (patch)
tree65e5d5e5b98e40cc1c5490bb00c983f626b1f223
parentbd25d2a33b847cbf4fa3a5d3afb381da8baa3802 (diff)
*Fix a bug that mobs do not stop chasing players.
--HG-- branch : trunk
-rw-r--r--src/game/Unit.cpp7
1 files changed, 5 insertions, 2 deletions
diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp
index d43527d0f0b..257b3dffd8d 100644
--- a/src/game/Unit.cpp
+++ b/src/game/Unit.cpp
@@ -10448,8 +10448,11 @@ bool Unit::SelectHostilTarget()
// search nearby enemy before enter evade mode
if(Unit *target = ((Creature*)this)->SelectNearestTarget())
{
- ((Creature*)this)->AI()->AttackStart(target);
- return true;
+ if(!((Creature*)this)->IsOutOfThreatArea(target))
+ {
+ ((Creature*)this)->AI()->AttackStart(target);
+ return true;
+ }
}
if(m_invisibilityMask)