diff options
| author | Tartalo <none@none> | 2010-05-29 23:23:38 +0200 |
|---|---|---|
| committer | Tartalo <none@none> | 2010-05-29 23:23:38 +0200 |
| commit | affccbdb5784b82c847316c163a760b76be4e743 (patch) | |
| tree | e2cac3f475d9230d99a6ea3044a8f176e0516e4b | |
| parent | 0dceb037bf832f43cebcc7f3ec78dd7f12ebc165 (diff) | |
Ulduar: Fix typo on Flame Leviathan's tower event's triggering system
--HG--
branch : trunk
| -rw-r--r-- | src/scripts/northrend/ulduar/ulduar/instance_ulduar.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/scripts/northrend/ulduar/ulduar/instance_ulduar.cpp b/src/scripts/northrend/ulduar/ulduar/instance_ulduar.cpp index ceddb7f4d95..b27ebf1b6d8 100644 --- a/src/scripts/northrend/ulduar/ulduar/instance_ulduar.cpp +++ b/src/scripts/northrend/ulduar/ulduar/instance_ulduar.cpp @@ -183,7 +183,7 @@ struct instance_ulduar : public ScriptedInstance } } - void EventProcess(GameObject* pGo, uint32 uiEventId) + void ProcessEvent(GameObject* pGo, uint32 uiEventId) { // Flame Leviathan's Tower Event triggers Creature* pFlameLeviathan = instance->GetCreature(NPC_LEVIATHAN); |
