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authorSpp <spp@jorge.gr>2013-08-07 10:31:13 +0200
committerSpp <spp@jorge.gr>2013-08-07 10:31:13 +0200
commitb05665660a2d47e8e0f75835fa3a09a49b8c4993 (patch)
treeb51a7ae1904167db01f9a46bf510e9842692b9ed
parentf245124127e4e9b5a2db2156674c9921d5a0fefa (diff)
Core/Battleground: Get rid of dinamic casts BattlegroundXX outside Battleground scope by implementing generic functions (1/2)
- HandleQuestComplete, CanActivateGO and IsSpellAllowed
-rw-r--r--src/server/game/Achievements/AchievementMgr.cpp1
-rw-r--r--src/server/game/Battlegrounds/Battleground.cpp38
-rw-r--r--src/server/game/Battlegrounds/Battleground.h55
-rw-r--r--src/server/game/Battlegrounds/Zones/BattlegroundAB.cpp15
-rw-r--r--src/server/game/Battlegrounds/Zones/BattlegroundAB.h2
-rw-r--r--src/server/game/Battlegrounds/Zones/BattlegroundAV.cpp4
-rw-r--r--src/server/game/Battlegrounds/Zones/BattlegroundAV.h11
-rw-r--r--src/server/game/Battlegrounds/Zones/BattlegroundBE.cpp2
-rw-r--r--src/server/game/Battlegrounds/Zones/BattlegroundDS.cpp1
-rw-r--r--src/server/game/Battlegrounds/Zones/BattlegroundEY.cpp82
-rw-r--r--src/server/game/Battlegrounds/Zones/BattlegroundEY.h5
-rw-r--r--src/server/game/Battlegrounds/Zones/BattlegroundIC.cpp59
-rw-r--r--src/server/game/Battlegrounds/Zones/BattlegroundIC.h8
-rw-r--r--src/server/game/Battlegrounds/Zones/BattlegroundSA.cpp6
-rw-r--r--src/server/game/Battlegrounds/Zones/BattlegroundWS.cpp160
-rw-r--r--src/server/game/Battlegrounds/Zones/BattlegroundWS.h10
-rw-r--r--src/server/game/Entities/GameObject/GameObject.cpp26
-rw-r--r--src/server/game/Entities/Player/Player.cpp19
-rw-r--r--src/server/game/Handlers/QuestHandler.cpp160
-rw-r--r--src/server/game/Spells/SpellEffects.cpp4
-rw-r--r--src/server/game/Spells/SpellMgr.cpp61
-rw-r--r--src/server/scripts/World/achievement_scripts.cpp32
22 files changed, 363 insertions, 398 deletions
diff --git a/src/server/game/Achievements/AchievementMgr.cpp b/src/server/game/Achievements/AchievementMgr.cpp
index 3a39091895f..3d2eaffc15d 100644
--- a/src/server/game/Achievements/AchievementMgr.cpp
+++ b/src/server/game/Achievements/AchievementMgr.cpp
@@ -19,7 +19,6 @@
#include "AchievementMgr.h"
#include "ArenaTeam.h"
#include "ArenaTeamMgr.h"
-#include "BattlegroundAB.h"
#include "Battleground.h"
#include "CellImpl.h"
#include "Common.h"
diff --git a/src/server/game/Battlegrounds/Battleground.cpp b/src/server/game/Battlegrounds/Battleground.cpp
index bd8db17b025..282ee96dfcf 100644
--- a/src/server/game/Battlegrounds/Battleground.cpp
+++ b/src/server/game/Battlegrounds/Battleground.cpp
@@ -524,7 +524,7 @@ inline void Battleground::_ProcessJoin(uint32 diff)
BattlegroundQueueTypeId bgQueueTypeId = sBattlegroundMgr->BGQueueTypeId(m_TypeID, GetArenaType());
uint32 queueSlot = player->GetBattlegroundQueueIndex(bgQueueTypeId);
sBattlegroundMgr->BuildBattlegroundStatusPacket(&status, this, queueSlot, STATUS_IN_PROGRESS, 0, GetStartTime(), GetArenaType(), player->GetBGTeam());
- player->GetSession()->SendPacket(&status);
+ player->SendDirectMessage(&status);
player->RemoveAurasDueToSpell(SPELL_ARENA_PREPARATION);
player->ResetAllPowers();
@@ -639,20 +639,19 @@ void Battleground::SendPacketToAll(WorldPacket* packet)
{
for (BattlegroundPlayerMap::const_iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr)
if (Player* player = _GetPlayer(itr, "SendPacketToAll"))
- player->GetSession()->SendPacket(packet);
+ player->SendDirectMessage(packet);
}
void Battleground::SendPacketToTeam(uint32 TeamID, WorldPacket* packet, Player* sender, bool self)
{
for (BattlegroundPlayerMap::const_iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr)
+ {
if (Player* player = _GetPlayerForTeam(TeamID, itr, "SendPacketToTeam"))
+ {
if (self || sender != player)
- {
- WorldSession* session = player->GetSession();
- TC_LOG_DEBUG(LOG_FILTER_BATTLEGROUND, "%s %s - SendPacketToTeam %u, Player: %s", GetOpcodeNameForLogging(packet->GetOpcode()).c_str(),
- session->GetPlayerInfo().c_str(), TeamID, sender ? sender->GetName().c_str() : "null");
- session->SendPacket(packet);
- }
+ player->SendDirectMessage(packet);
+ }
+ }
}
void Battleground::PlaySoundToAll(uint32 SoundID)
@@ -669,7 +668,7 @@ void Battleground::PlaySoundToTeam(uint32 SoundID, uint32 TeamID)
if (Player* player = _GetPlayerForTeam(TeamID, itr, "PlaySoundToTeam"))
{
sBattlegroundMgr->BuildPlaySoundPacket(&data, SoundID);
- player->GetSession()->SendPacket(&data);
+ player->SendDirectMessage(&data);
}
}
@@ -694,7 +693,7 @@ void Battleground::YellToAll(Creature* creature, char const* text, uint32 langua
{
WorldPacket data(SMSG_MESSAGECHAT, 200);
creature->BuildMonsterChat(&data, CHAT_MSG_MONSTER_YELL, text, language, creature->GetName(), itr->first);
- player->GetSession()->SendPacket(&data);
+ player->SendDirectMessage(&data);
}
}
@@ -720,11 +719,11 @@ void Battleground::UpdateWorldState(uint32 Field, uint32 Value)
SendPacketToAll(&data);
}
-void Battleground::UpdateWorldStateForPlayer(uint32 Field, uint32 Value, Player* Source)
+void Battleground::UpdateWorldStateForPlayer(uint32 field, uint32 value, Player* player)
{
WorldPacket data;
- sBattlegroundMgr->BuildUpdateWorldStatePacket(&data, Field, Value);
- Source->GetSession()->SendPacket(&data);
+ sBattlegroundMgr->BuildUpdateWorldStatePacket(&data, field, value);
+ player->SendDirectMessage(&data);
}
void Battleground::EndBattleground(uint32 winner)
@@ -916,11 +915,11 @@ void Battleground::EndBattleground(uint32 winner)
BlockMovement(player);
- player->GetSession()->SendPacket(&pvpLogData);
+ player->SendDirectMessage(&pvpLogData);
WorldPacket data;
sBattlegroundMgr->BuildBattlegroundStatusPacket(&data, this, player->GetBattlegroundQueueIndex(bgQueueTypeId), STATUS_IN_PROGRESS, TIME_TO_AUTOREMOVE, GetStartTime(), GetArenaType(), player->GetBGTeam());
- player->GetSession()->SendPacket(&data);
+ player->SendDirectMessage(&data);
player->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_BATTLEGROUND, 1);
}
@@ -1023,7 +1022,7 @@ void Battleground::RemovePlayerAtLeave(uint64 guid, bool Transport, bool SendPac
{
WorldPacket data;
sBattlegroundMgr->BuildBattlegroundStatusPacket(&data, this, player->GetBattlegroundQueueIndex(bgQueueTypeId), STATUS_NONE, 0, 0, 0, 0);
- player->GetSession()->SendPacket(&data);
+ player->SendDirectMessage(&data);
}
// this call is important, because player, when joins to battleground, this method is not called, so it must be called when leaving bg
@@ -1727,8 +1726,7 @@ void Battleground::SendWarningToAll(int32 entry, ...)
data << (uint8)0;
for (BattlegroundPlayerMap::const_iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr)
if (Player* player = ObjectAccessor::FindPlayer(MAKE_NEW_GUID(itr->first, 0, HIGHGUID_PLAYER)))
- if (player->GetSession())
- player->GetSession()->SendPacket(&data);
+ player->SendDirectMessage(&data);
}
void Battleground::SendMessage2ToAll(int32 entry, ChatMsg type, Player const* source, int32 arg1, int32 arg2)
@@ -1860,10 +1858,10 @@ void Battleground::PlayerAddedToBGCheckIfBGIsRunning(Player* player)
BlockMovement(player);
sBattlegroundMgr->BuildPvpLogDataPacket(&data, this);
- player->GetSession()->SendPacket(&data);
+ player->SendDirectMessage(&data);
sBattlegroundMgr->BuildBattlegroundStatusPacket(&data, this, player->GetBattlegroundQueueIndex(bgQueueTypeId), STATUS_IN_PROGRESS, GetEndTime(), GetStartTime(), GetArenaType(), player->GetBGTeam());
- player->GetSession()->SendPacket(&data);
+ player->SendDirectMessage(&data);
}
uint32 Battleground::GetAlivePlayersCountByTeam(uint32 Team) const
diff --git a/src/server/game/Battlegrounds/Battleground.h b/src/server/game/Battlegrounds/Battleground.h
index dcca0804977..458db8d4952 100644
--- a/src/server/game/Battlegrounds/Battleground.h
+++ b/src/server/game/Battlegrounds/Battleground.h
@@ -29,17 +29,6 @@ class Group;
class Player;
class WorldPacket;
class BattlegroundMap;
-class BattlegroundAV;
-class BattlegroundWS;
-class BattlegroundAB;
-class BattlegroundNA;
-class BattlegroundBE;
-class BattlegroundEY;
-class BattlegroundRL;
-class BattlegroundSA;
-class BattlegroundDS;
-class BattlegroundRV;
-class BattlegroundIC;
struct PvPDifficultyEntry;
struct WorldSafeLocsEntry;
@@ -300,7 +289,7 @@ class Battleground
virtual void DestroyGate(Player* /*player*/, GameObject* /*go*/) {}
/* achievement req. */
- virtual bool IsAllNodesConrolledByTeam(uint32 /*team*/) const { return false; }
+ virtual bool IsAllNodesControlledByTeam(uint32 /*team*/) const { return false; }
void StartTimedAchievement(AchievementCriteriaTimedTypes type, uint32 entry);
/* Battleground */
@@ -433,7 +422,7 @@ class Battleground
void RewardHonorToTeam(uint32 Honor, uint32 TeamID);
void RewardReputationToTeam(uint32 faction_id, uint32 Reputation, uint32 TeamID);
void UpdateWorldState(uint32 Field, uint32 Value);
- void UpdateWorldStateForPlayer(uint32 Field, uint32 Value, Player* Source);
+ void UpdateWorldStateForPlayer(uint32 Field, uint32 Value, Player* player);
void EndBattleground(uint32 winner);
void BlockMovement(Player* player);
@@ -448,7 +437,7 @@ class Battleground
Group* GetBgRaid(uint32 TeamID) const { return TeamID == ALLIANCE ? m_BgRaids[TEAM_ALLIANCE] : m_BgRaids[TEAM_HORDE]; }
void SetBgRaid(uint32 TeamID, Group* bg_raid);
- virtual void UpdatePlayerScore(Player* Source, uint32 type, uint32 value, bool doAddHonor = true);
+ virtual void UpdatePlayerScore(Player* player, uint32 type, uint32 value, bool doAddHonor = true);
static TeamId GetTeamIndexByTeamId(uint32 Team) { return Team == ALLIANCE ? TEAM_ALLIANCE : TEAM_HORDE; }
uint32 GetPlayersCountByTeam(uint32 Team) const { return m_PlayersCount[GetTeamIndexByTeamId(Team)]; }
@@ -477,7 +466,7 @@ class Battleground
// Triggers handle
// must be implemented in BG subclass
- virtual void HandleAreaTrigger(Player* /*Source*/, uint32 /*Trigger*/);
+ virtual void HandleAreaTrigger(Player* /*player*/, uint32 /*Trigger*/);
// must be implemented in BG subclass if need AND call base class generic code
virtual void HandleKillPlayer(Player* player, Player* killer);
virtual void HandleKillUnit(Creature* /*unit*/, Player* /*killer*/);
@@ -541,43 +530,13 @@ class Battleground
virtual uint64 GetFlagPickerGUID(int32 /*team*/ = -1) const { return 0; }
virtual void SetDroppedFlagGUID(uint64 /*guid*/, int32 /*team*/ = -1) {}
+ virtual void HandleQuestComplete(uint32 /*questid*/, Player* /*player*/) {}
+ virtual bool CanActivateGO(int32 /*entry*/, uint32 /*team*/) const { return true; }
+ virtual bool IsSpellAllowed(uint32 /*spellId*/, Player const* /*player*/) const { return true; }
uint32 GetTeamScore(uint32 TeamID) const;
virtual uint32 GetPrematureWinner();
- BattlegroundAV* ToBattlegroundAV() { if (GetTypeID() == BATTLEGROUND_AV) return reinterpret_cast<BattlegroundAV*>(this); else return NULL; }
- BattlegroundAV const* ToBattlegroundAV() const { if (GetTypeID() == BATTLEGROUND_AV) return reinterpret_cast<const BattlegroundAV*>(this); else return NULL; }
-
- BattlegroundWS* ToBattlegroundWS() { if (GetTypeID() == BATTLEGROUND_WS) return reinterpret_cast<BattlegroundWS*>(this); else return NULL; }
- BattlegroundWS const* ToBattlegroundWS() const { if (GetTypeID() == BATTLEGROUND_WS) return reinterpret_cast<const BattlegroundWS*>(this); else return NULL; }
-
- BattlegroundAB* ToBattlegroundAB() { if (GetTypeID() == BATTLEGROUND_AB) return reinterpret_cast<BattlegroundAB*>(this); else return NULL; }
- BattlegroundAB const* ToBattlegroundAB() const { if (GetTypeID() == BATTLEGROUND_AB) return reinterpret_cast<const BattlegroundAB*>(this); else return NULL; }
-
- BattlegroundNA* ToBattlegroundNA() { if (GetTypeID() == BATTLEGROUND_NA) return reinterpret_cast<BattlegroundNA*>(this); else return NULL; }
- BattlegroundNA const* ToBattlegroundNA() const { if (GetTypeID() == BATTLEGROUND_NA) return reinterpret_cast<const BattlegroundNA*>(this); else return NULL; }
-
- BattlegroundBE* ToBattlegroundBE() { if (GetTypeID() == BATTLEGROUND_BE) return reinterpret_cast<BattlegroundBE*>(this); else return NULL; }
- BattlegroundBE const* ToBattlegroundBE() const { if (GetTypeID() == BATTLEGROUND_BE) return reinterpret_cast<const BattlegroundBE*>(this); else return NULL; }
-
- BattlegroundEY* ToBattlegroundEY() { if (GetTypeID() == BATTLEGROUND_EY) return reinterpret_cast<BattlegroundEY*>(this); else return NULL; }
- BattlegroundEY const* ToBattlegroundEY() const { if (GetTypeID() == BATTLEGROUND_EY) return reinterpret_cast<const BattlegroundEY*>(this); else return NULL; }
-
- BattlegroundRL* ToBattlegroundRL() { if (GetTypeID() == BATTLEGROUND_RL) return reinterpret_cast<BattlegroundRL*>(this); else return NULL; }
- BattlegroundRL const* ToBattlegroundRL() const { if (GetTypeID() == BATTLEGROUND_RL) return reinterpret_cast<const BattlegroundRL*>(this); else return NULL; }
-
- BattlegroundSA* ToBattlegroundSA() { if (GetTypeID() == BATTLEGROUND_SA) return reinterpret_cast<BattlegroundSA*>(this); else return NULL; }
- BattlegroundSA const* ToBattlegroundSA() const { if (GetTypeID() == BATTLEGROUND_SA) return reinterpret_cast<const BattlegroundSA*>(this); else return NULL; }
-
- BattlegroundDS* ToBattlegroundDS() { if (GetTypeID() == BATTLEGROUND_DS) return reinterpret_cast<BattlegroundDS*>(this); else return NULL; }
- BattlegroundDS const* ToBattlegroundDS() const { if (GetTypeID() == BATTLEGROUND_DS) return reinterpret_cast<const BattlegroundDS*>(this); else return NULL; }
-
- BattlegroundRV* ToBattlegroundRV() { if (GetTypeID() == BATTLEGROUND_RV) return reinterpret_cast<BattlegroundRV*>(this); else return NULL; }
- BattlegroundRV const* ToBattlegroundRV() const { if (GetTypeID() == BATTLEGROUND_RV) return reinterpret_cast<const BattlegroundRV*>(this); else return NULL; }
-
- BattlegroundIC* ToBattlegroundIC() { if (GetTypeID() == BATTLEGROUND_IC) return reinterpret_cast<BattlegroundIC*>(this); else return NULL; }
- BattlegroundIC const* ToBattlegroundIC() const { if (GetTypeID() == BATTLEGROUND_IC) return reinterpret_cast<const BattlegroundIC*>(this); else return NULL; }
-
protected:
// this method is called, when BG cannot spawn its own spirit guide, or something is wrong, It correctly ends Battleground
void EndNow();
diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundAB.cpp b/src/server/game/Battlegrounds/Zones/BattlegroundAB.cpp
index 2114fc4ef66..f52f292c41c 100644
--- a/src/server/game/Battlegrounds/Zones/BattlegroundAB.cpp
+++ b/src/server/game/Battlegrounds/Zones/BattlegroundAB.cpp
@@ -111,23 +111,28 @@ void BattlegroundAB::PostUpdateImpl(uint32 diff)
int points = team_points[team];
if (!points)
continue;
+
m_lastTick[team] += diff;
+
if (m_lastTick[team] > BG_AB_TickIntervals[points])
{
m_lastTick[team] -= BG_AB_TickIntervals[points];
m_TeamScores[team] += BG_AB_TickPoints[points];
m_HonorScoreTics[team] += BG_AB_TickPoints[points];
m_ReputationScoreTics[team] += BG_AB_TickPoints[points];
+
if (m_ReputationScoreTics[team] >= m_ReputationTics)
{
(team == TEAM_ALLIANCE) ? RewardReputationToTeam(509, 10, ALLIANCE) : RewardReputationToTeam(510, 10, HORDE);
m_ReputationScoreTics[team] -= m_ReputationTics;
}
+
if (m_HonorScoreTics[team] >= m_HonorTics)
{
RewardHonorToTeam(GetBonusHonorFromKill(1), (team == TEAM_ALLIANCE) ? ALLIANCE : HORDE);
m_HonorScoreTics[team] -= m_HonorTics;
}
+
if (!m_IsInformedNearVictory && m_TeamScores[team] > BG_AB_WARNING_NEAR_VICTORY_SCORE)
{
if (team == TEAM_ALLIANCE)
@@ -140,9 +145,10 @@ void BattlegroundAB::PostUpdateImpl(uint32 diff)
if (m_TeamScores[team] > BG_AB_MAX_TEAM_SCORE)
m_TeamScores[team] = BG_AB_MAX_TEAM_SCORE;
+
if (team == TEAM_ALLIANCE)
UpdateWorldState(BG_AB_OP_RESOURCES_ALLY, m_TeamScores[team]);
- if (team == TEAM_HORDE)
+ else if (team == TEAM_HORDE)
UpdateWorldState(BG_AB_OP_RESOURCES_HORDE, m_TeamScores[team]);
// update achievement flags
// we increased m_TeamScores[team] so we just need to check if it is 500 more than other teams resources
@@ -155,7 +161,7 @@ void BattlegroundAB::PostUpdateImpl(uint32 diff)
// Test win condition
if (m_TeamScores[TEAM_ALLIANCE] >= BG_AB_MAX_TEAM_SCORE)
EndBattleground(ALLIANCE);
- if (m_TeamScores[TEAM_HORDE] >= BG_AB_MAX_TEAM_SCORE)
+ else if (m_TeamScores[TEAM_HORDE] >= BG_AB_MAX_TEAM_SCORE)
EndBattleground(HORDE);
}
}
@@ -397,8 +403,7 @@ void BattlegroundAB::_NodeDeOccupied(uint8 node)
RelocateDeadPlayers(BgCreatures[node]);
- if (BgCreatures[node])
- DelCreature(node);
+ DelCreature(node);
// buff object isn't despawned
}
@@ -696,7 +701,7 @@ void BattlegroundAB::UpdatePlayerScore(Player* Source, uint32 type, uint32 value
}
}
-bool BattlegroundAB::IsAllNodesConrolledByTeam(uint32 team) const
+bool BattlegroundAB::IsAllNodesControlledByTeam(uint32 team) const
{
uint32 count = 0;
for (int i = 0; i < BG_AB_DYNAMIC_NODES_COUNT; ++i)
diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundAB.h b/src/server/game/Battlegrounds/Zones/BattlegroundAB.h
index 3467cf56ba6..ec7277f30f2 100644
--- a/src/server/game/Battlegrounds/Zones/BattlegroundAB.h
+++ b/src/server/game/Battlegrounds/Zones/BattlegroundAB.h
@@ -270,7 +270,7 @@ class BattlegroundAB : public Battleground
void EventPlayerClickedOnFlag(Player* source, GameObject* target_obj);
/* achievement req. */
- bool IsAllNodesConrolledByTeam(uint32 team) const; // overwrited
+ bool IsAllNodesControlledByTeam(uint32 team) const;
bool IsTeamScores500Disadvantage(uint32 team) const { return m_TeamScores500Disadvantage[GetTeamIndexByTeamId(team)]; }
uint32 GetPrematureWinner();
diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundAV.cpp b/src/server/game/Battlegrounds/Zones/BattlegroundAV.cpp
index a72b1eb4eb1..ea9ccec9152 100644
--- a/src/server/game/Battlegrounds/Zones/BattlegroundAV.cpp
+++ b/src/server/game/Battlegrounds/Zones/BattlegroundAV.cpp
@@ -445,7 +445,7 @@ void BattlegroundAV::StartingEventOpenDoors()
DoorOpen(BG_AV_OBJECT_DOOR_A);
// Achievement: The Alterac Blitz
- StartTimedAchievement(ACHIEVEMENT_TIMED_TYPE_EVENT, AV_EVENT_START_BATTLE);
+ StartTimedAchievement(ACHIEVEMENT_TIMED_TYPE_EVENT, BG_AV_EVENT_START_BATTLE);
}
void BattlegroundAV::AddPlayer(Player* player)
@@ -733,7 +733,7 @@ void BattlegroundAV::ChangeMineOwner(uint8 mine, uint32 team, bool initial)
return;
}
-bool BattlegroundAV::PlayerCanDoMineQuest(int32 GOId, uint32 team)
+bool BattlegroundAV::CanActivateGO(int32 GOId, uint32 team) const
{
if (GOId == BG_AV_OBJECTID_MINE_N)
return (m_Mine_Owner[AV_NORTH_MINE] == team);
diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundAV.h b/src/server/game/Battlegrounds/Zones/BattlegroundAV.h
index bbe3b064c35..610af307258 100644
--- a/src/server/game/Battlegrounds/Zones/BattlegroundAV.h
+++ b/src/server/game/Battlegrounds/Zones/BattlegroundAV.h
@@ -50,7 +50,7 @@
#define BG_AV_KILL_SURVIVING_CAPTAIN 2
#define BG_AV_REP_SURVIVING_CAPTAIN 125
-#define AV_EVENT_START_BATTLE 9166 // Achievement: The Alterac Blitz
+#define BG_AV_EVENT_START_BATTLE 9166 // Achievement: The Alterac Blitz
enum BG_AV_Sounds
{ /// @todo: get out if there comes a sound when neutral team captures mine
@@ -1527,7 +1527,8 @@ inline BG_AV_Nodes &operator++(BG_AV_Nodes &i){ return i = BG_AV_Nodes(i + 1); }
struct BattlegroundAVScore : public BattlegroundScore
{
- BattlegroundAVScore() : GraveyardsAssaulted(0), GraveyardsDefended(0), TowersAssaulted(0), TowersDefended(0), MinesCaptured(0), LeadersKilled(0), SecondaryObjectives(0) { }
+ BattlegroundAVScore() : GraveyardsAssaulted(0), GraveyardsDefended(0), TowersAssaulted(0),
+ TowersDefended(0), MinesCaptured(0), LeadersKilled(0), SecondaryObjectives(0) { }
~BattlegroundAVScore() { }
uint32 GraveyardsAssaulted;
uint32 GraveyardsDefended;
@@ -1550,20 +1551,20 @@ class BattlegroundAV : public Battleground
void StartingEventOpenDoors();
void RemovePlayer(Player* player, uint64 guid, uint32 team);
- void HandleAreaTrigger(Player* Source, uint32 Trigger);
+ void HandleAreaTrigger(Player* player, uint32 trigger);
bool SetupBattleground();
void ResetBGSubclass();
/*general stuff*/
void UpdateScore(uint16 team, int16 points);
- void UpdatePlayerScore(Player* Source, uint32 type, uint32 value, bool doAddHonor = true);
+ void UpdatePlayerScore(Player* player, uint32 type, uint32 value, bool doAddHonor = true);
/*handlestuff*/ //these are functions which get called from extern
void EventPlayerClickedOnFlag(Player* source, GameObject* target_obj);
void HandleKillPlayer(Player* player, Player* killer);
void HandleKillUnit(Creature* unit, Player* killer);
void HandleQuestComplete(uint32 questid, Player* player);
- bool PlayerCanDoMineQuest(int32 GOId, uint32 team);
+ bool CanActivateGO(int32 GOId, uint32 team) const;
void EndBattleground(uint32 winner);
diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundBE.cpp b/src/server/game/Battlegrounds/Zones/BattlegroundBE.cpp
index 41b372bfee8..b49ae97493c 100644
--- a/src/server/game/Battlegrounds/Zones/BattlegroundBE.cpp
+++ b/src/server/game/Battlegrounds/Zones/BattlegroundBE.cpp
@@ -142,12 +142,10 @@ bool BattlegroundBE::SetupBattleground()
void BattlegroundBE::UpdatePlayerScore(Player* Source, uint32 type, uint32 value, bool doAddHonor)
{
-
BattlegroundScoreMap::iterator itr = PlayerScores.find(Source->GetGUID());
if (itr == PlayerScores.end()) // player not found...
return;
//there is nothing special in this score
Battleground::UpdatePlayerScore(Source, type, value, doAddHonor);
-
}
diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundDS.cpp b/src/server/game/Battlegrounds/Zones/BattlegroundDS.cpp
index fac4c08d70d..83965884029 100644
--- a/src/server/game/Battlegrounds/Zones/BattlegroundDS.cpp
+++ b/src/server/game/Battlegrounds/Zones/BattlegroundDS.cpp
@@ -33,7 +33,6 @@ BattlegroundDS::BattlegroundDS()
StartDelayTimes[BG_STARTING_EVENT_SECOND] = BG_START_DELAY_30S;
StartDelayTimes[BG_STARTING_EVENT_THIRD] = BG_START_DELAY_15S;
StartDelayTimes[BG_STARTING_EVENT_FOURTH] = BG_START_DELAY_NONE;
- //we must set messageIds
StartMessageIds[BG_STARTING_EVENT_FIRST] = LANG_ARENA_ONE_MINUTE;
StartMessageIds[BG_STARTING_EVENT_SECOND] = LANG_ARENA_THIRTY_SECONDS;
StartMessageIds[BG_STARTING_EVENT_THIRD] = LANG_ARENA_FIFTEEN_SECONDS;
diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundEY.cpp b/src/server/game/Battlegrounds/Zones/BattlegroundEY.cpp
index c87fd3db8ca..95808065d62 100644
--- a/src/server/game/Battlegrounds/Zones/BattlegroundEY.cpp
+++ b/src/server/game/Battlegrounds/Zones/BattlegroundEY.cpp
@@ -122,7 +122,7 @@ void BattlegroundEY::StartingEventOpenDoors()
}
// Achievement: Flurry
- StartTimedAchievement(ACHIEVEMENT_TIMED_TYPE_EVENT, EY_EVENT_START_BATTLE);
+ StartTimedAchievement(ACHIEVEMENT_TIMED_TYPE_EVENT, BG_EY_EVENT_START_BATTLE);
}
void BattlegroundEY::AddPoints(uint32 Team, uint32 Points)
@@ -591,16 +591,16 @@ void BattlegroundEY::HandleKillPlayer(Player* player, Player* killer)
EventPlayerDroppedFlag(player);
}
-void BattlegroundEY::EventPlayerDroppedFlag(Player* Source)
+void BattlegroundEY::EventPlayerDroppedFlag(Player* player)
{
if (GetStatus() != STATUS_IN_PROGRESS)
{
// if not running, do not cast things at the dropper player, neither send unnecessary messages
// just take off the aura
- if (IsFlagPickedup() && GetFlagPickerGUID() == Source->GetGUID())
+ if (IsFlagPickedup() && GetFlagPickerGUID() == player->GetGUID())
{
SetFlagPicker(0);
- Source->RemoveAurasDueToSpell(BG_EY_NETHERSTORM_FLAG_SPELL);
+ player->RemoveAurasDueToSpell(BG_EY_NETHERSTORM_FLAG_SPELL);
}
return;
}
@@ -608,31 +608,31 @@ void BattlegroundEY::EventPlayerDroppedFlag(Player* Source)
if (!IsFlagPickedup())
return;
- if (GetFlagPickerGUID() != Source->GetGUID())
+ if (GetFlagPickerGUID() != player->GetGUID())
return;
SetFlagPicker(0);
- Source->RemoveAurasDueToSpell(BG_EY_NETHERSTORM_FLAG_SPELL);
+ player->RemoveAurasDueToSpell(BG_EY_NETHERSTORM_FLAG_SPELL);
m_FlagState = BG_EY_FLAG_STATE_ON_GROUND;
m_FlagsTimer = BG_EY_FLAG_RESPAWN_TIME;
- Source->CastSpell(Source, SPELL_RECENTLY_DROPPED_FLAG, true);
- Source->CastSpell(Source, BG_EY_PLAYER_DROPPED_FLAG_SPELL, true);
+ player->CastSpell(player, SPELL_RECENTLY_DROPPED_FLAG, true);
+ player->CastSpell(player, BG_EY_PLAYER_DROPPED_FLAG_SPELL, true);
//this does not work correctly :((it should remove flag carrier name)
UpdateWorldState(NETHERSTORM_FLAG_STATE_HORDE, BG_EY_FLAG_STATE_WAIT_RESPAWN);
UpdateWorldState(NETHERSTORM_FLAG_STATE_ALLIANCE, BG_EY_FLAG_STATE_WAIT_RESPAWN);
- if (Source->GetTeam() == ALLIANCE)
+ if (player->GetTeam() == ALLIANCE)
SendMessageToAll(LANG_BG_EY_DROPPED_FLAG, CHAT_MSG_BG_SYSTEM_ALLIANCE, NULL);
else
SendMessageToAll(LANG_BG_EY_DROPPED_FLAG, CHAT_MSG_BG_SYSTEM_HORDE, NULL);
}
-void BattlegroundEY::EventPlayerClickedOnFlag(Player* Source, GameObject* target_obj)
+void BattlegroundEY::EventPlayerClickedOnFlag(Player* player, GameObject* target_obj)
{
- if (GetStatus() != STATUS_IN_PROGRESS || IsFlagPickedup() || !Source->IsWithinDistInMap(target_obj, 10))
+ if (GetStatus() != STATUS_IN_PROGRESS || IsFlagPickedup() || !player->IsWithinDistInMap(target_obj, 10))
return;
- if (Source->GetTeam() == ALLIANCE)
+ if (player->GetTeam() == ALLIANCE)
{
UpdateWorldState(NETHERSTORM_FLAG_STATE_ALLIANCE, BG_EY_FLAG_STATE_ON_PLAYER);
PlaySoundToAll(BG_EY_SOUND_FLAG_PICKED_UP_ALLIANCE);
@@ -648,18 +648,18 @@ void BattlegroundEY::EventPlayerClickedOnFlag(Player* Source, GameObject* target
m_FlagState = BG_EY_FLAG_STATE_ON_PLAYER;
SpawnBGObject(BG_EY_OBJECT_FLAG_NETHERSTORM, RESPAWN_ONE_DAY);
- SetFlagPicker(Source->GetGUID());
+ SetFlagPicker(player->GetGUID());
//get flag aura on player
- Source->CastSpell(Source, BG_EY_NETHERSTORM_FLAG_SPELL, true);
- Source->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_ENTER_PVP_COMBAT);
+ player->CastSpell(player, BG_EY_NETHERSTORM_FLAG_SPELL, true);
+ player->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_ENTER_PVP_COMBAT);
- if (Source->GetTeam() == ALLIANCE)
- PSendMessageToAll(LANG_BG_EY_HAS_TAKEN_FLAG, CHAT_MSG_BG_SYSTEM_ALLIANCE, NULL, Source->GetName().c_str());
+ if (player->GetTeam() == ALLIANCE)
+ PSendMessageToAll(LANG_BG_EY_HAS_TAKEN_FLAG, CHAT_MSG_BG_SYSTEM_ALLIANCE, NULL, player->GetName().c_str());
else
- PSendMessageToAll(LANG_BG_EY_HAS_TAKEN_FLAG, CHAT_MSG_BG_SYSTEM_HORDE, NULL, Source->GetName().c_str());
+ PSendMessageToAll(LANG_BG_EY_HAS_TAKEN_FLAG, CHAT_MSG_BG_SYSTEM_HORDE, NULL, player->GetName().c_str());
}
-void BattlegroundEY::EventTeamLostPoint(Player* Source, uint32 Point)
+void BattlegroundEY::EventTeamLostPoint(Player* player, uint32 Point)
{
if (GetStatus() != STATUS_IN_PROGRESS)
return;
@@ -695,9 +695,9 @@ void BattlegroundEY::EventTeamLostPoint(Player* Source, uint32 Point)
m_PointState[Point] = EY_POINT_NO_OWNER;
if (Team == ALLIANCE)
- SendMessageToAll(m_LosingPointTypes[Point].MessageIdAlliance, CHAT_MSG_BG_SYSTEM_ALLIANCE, Source);
+ SendMessageToAll(m_LosingPointTypes[Point].MessageIdAlliance, CHAT_MSG_BG_SYSTEM_ALLIANCE, player);
else
- SendMessageToAll(m_LosingPointTypes[Point].MessageIdHorde, CHAT_MSG_BG_SYSTEM_HORDE, Source);
+ SendMessageToAll(m_LosingPointTypes[Point].MessageIdHorde, CHAT_MSG_BG_SYSTEM_HORDE, player);
UpdatePointsIcons(Team, Point);
UpdatePointsCount(Team);
@@ -707,12 +707,12 @@ void BattlegroundEY::EventTeamLostPoint(Player* Source, uint32 Point)
DelCreature(Point + 6);//NULL checks are in DelCreature! 0-5 spirit guides
}
-void BattlegroundEY::EventTeamCapturedPoint(Player* Source, uint32 Point)
+void BattlegroundEY::EventTeamCapturedPoint(Player* player, uint32 Point)
{
if (GetStatus() != STATUS_IN_PROGRESS)
return;
- uint32 Team = Source->GetTeam();
+ uint32 Team = player->GetTeam();
SpawnBGObject(m_CapturingPointTypes[Point].DespawnNeutralObjectType, RESPAWN_ONE_DAY);
SpawnBGObject(m_CapturingPointTypes[Point].DespawnNeutralObjectType + 1, RESPAWN_ONE_DAY);
@@ -739,9 +739,9 @@ void BattlegroundEY::EventTeamCapturedPoint(Player* Source, uint32 Point)
m_PointState[Point] = EY_POINT_UNDER_CONTROL;
if (Team == ALLIANCE)
- SendMessageToAll(m_CapturingPointTypes[Point].MessageIdAlliance, CHAT_MSG_BG_SYSTEM_ALLIANCE, Source);
+ SendMessageToAll(m_CapturingPointTypes[Point].MessageIdAlliance, CHAT_MSG_BG_SYSTEM_ALLIANCE, player);
else
- SendMessageToAll(m_CapturingPointTypes[Point].MessageIdHorde, CHAT_MSG_BG_SYSTEM_HORDE, Source);
+ SendMessageToAll(m_CapturingPointTypes[Point].MessageIdHorde, CHAT_MSG_BG_SYSTEM_HORDE, player);
if (BgCreatures[Point])
DelCreature(Point);
@@ -774,18 +774,18 @@ void BattlegroundEY::EventTeamCapturedPoint(Player* Source, uint32 Point)
}
}
-void BattlegroundEY::EventPlayerCapturedFlag(Player* Source, uint32 BgObjectType)
+void BattlegroundEY::EventPlayerCapturedFlag(Player* player, uint32 BgObjectType)
{
- if (GetStatus() != STATUS_IN_PROGRESS || GetFlagPickerGUID() != Source->GetGUID())
+ if (GetStatus() != STATUS_IN_PROGRESS || GetFlagPickerGUID() != player->GetGUID())
return;
SetFlagPicker(0);
m_FlagState = BG_EY_FLAG_STATE_WAIT_RESPAWN;
- Source->RemoveAurasDueToSpell(BG_EY_NETHERSTORM_FLAG_SPELL);
+ player->RemoveAurasDueToSpell(BG_EY_NETHERSTORM_FLAG_SPELL);
- Source->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_ENTER_PVP_COMBAT);
+ player->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_ENTER_PVP_COMBAT);
- if (Source->GetTeam() == ALLIANCE)
+ if (player->GetTeam() == ALLIANCE)
PlaySoundToAll(BG_EY_SOUND_FLAG_CAPTURED_ALLIANCE);
else
PlaySoundToAll(BG_EY_SOUND_FLAG_CAPTURED_HORDE);
@@ -796,26 +796,26 @@ void BattlegroundEY::EventPlayerCapturedFlag(Player* Source, uint32 BgObjectType
m_FlagCapturedBgObjectType = BgObjectType;
uint8 team_id = 0;
- if (Source->GetTeam() == ALLIANCE)
+ if (player->GetTeam() == ALLIANCE)
{
team_id = TEAM_ALLIANCE;
- SendMessageToAll(LANG_BG_EY_CAPTURED_FLAG_A, CHAT_MSG_BG_SYSTEM_ALLIANCE, Source);
+ SendMessageToAll(LANG_BG_EY_CAPTURED_FLAG_A, CHAT_MSG_BG_SYSTEM_ALLIANCE, player);
}
else
{
team_id = TEAM_HORDE;
- SendMessageToAll(LANG_BG_EY_CAPTURED_FLAG_H, CHAT_MSG_BG_SYSTEM_HORDE, Source);
+ SendMessageToAll(LANG_BG_EY_CAPTURED_FLAG_H, CHAT_MSG_BG_SYSTEM_HORDE, player);
}
if (m_TeamPointsCount[team_id] > 0)
- AddPoints(Source->GetTeam(), BG_EY_FlagPoints[m_TeamPointsCount[team_id] - 1]);
+ AddPoints(player->GetTeam(), BG_EY_FlagPoints[m_TeamPointsCount[team_id] - 1]);
- UpdatePlayerScore(Source, SCORE_FLAG_CAPTURES, 1);
+ UpdatePlayerScore(player, SCORE_FLAG_CAPTURES, 1);
}
-void BattlegroundEY::UpdatePlayerScore(Player* Source, uint32 type, uint32 value, bool doAddHonor)
+void BattlegroundEY::UpdatePlayerScore(Player* player, uint32 type, uint32 value, bool doAddHonor)
{
- BattlegroundScoreMap::iterator itr = PlayerScores.find(Source->GetGUID());
+ BattlegroundScoreMap::iterator itr = PlayerScores.find(player->GetGUID());
if (itr == PlayerScores.end()) // player not found
return;
@@ -823,10 +823,10 @@ void BattlegroundEY::UpdatePlayerScore(Player* Source, uint32 type, uint32 value
{
case SCORE_FLAG_CAPTURES: // flags captured
((BattlegroundEYScore*)itr->second)->FlagCaptures += value;
- Source->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_BG_OBJECTIVE_CAPTURE, EY_OBJECTIVE_CAPTURE_FLAG);
+ player->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_BG_OBJECTIVE_CAPTURE, EY_OBJECTIVE_CAPTURE_FLAG);
break;
default:
- Battleground::UpdatePlayerScore(Source, type, value, doAddHonor);
+ Battleground::UpdatePlayerScore(player, type, value, doAddHonor);
break;
}
}
@@ -934,7 +934,7 @@ WorldSafeLocsEntry const* BattlegroundEY::GetClosestGraveYard(Player* player)
return nearestEntry;
}
-bool BattlegroundEY::IsAllNodesConrolledByTeam(uint32 team) const
+bool BattlegroundEY::IsAllNodesControlledByTeam(uint32 team) const
{
uint32 count = 0;
for (int i = 0; i < EY_POINTS_MAX; ++i)
@@ -952,4 +952,4 @@ uint32 BattlegroundEY::GetPrematureWinner()
return HORDE;
return Battleground::GetPrematureWinner();
-} \ No newline at end of file
+}
diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundEY.h b/src/server/game/Battlegrounds/Zones/BattlegroundEY.h
index 72c6a42b5db..f03b458e7ff 100644
--- a/src/server/game/Battlegrounds/Zones/BattlegroundEY.h
+++ b/src/server/game/Battlegrounds/Zones/BattlegroundEY.h
@@ -24,6 +24,7 @@
enum BG_EY_Misc
{
+ BG_EY_EVENT_START_BATTLE = 13180, // Achievement: Flurry
BG_EY_FLAG_RESPAWN_TIME = (8*IN_MILLISECONDS),
BG_EY_FPOINTS_TICK_TIME = (2*IN_MILLISECONDS)
};
@@ -219,8 +220,6 @@ enum EYBattlegroundObjectTypes
#define BG_EY_NotEYWeekendHonorTicks 260
#define BG_EY_EYWeekendHonorTicks 160
-#define EY_EVENT_START_BATTLE 13180 // Achievement: Flurry
-
enum BG_EY_Score
{
BG_EY_WARNING_NEAR_VICTORY_SCORE = 1400,
@@ -368,7 +367,7 @@ class BattlegroundEY : public Battleground
void EventPlayerDroppedFlag(Player* Source);
/* achievement req. */
- bool IsAllNodesConrolledByTeam(uint32 team) const;
+ bool IsAllNodesControlledByTeam(uint32 team) const;
uint32 GetPrematureWinner();
private:
diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundIC.cpp b/src/server/game/Battlegrounds/Zones/BattlegroundIC.cpp
index 7b0bd9858b0..6fc68c62d1f 100644
--- a/src/server/game/Battlegrounds/Zones/BattlegroundIC.cpp
+++ b/src/server/game/Battlegrounds/Zones/BattlegroundIC.cpp
@@ -84,7 +84,7 @@ void BattlegroundIC::SendTransportInit(Player* player)
WorldPacket packet;
transData.BuildPacket(&packet);
- player->GetSession()->SendPacket(&packet);
+ player->SendDirectMessage(&packet);
}
void BattlegroundIC::DoAction(uint32 action, uint64 var)
@@ -290,19 +290,6 @@ void BattlegroundIC::StartingEventOpenDoors()
}
}
-bool BattlegroundIC::IsAllNodesConrolledByTeam(uint32 team) const
-{
- uint32 count = 0;
- ICNodeState controlledState = team == ALLIANCE ? NODE_STATE_CONTROLLED_A : NODE_STATE_CONTROLLED_H;
- for (int i = 0; i < NODE_TYPE_WORKSHOP; ++i)
- {
- if (nodePoint[i].nodeState == controlledState)
- ++count;
- }
-
- return count == NODE_TYPE_WORKSHOP;
-}
-
void BattlegroundIC::AddPlayer(Player* player)
{
Battleground::AddPlayer(player);
@@ -349,9 +336,9 @@ void BattlegroundIC::HandleAreaTrigger(Player* player, uint32 trigger)
}
}
-void BattlegroundIC::UpdatePlayerScore(Player* Source, uint32 type, uint32 value, bool doAddHonor)
+void BattlegroundIC::UpdatePlayerScore(Player* player, uint32 type, uint32 value, bool doAddHonor)
{
- std::map<uint64, BattlegroundScore*>::iterator itr = PlayerScores.find(Source->GetGUID());
+ std::map<uint64, BattlegroundScore*>::iterator itr = PlayerScores.find(player->GetGUID());
if (itr == PlayerScores.end()) // player not found...
return;
@@ -365,7 +352,7 @@ void BattlegroundIC::UpdatePlayerScore(Player* Source, uint32 type, uint32 value
((BattlegroundICScore*)itr->second)->BasesDefended += value;
break;
default:
- Battleground::UpdatePlayerScore(Source, type, value, doAddHonor);
+ Battleground::UpdatePlayerScore(player, type, value, doAddHonor);
break;
}
}
@@ -888,8 +875,8 @@ WorldSafeLocsEntry const* BattlegroundIC::GetClosestGraveYard(Player* player)
// If so, select the closest node to place ghost on
if (!nodes.empty())
{
- float plr_x = player->GetPositionX();
- float plr_y = player->GetPositionY();
+ float player_x = player->GetPositionX();
+ float player_y = player->GetPositionY();
float mindist = 999999.0f;
for (uint8 i = 0; i < nodes.size(); ++i)
@@ -897,7 +884,7 @@ WorldSafeLocsEntry const* BattlegroundIC::GetClosestGraveYard(Player* player)
WorldSafeLocsEntry const*entry = sWorldSafeLocsStore.LookupEntry(BG_IC_GraveyardIds[nodes[i]]);
if (!entry)
continue;
- float dist = (entry->x - plr_x)*(entry->x - plr_x)+(entry->y - plr_y)*(entry->y - plr_y);
+ float dist = (entry->x - player_x)*(entry->x - player_x)+(entry->y - player_y)*(entry->y - player_y);
if (mindist > dist)
{
mindist = dist;
@@ -958,3 +945,35 @@ Transport* BattlegroundIC::CreateTransport(uint32 goEntry, uint32 period)
return t;
}
+
+bool BattlegroundIC::IsAllNodesControlledByTeam(uint32 team) const
+{
+ uint32 count = 0;
+ ICNodeState controlledState = team == ALLIANCE ? NODE_STATE_CONTROLLED_A : NODE_STATE_CONTROLLED_H;
+ for (int i = 0; i < NODE_TYPE_WORKSHOP; ++i)
+ {
+ if (nodePoint[i].nodeState == controlledState)
+ ++count;
+ }
+
+ return count == NODE_TYPE_WORKSHOP;
+}
+
+bool BattlegroundIC::IsSpellAllowed(uint32 spellId, Player const* player) const
+{
+ switch (spellId)
+ {
+ case SPELL_OIL_REFINERY:
+ case SPELL_QUARRY:
+ {
+ uint32 team = player->GetTeamId();
+ uint8 nodeType = spellId = SPELL_OIL_REFINERY ? NODE_TYPE_REFINERY : NODE_TYPE_QUARRY;
+ uint8 nodeState = team == TEAM_ALLIANCE ? NODE_STATE_CONTROLLED_A : NODE_STATE_CONTROLLED_H;
+ return GetNodeState(nodeType) == nodeState;
+ }
+ default:
+ break;
+ }
+
+ return true;
+} \ No newline at end of file
diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundIC.h b/src/server/game/Battlegrounds/Zones/BattlegroundIC.h
index e8249dc777a..34d03a5d92c 100644
--- a/src/server/game/Battlegrounds/Zones/BattlegroundIC.h
+++ b/src/server/game/Battlegrounds/Zones/BattlegroundIC.h
@@ -868,7 +868,7 @@ class BattlegroundIC : public Battleground
void PostUpdateImpl(uint32 diff);
void RemovePlayer(Player* player, uint64 guid, uint32 team);
- void HandleAreaTrigger(Player* Source, uint32 Trigger);
+ void HandleAreaTrigger(Player* player, uint32 trigger);
bool SetupBattleground();
void SpawnLeader(uint32 teamid);
void HandleKillUnit(Creature* unit, Player* killer);
@@ -882,7 +882,7 @@ class BattlegroundIC : public Battleground
WorldSafeLocsEntry const* GetClosestGraveYard(Player* player);
/* Scorekeeping */
- void UpdatePlayerScore(Player* Source, uint32 type, uint32 value, bool doAddHonor = true);
+ void UpdatePlayerScore(Player* player, uint32 type, uint32 value, bool doAddHonor = true);
void FillInitialWorldStates(WorldPacket& data);
@@ -892,7 +892,9 @@ class BattlegroundIC : public Battleground
uint32 GetNodeState(uint8 nodeType) const { return (uint8)nodePoint[nodeType].nodeState; }
- bool IsAllNodesConrolledByTeam(uint32 team) const; // overwrited
+ bool IsAllNodesControlledByTeam(uint32 team) const;
+
+ bool IsSpellAllowed(uint32 spellId, Player const* player) const;
private:
uint32 closeFortressDoorsTimer;
bool doorsClosed;
diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundSA.cpp b/src/server/game/Battlegrounds/Zones/BattlegroundSA.cpp
index 0ca5b933317..78a8b47acab 100644
--- a/src/server/game/Battlegrounds/Zones/BattlegroundSA.cpp
+++ b/src/server/game/Battlegrounds/Zones/BattlegroundSA.cpp
@@ -274,7 +274,7 @@ void BattlegroundSA::StartShips()
WorldPacket pkt;
GetBGObject(i)->BuildValuesUpdateBlockForPlayer(&data, p);
data.BuildPacket(&pkt);
- p->GetSession()->SendPacket(&pkt);
+ p->SendDirectMessage(&pkt);
}
}
}
@@ -947,7 +947,7 @@ void BattlegroundSA::SendTransportInit(Player* player)
GetBGObject(BG_SA_BOAT_TWO)->BuildCreateUpdateBlockForPlayer(&transData, player);
WorldPacket packet;
transData.BuildPacket(&packet);
- player->GetSession()->SendPacket(&packet);
+ player->SendDirectMessage(&packet);
}
}
@@ -962,6 +962,6 @@ void BattlegroundSA::SendTransportsRemove(Player* player)
GetBGObject(BG_SA_BOAT_TWO)->BuildOutOfRangeUpdateBlock(&transData);
WorldPacket packet;
transData.BuildPacket(&packet);
- player->GetSession()->SendPacket(&packet);
+ player->SendDirectMessage(&packet);
}
}
diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundWS.cpp b/src/server/game/Battlegrounds/Zones/BattlegroundWS.cpp
index 03027b8500f..4747d61813b 100644
--- a/src/server/game/Battlegrounds/Zones/BattlegroundWS.cpp
+++ b/src/server/game/Battlegrounds/Zones/BattlegroundWS.cpp
@@ -274,15 +274,15 @@ void BattlegroundWS::RespawnFlagAfterDrop(uint32 team)
_bothFlagsKept = false;
}
-void BattlegroundWS::EventPlayerCapturedFlag(Player* Source)
+void BattlegroundWS::EventPlayerCapturedFlag(Player* player)
{
if (GetStatus() != STATUS_IN_PROGRESS)
return;
uint32 winner = 0;
- Source->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_ENTER_PVP_COMBAT);
- if (Source->GetTeam() == ALLIANCE)
+ player->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_ENTER_PVP_COMBAT);
+ if (player->GetTeam() == ALLIANCE)
{
if (!IsHordeFlagPickedup())
return;
@@ -290,11 +290,12 @@ void BattlegroundWS::EventPlayerCapturedFlag(Player* Source)
// horde flag in base (but not respawned yet)
_flagState[TEAM_HORDE] = BG_WS_FLAG_STATE_WAIT_RESPAWN;
// Drop Horde Flag from Player
- Source->RemoveAurasDueToSpell(BG_WS_SPELL_WARSONG_FLAG);
+ player->RemoveAurasDueToSpell(BG_WS_SPELL_WARSONG_FLAG);
if (_flagDebuffState == 1)
- Source->RemoveAurasDueToSpell(WS_SPELL_FOCUSED_ASSAULT);
- if (_flagDebuffState == 2)
- Source->RemoveAurasDueToSpell(WS_SPELL_BRUTAL_ASSAULT);
+ player->RemoveAurasDueToSpell(WS_SPELL_FOCUSED_ASSAULT);
+ else if (_flagDebuffState == 2)
+ player->RemoveAurasDueToSpell(WS_SPELL_BRUTAL_ASSAULT);
+
if (GetTeamScore(TEAM_ALLIANCE) < BG_WS_MAX_TEAM_SCORE)
AddPoint(ALLIANCE, 1);
PlaySoundToAll(BG_WS_SOUND_FLAG_CAPTURED_ALLIANCE);
@@ -308,34 +309,35 @@ void BattlegroundWS::EventPlayerCapturedFlag(Player* Source)
// alliance flag in base (but not respawned yet)
_flagState[TEAM_ALLIANCE] = BG_WS_FLAG_STATE_WAIT_RESPAWN;
// Drop Alliance Flag from Player
- Source->RemoveAurasDueToSpell(BG_WS_SPELL_SILVERWING_FLAG);
+ player->RemoveAurasDueToSpell(BG_WS_SPELL_SILVERWING_FLAG);
if (_flagDebuffState == 1)
- Source->RemoveAurasDueToSpell(WS_SPELL_FOCUSED_ASSAULT);
- if (_flagDebuffState == 2)
- Source->RemoveAurasDueToSpell(WS_SPELL_BRUTAL_ASSAULT);
+ player->RemoveAurasDueToSpell(WS_SPELL_FOCUSED_ASSAULT);
+ else if (_flagDebuffState == 2)
+ player->RemoveAurasDueToSpell(WS_SPELL_BRUTAL_ASSAULT);
+
if (GetTeamScore(TEAM_HORDE) < BG_WS_MAX_TEAM_SCORE)
AddPoint(HORDE, 1);
PlaySoundToAll(BG_WS_SOUND_FLAG_CAPTURED_HORDE);
RewardReputationToTeam(889, m_ReputationCapture, HORDE);
}
//for flag capture is reward 2 honorable kills
- RewardHonorToTeam(GetBonusHonorFromKill(2), Source->GetTeam());
+ RewardHonorToTeam(GetBonusHonorFromKill(2), player->GetTeam());
SpawnBGObject(BG_WS_OBJECT_H_FLAG, BG_WS_FLAG_RESPAWN_TIME);
SpawnBGObject(BG_WS_OBJECT_A_FLAG, BG_WS_FLAG_RESPAWN_TIME);
- if (Source->GetTeam() == ALLIANCE)
- SendMessageToAll(LANG_BG_WS_CAPTURED_HF, CHAT_MSG_BG_SYSTEM_ALLIANCE, Source);
+ if (player->GetTeam() == ALLIANCE)
+ SendMessageToAll(LANG_BG_WS_CAPTURED_HF, CHAT_MSG_BG_SYSTEM_ALLIANCE, player);
else
- SendMessageToAll(LANG_BG_WS_CAPTURED_AF, CHAT_MSG_BG_SYSTEM_HORDE, Source);
+ SendMessageToAll(LANG_BG_WS_CAPTURED_AF, CHAT_MSG_BG_SYSTEM_HORDE, player);
- UpdateFlagState(Source->GetTeam(), 1); // flag state none
- UpdateTeamScore(Source->GetTeamId());
+ UpdateFlagState(player->GetTeam(), 1); // flag state none
+ UpdateTeamScore(player->GetTeamId());
// only flag capture should be updated
- UpdatePlayerScore(Source, SCORE_FLAG_CAPTURES, 1); // +1 flag captures
+ UpdatePlayerScore(player, SCORE_FLAG_CAPTURES, 1); // +1 flag captures
// update last flag capture to be used if teamscore is equal
- SetLastFlagCapture(Source->GetTeam());
+ SetLastFlagCapture(player->GetTeam());
if (GetTeamScore(TEAM_ALLIANCE) == BG_WS_MAX_TEAM_SCORE)
winner = ALLIANCE;
@@ -356,34 +358,36 @@ void BattlegroundWS::EventPlayerCapturedFlag(Player* Source)
}
else
{
- _flagsTimer[GetTeamIndexByTeamId(Source->GetTeam()) ? 0 : 1] = BG_WS_FLAG_RESPAWN_TIME;
+ _flagsTimer[GetTeamIndexByTeamId(player->GetTeam()) ? 0 : 1] = BG_WS_FLAG_RESPAWN_TIME;
}
}
-void BattlegroundWS::EventPlayerDroppedFlag(Player* Source)
+void BattlegroundWS::EventPlayerDroppedFlag(Player* player)
{
if (GetStatus() != STATUS_IN_PROGRESS)
{
// if not running, do not cast things at the dropper player (prevent spawning the "dropped" flag), neither send unnecessary messages
// just take off the aura
- if (Source->GetTeam() == ALLIANCE)
+ if (player->GetTeam() == ALLIANCE)
{
if (!IsHordeFlagPickedup())
return;
- if (GetFlagPickerGUID(TEAM_HORDE) == Source->GetGUID())
+
+ if (GetFlagPickerGUID(TEAM_HORDE) == player->GetGUID())
{
SetHordeFlagPicker(0);
- Source->RemoveAurasDueToSpell(BG_WS_SPELL_WARSONG_FLAG);
+ player->RemoveAurasDueToSpell(BG_WS_SPELL_WARSONG_FLAG);
}
}
else
{
if (!IsAllianceFlagPickedup())
return;
- if (GetFlagPickerGUID(TEAM_ALLIANCE) == Source->GetGUID())
+
+ if (GetFlagPickerGUID(TEAM_ALLIANCE) == player->GetGUID())
{
SetAllianceFlagPicker(0);
- Source->RemoveAurasDueToSpell(BG_WS_SPELL_SILVERWING_FLAG);
+ player->RemoveAurasDueToSpell(BG_WS_SPELL_SILVERWING_FLAG);
}
}
return;
@@ -391,20 +395,20 @@ void BattlegroundWS::EventPlayerDroppedFlag(Player* Source)
bool set = false;
- if (Source->GetTeam() == ALLIANCE)
+ if (player->GetTeam() == ALLIANCE)
{
if (!IsHordeFlagPickedup())
return;
- if (GetFlagPickerGUID(TEAM_HORDE) == Source->GetGUID())
+ if (GetFlagPickerGUID(TEAM_HORDE) == player->GetGUID())
{
SetHordeFlagPicker(0);
- Source->RemoveAurasDueToSpell(BG_WS_SPELL_WARSONG_FLAG);
+ player->RemoveAurasDueToSpell(BG_WS_SPELL_WARSONG_FLAG);
if (_flagDebuffState == 1)
- Source->RemoveAurasDueToSpell(WS_SPELL_FOCUSED_ASSAULT);
- if (_flagDebuffState == 2)
- Source->RemoveAurasDueToSpell(WS_SPELL_BRUTAL_ASSAULT);
+ player->RemoveAurasDueToSpell(WS_SPELL_FOCUSED_ASSAULT);
+ else if (_flagDebuffState == 2)
+ player->RemoveAurasDueToSpell(WS_SPELL_BRUTAL_ASSAULT);
_flagState[TEAM_HORDE] = BG_WS_FLAG_STATE_ON_GROUND;
- Source->CastSpell(Source, BG_WS_SPELL_WARSONG_FLAG_DROPPED, true);
+ player->CastSpell(player, BG_WS_SPELL_WARSONG_FLAG_DROPPED, true);
set = true;
}
}
@@ -412,41 +416,41 @@ void BattlegroundWS::EventPlayerDroppedFlag(Player* Source)
{
if (!IsAllianceFlagPickedup())
return;
- if (GetFlagPickerGUID(TEAM_ALLIANCE) == Source->GetGUID())
+ if (GetFlagPickerGUID(TEAM_ALLIANCE) == player->GetGUID())
{
SetAllianceFlagPicker(0);
- Source->RemoveAurasDueToSpell(BG_WS_SPELL_SILVERWING_FLAG);
+ player->RemoveAurasDueToSpell(BG_WS_SPELL_SILVERWING_FLAG);
if (_flagDebuffState == 1)
- Source->RemoveAurasDueToSpell(WS_SPELL_FOCUSED_ASSAULT);
- if (_flagDebuffState == 2)
- Source->RemoveAurasDueToSpell(WS_SPELL_BRUTAL_ASSAULT);
+ player->RemoveAurasDueToSpell(WS_SPELL_FOCUSED_ASSAULT);
+ else if (_flagDebuffState == 2)
+ player->RemoveAurasDueToSpell(WS_SPELL_BRUTAL_ASSAULT);
_flagState[TEAM_ALLIANCE] = BG_WS_FLAG_STATE_ON_GROUND;
- Source->CastSpell(Source, BG_WS_SPELL_SILVERWING_FLAG_DROPPED, true);
+ player->CastSpell(player, BG_WS_SPELL_SILVERWING_FLAG_DROPPED, true);
set = true;
}
}
if (set)
{
- Source->CastSpell(Source, SPELL_RECENTLY_DROPPED_FLAG, true);
- UpdateFlagState(Source->GetTeam(), 1);
+ player->CastSpell(player, SPELL_RECENTLY_DROPPED_FLAG, true);
+ UpdateFlagState(player->GetTeam(), 1);
- if (Source->GetTeam() == ALLIANCE)
+ if (player->GetTeam() == ALLIANCE)
{
- SendMessageToAll(LANG_BG_WS_DROPPED_HF, CHAT_MSG_BG_SYSTEM_HORDE, Source);
+ SendMessageToAll(LANG_BG_WS_DROPPED_HF, CHAT_MSG_BG_SYSTEM_HORDE, player);
UpdateWorldState(BG_WS_FLAG_UNK_HORDE, uint32(-1));
}
else
{
- SendMessageToAll(LANG_BG_WS_DROPPED_AF, CHAT_MSG_BG_SYSTEM_ALLIANCE, Source);
+ SendMessageToAll(LANG_BG_WS_DROPPED_AF, CHAT_MSG_BG_SYSTEM_ALLIANCE, player);
UpdateWorldState(BG_WS_FLAG_UNK_ALLIANCE, uint32(-1));
}
- _flagsDropTimer[GetTeamIndexByTeamId(Source->GetTeam()) ? 0 : 1] = BG_WS_FLAG_DROP_TIME;
+ _flagsDropTimer[GetTeamIndexByTeamId(player->GetTeam()) ? 0 : 1] = BG_WS_FLAG_DROP_TIME;
}
}
-void BattlegroundWS::EventPlayerClickedOnFlag(Player* Source, GameObject* target_obj)
+void BattlegroundWS::EventPlayerClickedOnFlag(Player* player, GameObject* target_obj)
{
if (GetStatus() != STATUS_IN_PROGRESS)
return;
@@ -455,48 +459,48 @@ void BattlegroundWS::EventPlayerClickedOnFlag(Player* Source, GameObject* target
ChatMsg type = CHAT_MSG_BG_SYSTEM_NEUTRAL;
//alliance flag picked up from base
- if (Source->GetTeam() == HORDE && GetFlagState(ALLIANCE) == BG_WS_FLAG_STATE_ON_BASE
+ if (player->GetTeam() == HORDE && GetFlagState(ALLIANCE) == BG_WS_FLAG_STATE_ON_BASE
&& BgObjects[BG_WS_OBJECT_A_FLAG] == target_obj->GetGUID())
{
message_id = LANG_BG_WS_PICKEDUP_AF;
type = CHAT_MSG_BG_SYSTEM_HORDE;
PlaySoundToAll(BG_WS_SOUND_ALLIANCE_FLAG_PICKED_UP);
SpawnBGObject(BG_WS_OBJECT_A_FLAG, RESPAWN_ONE_DAY);
- SetAllianceFlagPicker(Source->GetGUID());
+ SetAllianceFlagPicker(player->GetGUID());
_flagState[TEAM_ALLIANCE] = BG_WS_FLAG_STATE_ON_PLAYER;
//update world state to show correct flag carrier
UpdateFlagState(HORDE, BG_WS_FLAG_STATE_ON_PLAYER);
UpdateWorldState(BG_WS_FLAG_UNK_ALLIANCE, 1);
- Source->CastSpell(Source, BG_WS_SPELL_SILVERWING_FLAG, true);
- Source->StartTimedAchievement(ACHIEVEMENT_TIMED_TYPE_SPELL_TARGET, BG_WS_SPELL_SILVERWING_FLAG_PICKED);
+ player->CastSpell(player, BG_WS_SPELL_SILVERWING_FLAG, true);
+ player->StartTimedAchievement(ACHIEVEMENT_TIMED_TYPE_SPELL_TARGET, BG_WS_SPELL_SILVERWING_FLAG_PICKED);
if (_flagState[1] == BG_WS_FLAG_STATE_ON_PLAYER)
_bothFlagsKept = true;
}
//horde flag picked up from base
- if (Source->GetTeam() == ALLIANCE && GetFlagState(HORDE) == BG_WS_FLAG_STATE_ON_BASE
+ if (player->GetTeam() == ALLIANCE && GetFlagState(HORDE) == BG_WS_FLAG_STATE_ON_BASE
&& BgObjects[BG_WS_OBJECT_H_FLAG] == target_obj->GetGUID())
{
message_id = LANG_BG_WS_PICKEDUP_HF;
type = CHAT_MSG_BG_SYSTEM_ALLIANCE;
PlaySoundToAll(BG_WS_SOUND_HORDE_FLAG_PICKED_UP);
SpawnBGObject(BG_WS_OBJECT_H_FLAG, RESPAWN_ONE_DAY);
- SetHordeFlagPicker(Source->GetGUID());
+ SetHordeFlagPicker(player->GetGUID());
_flagState[TEAM_HORDE] = BG_WS_FLAG_STATE_ON_PLAYER;
//update world state to show correct flag carrier
UpdateFlagState(ALLIANCE, BG_WS_FLAG_STATE_ON_PLAYER);
UpdateWorldState(BG_WS_FLAG_UNK_HORDE, 1);
- Source->CastSpell(Source, BG_WS_SPELL_WARSONG_FLAG, true);
- Source->StartTimedAchievement(ACHIEVEMENT_TIMED_TYPE_SPELL_TARGET, BG_WS_SPELL_WARSONG_FLAG_PICKED);
+ player->CastSpell(player, BG_WS_SPELL_WARSONG_FLAG, true);
+ player->StartTimedAchievement(ACHIEVEMENT_TIMED_TYPE_SPELL_TARGET, BG_WS_SPELL_WARSONG_FLAG_PICKED);
if (_flagState[0] == BG_WS_FLAG_STATE_ON_PLAYER)
_bothFlagsKept = true;
}
//Alliance flag on ground(not in base) (returned or picked up again from ground!)
- if (GetFlagState(ALLIANCE) == BG_WS_FLAG_STATE_ON_GROUND && Source->IsWithinDistInMap(target_obj, 10)
+ if (GetFlagState(ALLIANCE) == BG_WS_FLAG_STATE_ON_GROUND && player->IsWithinDistInMap(target_obj, 10)
&& target_obj->GetGOInfo()->entry == BG_OBJECT_A_FLAG_GROUND_WS_ENTRY)
{
- if (Source->GetTeam() == ALLIANCE)
+ if (player->GetTeam() == ALLIANCE)
{
message_id = LANG_BG_WS_RETURNED_AF;
type = CHAT_MSG_BG_SYSTEM_ALLIANCE;
@@ -504,7 +508,7 @@ void BattlegroundWS::EventPlayerClickedOnFlag(Player* Source, GameObject* target
RespawnFlag(ALLIANCE, false);
SpawnBGObject(BG_WS_OBJECT_A_FLAG, RESPAWN_IMMEDIATELY);
PlaySoundToAll(BG_WS_SOUND_FLAG_RETURNED);
- UpdatePlayerScore(Source, SCORE_FLAG_RETURNS, 1);
+ UpdatePlayerScore(player, SCORE_FLAG_RETURNS, 1);
_bothFlagsKept = false;
}
else
@@ -513,14 +517,14 @@ void BattlegroundWS::EventPlayerClickedOnFlag(Player* Source, GameObject* target
type = CHAT_MSG_BG_SYSTEM_HORDE;
PlaySoundToAll(BG_WS_SOUND_ALLIANCE_FLAG_PICKED_UP);
SpawnBGObject(BG_WS_OBJECT_A_FLAG, RESPAWN_ONE_DAY);
- SetAllianceFlagPicker(Source->GetGUID());
- Source->CastSpell(Source, BG_WS_SPELL_SILVERWING_FLAG, true);
+ SetAllianceFlagPicker(player->GetGUID());
+ player->CastSpell(player, BG_WS_SPELL_SILVERWING_FLAG, true);
_flagState[TEAM_ALLIANCE] = BG_WS_FLAG_STATE_ON_PLAYER;
UpdateFlagState(HORDE, BG_WS_FLAG_STATE_ON_PLAYER);
if (_flagDebuffState == 1)
- Source->CastSpell(Source, WS_SPELL_FOCUSED_ASSAULT, true);
- if (_flagDebuffState == 2)
- Source->CastSpell(Source, WS_SPELL_BRUTAL_ASSAULT, true);
+ player->CastSpell(player, WS_SPELL_FOCUSED_ASSAULT, true);
+ else if (_flagDebuffState == 2)
+ player->CastSpell(player, WS_SPELL_BRUTAL_ASSAULT, true);
UpdateWorldState(BG_WS_FLAG_UNK_ALLIANCE, 1);
}
//called in HandleGameObjectUseOpcode:
@@ -528,10 +532,10 @@ void BattlegroundWS::EventPlayerClickedOnFlag(Player* Source, GameObject* target
}
//Horde flag on ground(not in base) (returned or picked up again)
- if (GetFlagState(HORDE) == BG_WS_FLAG_STATE_ON_GROUND && Source->IsWithinDistInMap(target_obj, 10)
+ if (GetFlagState(HORDE) == BG_WS_FLAG_STATE_ON_GROUND && player->IsWithinDistInMap(target_obj, 10)
&& target_obj->GetGOInfo()->entry == BG_OBJECT_H_FLAG_GROUND_WS_ENTRY)
{
- if (Source->GetTeam() == HORDE)
+ if (player->GetTeam() == HORDE)
{
message_id = LANG_BG_WS_RETURNED_HF;
type = CHAT_MSG_BG_SYSTEM_HORDE;
@@ -539,7 +543,7 @@ void BattlegroundWS::EventPlayerClickedOnFlag(Player* Source, GameObject* target
RespawnFlag(HORDE, false);
SpawnBGObject(BG_WS_OBJECT_H_FLAG, RESPAWN_IMMEDIATELY);
PlaySoundToAll(BG_WS_SOUND_FLAG_RETURNED);
- UpdatePlayerScore(Source, SCORE_FLAG_RETURNS, 1);
+ UpdatePlayerScore(player, SCORE_FLAG_RETURNS, 1);
_bothFlagsKept = false;
}
else
@@ -548,14 +552,14 @@ void BattlegroundWS::EventPlayerClickedOnFlag(Player* Source, GameObject* target
type = CHAT_MSG_BG_SYSTEM_ALLIANCE;
PlaySoundToAll(BG_WS_SOUND_HORDE_FLAG_PICKED_UP);
SpawnBGObject(BG_WS_OBJECT_H_FLAG, RESPAWN_ONE_DAY);
- SetHordeFlagPicker(Source->GetGUID());
- Source->CastSpell(Source, BG_WS_SPELL_WARSONG_FLAG, true);
+ SetHordeFlagPicker(player->GetGUID());
+ player->CastSpell(player, BG_WS_SPELL_WARSONG_FLAG, true);
_flagState[TEAM_HORDE] = BG_WS_FLAG_STATE_ON_PLAYER;
UpdateFlagState(ALLIANCE, BG_WS_FLAG_STATE_ON_PLAYER);
if (_flagDebuffState == 1)
- Source->CastSpell(Source, WS_SPELL_FOCUSED_ASSAULT, true);
- if (_flagDebuffState == 2)
- Source->CastSpell(Source, WS_SPELL_BRUTAL_ASSAULT, true);
+ player->CastSpell(player, WS_SPELL_FOCUSED_ASSAULT, true);
+ else if (_flagDebuffState == 2)
+ player->CastSpell(player, WS_SPELL_BRUTAL_ASSAULT, true);
UpdateWorldState(BG_WS_FLAG_UNK_HORDE, 1);
}
//called in HandleGameObjectUseOpcode:
@@ -565,8 +569,8 @@ void BattlegroundWS::EventPlayerClickedOnFlag(Player* Source, GameObject* target
if (!message_id)
return;
- SendMessageToAll(message_id, type, Source);
- Source->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_ENTER_PVP_COMBAT);
+ SendMessageToAll(message_id, type, player);
+ player->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_ENTER_PVP_COMBAT);
}
void BattlegroundWS::RemovePlayer(Player* player, uint64 guid, uint32 /*team*/)
@@ -660,7 +664,7 @@ void BattlegroundWS::HandleAreaTrigger(Player* player, uint32 trigger)
}
//if (buff_guid)
- // HandleTriggerBuff(buff_guid, Source);
+ // HandleTriggerBuff(buff_guid, player);
}
bool BattlegroundWS::SetupBattleground()
@@ -773,9 +777,9 @@ void BattlegroundWS::HandleKillPlayer(Player* player, Player* killer)
Battleground::HandleKillPlayer(player, killer);
}
-void BattlegroundWS::UpdatePlayerScore(Player* Source, uint32 type, uint32 value, bool doAddHonor)
+void BattlegroundWS::UpdatePlayerScore(Player* player, uint32 type, uint32 value, bool doAddHonor)
{
- BattlegroundScoreMap::iterator itr = PlayerScores.find(Source->GetGUID());
+ BattlegroundScoreMap::iterator itr = PlayerScores.find(player->GetGUID());
if (itr == PlayerScores.end()) // player not found
return;
@@ -783,14 +787,14 @@ void BattlegroundWS::UpdatePlayerScore(Player* Source, uint32 type, uint32 value
{
case SCORE_FLAG_CAPTURES: // flags captured
((BattlegroundWGScore*)itr->second)->FlagCaptures += value;
- Source->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_BG_OBJECTIVE_CAPTURE, WS_OBJECTIVE_CAPTURE_FLAG);
+ player->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_BG_OBJECTIVE_CAPTURE, WS_OBJECTIVE_CAPTURE_FLAG);
break;
case SCORE_FLAG_RETURNS: // flags returned
((BattlegroundWGScore*)itr->second)->FlagReturns += value;
- Source->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_BG_OBJECTIVE_CAPTURE, WS_OBJECTIVE_RETURN_FLAG);
+ player->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_BG_OBJECTIVE_CAPTURE, WS_OBJECTIVE_RETURN_FLAG);
break;
default:
- Battleground::UpdatePlayerScore(Source, type, value, doAddHonor);
+ Battleground::UpdatePlayerScore(player, type, value, doAddHonor);
break;
}
}
diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundWS.h b/src/server/game/Battlegrounds/Zones/BattlegroundWS.h
index 3501999963f..18807da88a5 100644
--- a/src/server/game/Battlegrounds/Zones/BattlegroundWS.h
+++ b/src/server/game/Battlegrounds/Zones/BattlegroundWS.h
@@ -182,12 +182,12 @@ class BattlegroundWS : public Battleground
uint8 GetFlagState(uint32 team) { return _flagState[GetTeamIndexByTeamId(team)]; }
/* Battleground Events */
- void EventPlayerDroppedFlag(Player* Source);
- void EventPlayerClickedOnFlag(Player* Source, GameObject* target_obj);
- void EventPlayerCapturedFlag(Player* Source);
+ void EventPlayerDroppedFlag(Player* player);
+ void EventPlayerClickedOnFlag(Player* player, GameObject* target_obj);
+ void EventPlayerCapturedFlag(Player* player);
void RemovePlayer(Player* player, uint64 guid, uint32 team);
- void HandleAreaTrigger(Player* Source, uint32 Trigger);
+ void HandleAreaTrigger(Player* player, uint32 trigger);
void HandleKillPlayer(Player* player, Player* killer);
bool SetupBattleground();
void Reset();
@@ -197,7 +197,7 @@ class BattlegroundWS : public Battleground
void UpdateFlagState(uint32 team, uint32 value);
void SetLastFlagCapture(uint32 team) { _lastFlagCaptureTeam = team; }
void UpdateTeamScore(uint32 team);
- void UpdatePlayerScore(Player* Source, uint32 type, uint32 value, bool doAddHonor = true);
+ void UpdatePlayerScore(Player* player, uint32 type, uint32 value, bool doAddHonor = true);
void SetDroppedFlagGUID(uint64 guid, int32 team = -1)
{
if (team == TEAM_ALLIANCE || team == TEAM_HORDE)
diff --git a/src/server/game/Entities/GameObject/GameObject.cpp b/src/server/game/Entities/GameObject/GameObject.cpp
index 31e625ae3e1..906c1f281bc 100644
--- a/src/server/game/Entities/GameObject/GameObject.cpp
+++ b/src/server/game/Entities/GameObject/GameObject.cpp
@@ -17,7 +17,7 @@
*/
#include "GameObjectAI.h"
-#include "BattlegroundAV.h"
+#include "Battleground.h"
#include "CellImpl.h"
#include "CreatureAISelector.h"
#include "DynamicTree.h"
@@ -324,7 +324,7 @@ void GameObject::Update(uint32 diff)
WorldPacket packet;
BuildValuesUpdateBlockForPlayer(&udata, caster->ToPlayer());
udata.BuildPacket(&packet);
- caster->ToPlayer()->GetSession()->SendPacket(&packet);
+ caster->ToPlayer()->SendDirectMessage(&packet);
SendCustomAnim(GetGoAnimProgress());
}
@@ -373,7 +373,7 @@ void GameObject::Update(uint32 diff)
caster->ToPlayer()->RemoveGameObject(this, false);
WorldPacket data(SMSG_FISH_ESCAPED, 0);
- caster->ToPlayer()->GetSession()->SendPacket(&data);
+ caster->ToPlayer()->SendDirectMessage(&data);
}
// can be delete
m_lootState = GO_JUST_DEACTIVATED;
@@ -872,7 +872,9 @@ bool GameObject::IsDynTransport() const
bool GameObject::IsDestructibleBuilding() const
{
GameObjectTemplate const* gInfo = GetGOInfo();
- if (!gInfo) return false;
+ if (!gInfo)
+ return false;
+
return gInfo->type == GAMEOBJECT_TYPE_DESTRUCTIBLE_BUILDING;
}
@@ -948,12 +950,8 @@ bool GameObject::ActivateToQuest(Player* target) const
{
if (LootTemplates_Gameobject.HaveQuestLootForPlayer(GetGOInfo()->GetLootId(), target))
{
- /// @todo fix this hack
- //look for battlegroundAV for some objects which are only activated after mine gots captured by own team
- if (GetEntry() == BG_AV_OBJECTID_MINE_N || GetEntry() == BG_AV_OBJECTID_MINE_S)
- if (Battleground* bg = target->GetBattleground())
- if (bg->GetTypeID(true) == BATTLEGROUND_AV && !bg->ToBattlegroundAV()->PlayerCanDoMineQuest(GetEntry(), target->GetTeam()))
- return false;
+ if (Battleground const* bg = target->GetBattleground())
+ return bg->CanActivateGO(GetEntry(), target->GetTeam());
return true;
}
break;
@@ -1242,7 +1240,7 @@ void GameObject::Use(Unit* user)
{
WorldPacket data(SMSG_GAMEOBJECT_PAGETEXT, 8);
data << GetGUID();
- player->GetSession()->SendPacket(&data);
+ player->SendDirectMessage(&data);
}
else if (info->goober.gossipID)
{
@@ -1384,7 +1382,7 @@ void GameObject::Use(Unit* user)
SetLootState(GO_JUST_DEACTIVATED);
WorldPacket data(SMSG_FISH_NOT_HOOKED, 0);
- player->GetSession()->SendPacket(&data);
+ player->SendDirectMessage(&data);
break;
}
}
@@ -1647,7 +1645,7 @@ void GameObject::Use(Unit* user)
player->TeleportTo(GetMapId(), GetPositionX(), GetPositionY(), GetPositionZ(), GetOrientation(), TELE_TO_NOT_LEAVE_TRANSPORT | TELE_TO_NOT_LEAVE_COMBAT | TELE_TO_NOT_UNSUMMON_PET);
WorldPacket data(SMSG_ENABLE_BARBER_SHOP, 0);
- player->GetSession()->SendPacket(&data);
+ player->SendDirectMessage(&data);
player->SetStandState(UNIT_STAND_STATE_SIT_LOW_CHAIR+info->barberChair.chairheight);
return;
@@ -1843,7 +1841,7 @@ void GameObject::ModifyHealth(int32 change, Unit* attackerOrHealer /*= NULL*/, u
data << uint32(-change); // change < 0 triggers SPELL_BUILDING_HEAL combat log event
// change >= 0 triggers SPELL_BUILDING_DAMAGE event
data << uint32(spellId);
- player->GetSession()->SendPacket(&data);
+ player->SendDirectMessage(&data);
}
GameObjectDestructibleState newState = GetDestructibleState();
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp
index b6d93f75dd9..ed08e5f55e7 100644
--- a/src/server/game/Entities/Player/Player.cpp
+++ b/src/server/game/Entities/Player/Player.cpp
@@ -25,7 +25,6 @@
#include "BattlefieldMgr.h"
#include "BattlefieldWG.h"
#include "Battleground.h"
-#include "BattlegroundAV.h"
#include "BattlegroundMgr.h"
#include "CellImpl.h"
#include "Channel.h"
@@ -8770,22 +8769,12 @@ void Player::SendLoot(uint64 guid, LootType loot_type)
if (go->getLootState() == GO_READY)
{
uint32 lootid = go->GetGOInfo()->GetLootId();
-
- /// @todo fix this big hack
- if ((go->GetEntry() == BG_AV_OBJECTID_MINE_N || go->GetEntry() == BG_AV_OBJECTID_MINE_S))
- {
- if (Battleground* bg = GetBattleground())
+ if (Battleground* bg = GetBattleground())
+ if (!bg->CanActivateGO(go->GetEntry(), GetTeam()))
{
- if (bg->GetTypeID(true) == BATTLEGROUND_AV)
- {
- if (!bg->ToBattlegroundAV()->PlayerCanDoMineQuest(go->GetEntry(), GetTeam()))
- {
- SendLootRelease(guid);
- return;
- }
- }
+ SendLootRelease(guid);
+ return;
}
- }
if (lootid)
{
diff --git a/src/server/game/Handlers/QuestHandler.cpp b/src/server/game/Handlers/QuestHandler.cpp
index cee5b3d1164..e51d87c7733 100644
--- a/src/server/game/Handlers/QuestHandler.cpp
+++ b/src/server/game/Handlers/QuestHandler.cpp
@@ -29,7 +29,6 @@
#include "ObjectAccessor.h"
#include "Group.h"
#include "Battleground.h"
-#include "BattlegroundAV.h"
#include "ScriptMgr.h"
#include "GameObjectAI.h"
@@ -510,6 +509,10 @@ void WorldSession::HandleQuestgiverCompleteQuest(WorldPacket& recvData)
TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_QUESTGIVER_COMPLETE_QUEST npc = %u, quest = %u", uint32(GUID_LOPART(guid)), questId);
+ Quest const* quest = sObjectMgr->GetQuestTemplate(questId);
+ if (!quest)
+ return;
+
Object* object = ObjectAccessor::GetObjectByTypeMask(*_player, guid, TYPEMASK_UNIT|TYPEMASK_GAMEOBJECT);
if (!object || !object->hasInvolvedQuest(questId))
return;
@@ -518,38 +521,33 @@ void WorldSession::HandleQuestgiverCompleteQuest(WorldPacket& recvData)
if (!_player->CanInteractWithQuestGiver(object))
return;
- if (Quest const* quest = sObjectMgr->GetQuestTemplate(questId))
+ if (!_player->CanSeeStartQuest(quest) && _player->GetQuestStatus(questId) == QUEST_STATUS_NONE)
{
- if (!_player->CanSeeStartQuest(quest) && _player->GetQuestStatus(questId) == QUEST_STATUS_NONE)
- {
- TC_LOG_ERROR(LOG_FILTER_NETWORKIO, "Possible hacking attempt: Player %s [guid: %u] tried to complete quest [entry: %u] without being in possession of the quest!",
- _player->GetName().c_str(), _player->GetGUIDLow(), questId);
- return;
- }
- /// @todo need a virtual function
- if (_player->InBattleground())
- if (Battleground* bg = _player->GetBattleground())
- if (bg->GetTypeID() == BATTLEGROUND_AV)
- bg->ToBattlegroundAV()->HandleQuestComplete(questId, _player);
+ TC_LOG_ERROR(LOG_FILTER_NETWORKIO, "Possible hacking attempt: Player %s [guid: %u] tried to complete quest [entry: %u] without being in possession of the quest!",
+ _player->GetName().c_str(), _player->GetGUIDLow(), questId);
+ return;
+ }
- if (_player->GetQuestStatus(questId) != QUEST_STATUS_COMPLETE)
- {
- if (quest->IsRepeatable())
- _player->PlayerTalkClass->SendQuestGiverRequestItems(quest, guid, _player->CanCompleteRepeatableQuest(quest), false);
- else
- _player->PlayerTalkClass->SendQuestGiverRequestItems(quest, guid, _player->CanRewardQuest(quest, false), false);
- }
- else
- {
- if (quest->GetReqItemsCount()) // some items required
- _player->PlayerTalkClass->SendQuestGiverRequestItems(quest, guid, _player->CanRewardQuest(quest, false), false);
- else // no items required
- _player->PlayerTalkClass->SendQuestGiverOfferReward(quest, guid, true);
- }
+ if (Battleground* bg = _player->GetBattleground())
+ bg->HandleQuestComplete(questId, _player);
- if (Creature* creature = object->ToCreature())
- sScriptMgr->OnQuestComplete(_player, creature, quest);
+ if (_player->GetQuestStatus(questId) != QUEST_STATUS_COMPLETE)
+ {
+ if (quest->IsRepeatable())
+ _player->PlayerTalkClass->SendQuestGiverRequestItems(quest, guid, _player->CanCompleteRepeatableQuest(quest), false);
+ else
+ _player->PlayerTalkClass->SendQuestGiverRequestItems(quest, guid, _player->CanRewardQuest(quest, false), false);
}
+ else
+ {
+ if (quest->GetReqItemsCount()) // some items required
+ _player->PlayerTalkClass->SendQuestGiverRequestItems(quest, guid, _player->CanRewardQuest(quest, false), false);
+ else // no items required
+ _player->PlayerTalkClass->SendQuestGiverOfferReward(quest, guid, true);
+ }
+
+ if (Creature* creature = object->ToCreature())
+ sScriptMgr->OnQuestComplete(_player, creature, quest);
}
void WorldSession::HandleQuestgiverQuestAutoLaunch(WorldPacket& /*recvPacket*/)
@@ -565,66 +563,70 @@ void WorldSession::HandlePushQuestToParty(WorldPacket& recvPacket)
if (!_player->CanShareQuest(questId))
return;
- TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_PUSHQUESTTOPARTY quest = %u", questId);
+ TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_PUSHQUESTTOPARTY questId = %u", questId);
- if (Quest const* quest = sObjectMgr->GetQuestTemplate(questId))
+ Quest const* quest = sObjectMgr->GetQuestTemplate(questId);
+ if (!quest)
+ return;
+
+ Player * const sender = GetPlayer();
+
+ Group* group = sender->GetGroup();
+ if (!group)
+ return;
+
+ for (GroupReference* itr = group->GetFirstMember(); itr != NULL; itr = itr->next())
{
- if (Group* group = _player->GetGroup())
- {
- for (GroupReference* itr = group->GetFirstMember(); itr != NULL; itr = itr->next())
- {
- Player* player = itr->GetSource();
+ Player* receiver = itr->GetSource();
- if (!player || player == _player) // skip self
- continue;
+ if (!receiver || receiver == sender)
+ continue;
- if (!player->SatisfyQuestStatus(quest, false))
- {
- _player->SendPushToPartyResponse(player, QUEST_PARTY_MSG_HAVE_QUEST);
- continue;
- }
+ if (!receiver->SatisfyQuestStatus(quest, false))
+ {
+ sender->SendPushToPartyResponse(receiver, QUEST_PARTY_MSG_HAVE_QUEST);
+ continue;
+ }
- if (player->GetQuestStatus(questId) == QUEST_STATUS_COMPLETE)
- {
- _player->SendPushToPartyResponse(player, QUEST_PARTY_MSG_FINISH_QUEST);
- continue;
- }
+ if (receiver->GetQuestStatus(questId) == QUEST_STATUS_COMPLETE)
+ {
+ sender->SendPushToPartyResponse(receiver, QUEST_PARTY_MSG_FINISH_QUEST);
+ continue;
+ }
- if (!player->CanTakeQuest(quest, false))
- {
- _player->SendPushToPartyResponse(player, QUEST_PARTY_MSG_CANT_TAKE_QUEST);
- continue;
- }
+ if (!receiver->CanTakeQuest(quest, false))
+ {
+ sender->SendPushToPartyResponse(receiver, QUEST_PARTY_MSG_CANT_TAKE_QUEST);
+ continue;
+ }
- if (!player->SatisfyQuestLog(false))
- {
- _player->SendPushToPartyResponse(player, QUEST_PARTY_MSG_LOG_FULL);
- continue;
- }
+ if (!receiver->SatisfyQuestLog(false))
+ {
+ sender->SendPushToPartyResponse(receiver, QUEST_PARTY_MSG_LOG_FULL);
+ continue;
+ }
- if (player->GetDivider() != 0)
- {
- _player->SendPushToPartyResponse(player, QUEST_PARTY_MSG_BUSY);
- continue;
- }
+ if (receiver->GetDivider() != 0)
+ {
+ sender->SendPushToPartyResponse(receiver, QUEST_PARTY_MSG_BUSY);
+ continue;
+ }
- _player->SendPushToPartyResponse(player, QUEST_PARTY_MSG_SHARING_QUEST);
+ sender->SendPushToPartyResponse(receiver, QUEST_PARTY_MSG_SHARING_QUEST);
- if (quest->IsAutoAccept() && player->CanAddQuest(quest, true) && player->CanTakeQuest(quest, true))
- {
- player->AddQuest(quest, _player);
- if (player->CanCompleteQuest(questId))
- player->CompleteQuest(questId);
- }
+ if (quest->IsAutoAccept() && receiver->CanAddQuest(quest, true) && receiver->CanTakeQuest(quest, true))
+ {
+ receiver->AddQuest(quest, sender);
+ if (receiver->CanCompleteQuest(questId))
+ receiver->CompleteQuest(questId);
+ }
- if ((quest->IsAutoComplete() && quest->IsRepeatable() && !quest->IsDailyOrWeekly()) || quest->HasFlag(QUEST_FLAGS_AUTOCOMPLETE))
- player->PlayerTalkClass->SendQuestGiverRequestItems(quest, _player->GetGUID(), player->CanCompleteRepeatableQuest(quest), true);
- else
- {
- player->SetDivider(_player->GetGUID());
- player->PlayerTalkClass->SendQuestGiverQuestDetails(quest, _player->GetGUID(), true);
- }
- }
+ if ((quest->IsAutoComplete() && quest->IsRepeatable() && !quest->IsDailyOrWeekly()) || quest->HasFlag(QUEST_FLAGS_AUTOCOMPLETE))
+ receiver->PlayerTalkClass->SendQuestGiverRequestItems(quest, sender->GetGUID(), receiver->CanCompleteRepeatableQuest(quest), true);
+ else
+ {
+ receiver->SetDivider(sender->GetGUID());
+ receiver->PlayerTalkClass->SendQuestGiverQuestDetails(quest, sender->GetGUID(), true);
}
}
}
@@ -646,7 +648,7 @@ void WorldSession::HandleQuestPushResult(WorldPacket& recvPacket)
WorldPacket data(MSG_QUEST_PUSH_RESULT, 8 + 4 + 1);
data << uint64(_player->GetGUID());
data << uint8(msg); // valid values: 0-8
- player->GetSession()->SendPacket(&data);
+ player->SendDirectMessage(&data);
_player->SetDivider(0);
}
}
diff --git a/src/server/game/Spells/SpellEffects.cpp b/src/server/game/Spells/SpellEffects.cpp
index e054c91ccc9..80d326e2c7a 100644
--- a/src/server/game/Spells/SpellEffects.cpp
+++ b/src/server/game/Spells/SpellEffects.cpp
@@ -45,8 +45,6 @@
#include "CreatureAI.h"
#include "BattlegroundMgr.h"
#include "Battleground.h"
-#include "BattlegroundEY.h"
-#include "BattlegroundWS.h"
#include "OutdoorPvPMgr.h"
#include "Language.h"
#include "SocialMgr.h"
@@ -1338,7 +1336,7 @@ void Spell::EffectPowerDrain(SpellEffIndex effIndex)
float gainMultiplier = 0.0f;
- // Don`t restore from self drain
+ // Don't restore from self drain
if (m_caster != unitTarget)
{
gainMultiplier = m_spellInfo->Effects[effIndex].CalcValueMultiplier(m_originalCaster, this);
diff --git a/src/server/game/Spells/SpellMgr.cpp b/src/server/game/Spells/SpellMgr.cpp
index db0102f4307..63827c11107 100644
--- a/src/server/game/Spells/SpellMgr.cpp
+++ b/src/server/game/Spells/SpellMgr.cpp
@@ -29,7 +29,6 @@
#include "BattlegroundMgr.h"
#include "CreatureAI.h"
#include "MapManager.h"
-#include "BattlegroundIC.h"
#include "BattlefieldWG.h"
#include "BattlefieldMgr.h"
#include "Player.h"
@@ -358,7 +357,7 @@ bool SpellMgr::IsSpellValid(SpellInfo const* spellInfo, Player* player, bool msg
if (!spellInfo)
return false;
- bool need_check_reagents = false;
+ bool needCheckReagents = false;
// check effects
for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
@@ -401,7 +400,7 @@ bool SpellMgr::IsSpellValid(SpellInfo const* spellInfo, Player* player, bool msg
return false;
}
- need_check_reagents = true;
+ needCheckReagents = true;
break;
}
case SPELL_EFFECT_LEARN_SPELL:
@@ -423,7 +422,7 @@ bool SpellMgr::IsSpellValid(SpellInfo const* spellInfo, Player* player, bool msg
}
}
- if (need_check_reagents)
+ if (needCheckReagents)
{
for (uint8 j = 0; j < MAX_SPELL_REAGENTS; ++j)
{
@@ -447,7 +446,7 @@ bool SpellMgr::IsSpellValid(SpellInfo const* spellInfo, Player* player, bool msg
uint32 SpellMgr::GetSpellDifficultyId(uint32 spellId) const
{
SpellDifficultySearcherMap::const_iterator i = mSpellDifficultySearcherMap.find(spellId);
- return i == mSpellDifficultySearcherMap.end() ? 0 : (*i).second;
+ return i == mSpellDifficultySearcherMap.end() ? 0 : i->second;
}
void SpellMgr::SetSpellDifficultyId(uint32 spellId, uint32 id)
@@ -1102,7 +1101,13 @@ bool SpellArea::IsFitToRequirements(Player const* player, uint32 newZone, uint32
if (!player || (auraSpell > 0 && !player->HasAura(auraSpell)) || (auraSpell < 0 && player->HasAura(-auraSpell)))
return false;
- // Extra conditions -- leaving the possibility add extra conditions...
+ if (player)
+ {
+ if (Battleground* bg = player->GetBattleground())
+ return bg->IsSpellAllowed(spellId, player);
+ }
+
+ // Extra conditions
switch (spellId)
{
case 58600: // No fly Zone - Dalaran
@@ -1127,41 +1132,26 @@ bool SpellArea::IsFitToRequirements(Player const* player, uint32 newZone, uint32
return false;
break;
}
- case 68719: // Oil Refinery - Isle of Conquest.
- case 68720: // Quarry - Isle of Conquest.
- {
- if (!player || player->GetBattlegroundTypeId() != BATTLEGROUND_IC || !player->GetBattleground())
- return false;
-
- uint8 nodeType = spellId == 68719 ? NODE_TYPE_REFINERY : NODE_TYPE_QUARRY;
- uint8 nodeState = player->GetTeamId() == TEAM_ALLIANCE ? NODE_STATE_CONTROLLED_A : NODE_STATE_CONTROLLED_H;
-
- BattlegroundIC* pIC = player->GetBattleground()->ToBattlegroundIC();
- if (pIC->GetNodeState(nodeType) == nodeState)
- return true;
-
- return false;
- }
case 56618: // Horde Controls Factory Phase Shift
case 56617: // Alliance Controls Factory Phase Shift
- {
- if (!player)
- return false;
+ {
+ if (!player)
+ return false;
- Battlefield* bf = sBattlefieldMgr->GetBattlefieldToZoneId(player->GetZoneId());
+ Battlefield* bf = sBattlefieldMgr->GetBattlefieldToZoneId(player->GetZoneId());
- if (!bf || bf->GetTypeId() != BATTLEFIELD_WG)
- return false;
+ if (!bf || bf->GetTypeId() != BATTLEFIELD_WG)
+ return false;
- // team that controls the workshop in the specified area
- uint32 team = bf->GetData(newArea);
+ // team that controls the workshop in the specified area
+ uint32 team = bf->GetData(newArea);
- if (team == TEAM_HORDE)
- return spellId == 56618;
- else if (team == TEAM_ALLIANCE)
- return spellId == 56617;
- }
+ if (team == TEAM_HORDE)
+ return spellId == 56618;
+ else if (team == TEAM_ALLIANCE)
+ return spellId == 56617;
break;
+ }
case 57940: // Essence of Wintergrasp - Northrend
case 58045: // Essence of Wintergrasp - Wintergrasp
{
@@ -1356,6 +1346,7 @@ void SpellMgr::LoadSpellRanks()
mSpellInfoMap[addedSpell]->ChainEntry = &mSpellChains[addedSpell];
prevRank = addedSpell;
++itr;
+
if (itr == rankChain.end())
{
mSpellChains[addedSpell].next = NULL;
@@ -1616,7 +1607,7 @@ void SpellMgr::LoadSpellTargetPositions()
SpellInfo const* spellInfo = GetSpellInfo(Spell_ID);
if (!spellInfo)
{
- TC_LOG_ERROR(LOG_FILTER_SQL, "Spell (ID:%u) listed in `spell_target_position` does not exist.", Spell_ID);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Spell (Id: %u) listed in `spell_target_position` does not exist.", Spell_ID);
continue;
}
diff --git a/src/server/scripts/World/achievement_scripts.cpp b/src/server/scripts/World/achievement_scripts.cpp
index 0243b08e80e..068333e347b 100644
--- a/src/server/scripts/World/achievement_scripts.cpp
+++ b/src/server/scripts/World/achievement_scripts.cpp
@@ -40,7 +40,7 @@ class achievement_resilient_victory : public AchievementCriteriaScript
if (bg->GetTypeID(true) != BATTLEGROUND_AB)
return false;
- if (!bg->ToBattlegroundAB()->IsTeamScores500Disadvantage(source->GetTeam()))
+ if (!static_cast<BattlegroundAB*>(bg)->IsTeamScores500Disadvantage(source->GetTeam()))
return false;
return true;
@@ -54,14 +54,10 @@ class achievement_bg_control_all_nodes : public AchievementCriteriaScript
bool OnCheck(Player* source, Unit* /*target*/) OVERRIDE
{
- Battleground* bg = source->GetBattleground();
- if (!bg)
- return false;
+ if (Battleground* bg = source->GetBattleground())
+ return bg->IsAllNodesControlledByTeam(source->GetTeam());
- if (!bg->IsAllNodesConrolledByTeam(source->GetTeam()))
- return false;
-
- return true;
+ return false;
}
};
@@ -84,7 +80,7 @@ class achievement_save_the_day : public AchievementCriteriaScript
if (bg->GetTypeID(true) != BATTLEGROUND_WS)
return false;
- if (bg->ToBattlegroundWS()->GetFlagState(player->GetTeam()) == BG_WS_FLAG_STATE_ON_BASE)
+ if (static_cast<BattlegroundWS*>(bg)->GetFlagState(player->GetTeam()) == BG_WS_FLAG_STATE_ON_BASE)
return true;
}
return false;
@@ -209,7 +205,7 @@ class achievement_everything_counts : public AchievementCriteriaScript
if (bg->GetTypeID(true) != BATTLEGROUND_AV)
return false;
- if (bg->ToBattlegroundAV()->IsBothMinesControlledByTeam(source->GetTeam()))
+ if (static_cast<BattlegroundAV*>(bg)->IsBothMinesControlledByTeam(source->GetTeam()))
return true;
return false;
@@ -230,7 +226,7 @@ class achievement_bg_av_perfection : public AchievementCriteriaScript
if (bg->GetTypeID(true) != BATTLEGROUND_AV)
return false;
- if (bg->ToBattlegroundAV()->IsAllTowersControlledAndCaptainAlive(source->GetTeam()))
+ if (static_cast<BattlegroundAV*>(bg)->IsAllTowersControlledAndCaptainAlive(source->GetTeam()))
return true;
return false;
@@ -253,10 +249,14 @@ class achievement_bg_sa_defense_of_ancients : public AchievementCriteriaScript
if (!battleground)
return false;
- if (player->GetTeamId() == battleground->ToBattlegroundSA()->Attackers)
+ BattlegroundSA* bg = static_cast<BattlegroundSA*>(battleground);
+ if (!bg)
+ return false;
+
+ if (player->GetTeamId() == bg->Attackers)
return false;
- if (!battleground->ToBattlegroundSA()->gateDestroyed)
+ if (!bg->gateDestroyed)
return true;
return false;
@@ -308,7 +308,11 @@ class achievement_not_even_a_scratch : public AchievementCriteriaScript
if (!battleground)
return false;
- if (battleground->ToBattlegroundSA()->notEvenAScratch(source->GetTeam()))
+ BattlegroundSA* bg = static_cast<BattlegroundSA*>(battleground);
+ if (!bg)
+ return false;
+
+ if (bg->notEvenAScratch(source->GetTeam()))
return true;
return false;