aboutsummaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorKapoeira <vertozor@gmail.com>2011-12-10 14:39:52 -0500
committerKapoeira <vertozor@gmail.com>2011-12-10 14:39:52 -0500
commitb0dfaa204d102a4661c557594e467338edd68d74 (patch)
treef2fba5a76105276dfb2611702f2041dcb9a7a55d
parent8fb18de128f34b0d20cdd7dbee59735177029be3 (diff)
Core/Commands: Allow .mod drunk to modify the drunk state of the targeted player. Original idea on the forums, can't remember who exactly suggested this.
-rw-r--r--src/server/scripts/Commands/cs_modify.cpp7
1 files changed, 6 insertions, 1 deletions
diff --git a/src/server/scripts/Commands/cs_modify.cpp b/src/server/scripts/Commands/cs_modify.cpp
index 28bc17a7450..c32abb9537b 100644
--- a/src/server/scripts/Commands/cs_modify.cpp
+++ b/src/server/scripts/Commands/cs_modify.cpp
@@ -1129,7 +1129,12 @@ public:
uint16 drunkMod = drunklevel * 0xFFFF / 100;
- handler->GetSession()->GetPlayer()->SetDrunkValue(drunkMod);
+ Player* target = handler->getSelectedPlayer();
+ if (!target)
+ target = handler->GetSession()->GetPlayer();
+
+ if (target)
+ target->SetDrunkValue(drunkMod);
return true;
}