diff options
author | Kapoeira <vertozor@gmail.com> | 2011-12-10 14:39:52 -0500 |
---|---|---|
committer | Kapoeira <vertozor@gmail.com> | 2011-12-10 14:39:52 -0500 |
commit | b0dfaa204d102a4661c557594e467338edd68d74 (patch) | |
tree | f2fba5a76105276dfb2611702f2041dcb9a7a55d | |
parent | 8fb18de128f34b0d20cdd7dbee59735177029be3 (diff) |
Core/Commands: Allow .mod drunk to modify the drunk state of the targeted player. Original idea on the forums, can't remember who exactly suggested this.
-rw-r--r-- | src/server/scripts/Commands/cs_modify.cpp | 7 |
1 files changed, 6 insertions, 1 deletions
diff --git a/src/server/scripts/Commands/cs_modify.cpp b/src/server/scripts/Commands/cs_modify.cpp index 28bc17a7450..c32abb9537b 100644 --- a/src/server/scripts/Commands/cs_modify.cpp +++ b/src/server/scripts/Commands/cs_modify.cpp @@ -1129,7 +1129,12 @@ public: uint16 drunkMod = drunklevel * 0xFFFF / 100; - handler->GetSession()->GetPlayer()->SetDrunkValue(drunkMod); + Player* target = handler->getSelectedPlayer(); + if (!target) + target = handler->GetSession()->GetPlayer(); + + if (target) + target->SetDrunkValue(drunkMod); return true; } |