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authorOdyssey <odysseyhyd@gmail.com>2023-01-09 10:27:41 +0100
committerShauren <shauren.trinity@gmail.com>2024-10-05 17:25:32 +0200
commitb10823fe31313fd93a08b2cde249823ed16f8534 (patch)
treeb42fd5e647f73811ef1f00c57047dc4df43b2cd2
parent78fe841adb81e3fd1b5bc5f14b1d023d3125d9bb (diff)
Core/Creatures: Fix logic when searching for nearby creatures by StringId (#28669)
(cherry picked from commit 795edfaf98e065b8eaa76683e0cd1a4211b0847d)
-rw-r--r--src/server/game/Grids/Notifiers/GridNotifiers.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Grids/Notifiers/GridNotifiers.h b/src/server/game/Grids/Notifiers/GridNotifiers.h
index e02f49cce8e..dc15625261c 100644
--- a/src/server/game/Grids/Notifiers/GridNotifiers.h
+++ b/src/server/game/Grids/Notifiers/GridNotifiers.h
@@ -1448,7 +1448,7 @@ namespace Trinity
if (i_args.CreatureId && u->GetEntry() != i_args.CreatureId)
return false;
- if (i_args.StringId && u->HasStringId(*i_args.StringId))
+ if (i_args.StringId && !u->HasStringId(*i_args.StringId))
return false;
if (i_args.IsAlive.has_value() && u->IsAlive() != i_args.IsAlive)