diff options
author | Odyssey <odysseyhyd@gmail.com> | 2023-01-09 10:27:41 +0100 |
---|---|---|
committer | Shauren <shauren.trinity@gmail.com> | 2024-10-05 17:25:32 +0200 |
commit | b10823fe31313fd93a08b2cde249823ed16f8534 (patch) | |
tree | b42fd5e647f73811ef1f00c57047dc4df43b2cd2 | |
parent | 78fe841adb81e3fd1b5bc5f14b1d023d3125d9bb (diff) |
Core/Creatures: Fix logic when searching for nearby creatures by StringId (#28669)
(cherry picked from commit 795edfaf98e065b8eaa76683e0cd1a4211b0847d)
-rw-r--r-- | src/server/game/Grids/Notifiers/GridNotifiers.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Grids/Notifiers/GridNotifiers.h b/src/server/game/Grids/Notifiers/GridNotifiers.h index e02f49cce8e..dc15625261c 100644 --- a/src/server/game/Grids/Notifiers/GridNotifiers.h +++ b/src/server/game/Grids/Notifiers/GridNotifiers.h @@ -1448,7 +1448,7 @@ namespace Trinity if (i_args.CreatureId && u->GetEntry() != i_args.CreatureId) return false; - if (i_args.StringId && u->HasStringId(*i_args.StringId)) + if (i_args.StringId && !u->HasStringId(*i_args.StringId)) return false; if (i_args.IsAlive.has_value() && u->IsAlive() != i_args.IsAlive) |