diff options
author | Shauren <shauren.trinity@gmail.com> | 2022-04-03 22:36:49 +0200 |
---|---|---|
committer | Shauren <shauren.trinity@gmail.com> | 2022-04-03 22:36:49 +0200 |
commit | b1a94bf94c500b64a5c4ae92642a95d048d9f392 (patch) | |
tree | f336113e8a55715b491c3dda0738fe0fe5895413 | |
parent | 3f55647b3e2c65595d9822fa962810bcf559b73d (diff) |
Core/Movement: Delay creating MoveSplineInit objects used by GenericMovementGenerator to spline launch time
* This fixes inconsistent transport state detection for players exiting vehicles that are on transport (ICC gunship battle), fixes players being telerpoted to middle of nowhere on that fight
20 files changed, 226 insertions, 183 deletions
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index cf739ae1f61..953eaca00f2 100644 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -507,10 +507,12 @@ bool Unit::haveOffhandWeapon() const void Unit::MonsterMoveWithSpeed(float x, float y, float z, float speed, bool generatePath, bool forceDestination) { - Movement::MoveSplineInit init(this); - init.MoveTo(x, y, z, generatePath, forceDestination); - init.SetVelocity(speed); - GetMotionMaster()->LaunchMoveSpline(std::move(init), 0, MOTION_PRIORITY_NORMAL, POINT_MOTION_TYPE); + std::function<void(Movement::MoveSplineInit&)> initializer = [=](Movement::MoveSplineInit& init) + { + init.MoveTo(x, y, z, generatePath, forceDestination); + init.SetVelocity(speed); + }; + GetMotionMaster()->LaunchMoveSpline(std::move(initializer), 0, MOTION_PRIORITY_NORMAL, POINT_MOTION_TYPE); } void Unit::UpdateSplineMovement(uint32 t_diff) @@ -12748,18 +12750,19 @@ void Unit::_ExitVehicle(Position const* exitPosition) } } - float height = pos.GetPositionZ() + vehicle->GetBase()->GetCollisionHeight(); - - Movement::MoveSplineInit init(this); + std::function<void(Movement::MoveSplineInit&)> initializer = [=](Movement::MoveSplineInit& init) + { + float height = pos.GetPositionZ() + vehicle->GetBase()->GetCollisionHeight(); - // Creatures without inhabit type air should begin falling after exiting the vehicle - if (GetTypeId() == TYPEID_UNIT && !CanFly() && height > GetMap()->GetWaterOrGroundLevel(GetPhaseMask(), pos.GetPositionX(), pos.GetPositionY(), pos.GetPositionZ() + vehicle->GetBase()->GetCollisionHeight(), &height)) - init.SetFall(); + // Creatures without inhabit type air should begin falling after exiting the vehicle + if (GetTypeId() == TYPEID_UNIT && !CanFly() && height > GetMap()->GetWaterOrGroundLevel(GetPhaseMask(), pos.GetPositionX(), pos.GetPositionY(), pos.GetPositionZ() + vehicle->GetBase()->GetCollisionHeight(), &height)) + init.SetFall(); - init.MoveTo(pos.GetPositionX(), pos.GetPositionY(), height, false); - init.SetFacing(pos.GetOrientation()); - init.SetTransportExit(); - GetMotionMaster()->LaunchMoveSpline(std::move(init), EVENT_VEHICLE_EXIT, MOTION_PRIORITY_HIGHEST); + init.MoveTo(pos.GetPositionX(), pos.GetPositionY(), height, false); + init.SetFacing(pos.GetOrientation()); + init.SetTransportExit(); + }; + GetMotionMaster()->LaunchMoveSpline(std::move(initializer), EVENT_VEHICLE_EXIT, MOTION_PRIORITY_HIGHEST); if (player) player->ResummonPetTemporaryUnSummonedIfAny(); diff --git a/src/server/game/Entities/Vehicle/Vehicle.cpp b/src/server/game/Entities/Vehicle/Vehicle.cpp index b2a81e4a12c..9277b8d4985 100755 --- a/src/server/game/Entities/Vehicle/Vehicle.cpp +++ b/src/server/game/Entities/Vehicle/Vehicle.cpp @@ -883,12 +883,14 @@ bool VehicleJoinEvent::Execute(uint64, uint32) Passenger->SetControlled(true, UNIT_STATE_ROOT); // SMSG_FORCE_ROOT - In some cases we send SMSG_SPLINE_MOVE_ROOT here (for creatures) // also adds MOVEMENTFLAG_ROOT - Movement::MoveSplineInit init(Passenger); - init.DisableTransportPathTransformations(); - init.MoveTo(x, y, z, false, true); - init.SetFacing(o); - init.SetTransportEnter(); - Passenger->GetMotionMaster()->LaunchMoveSpline(std::move(init), EVENT_VEHICLE_BOARD, MOTION_PRIORITY_HIGHEST); + std::function<void(Movement::MoveSplineInit&)> initializer = [=](Movement::MoveSplineInit& init) + { + init.DisableTransportPathTransformations(); + init.MoveTo(x, y, z, false, true); + init.SetFacing(o); + init.SetTransportEnter(); + }; + Passenger->GetMotionMaster()->LaunchMoveSpline(std::move(initializer), EVENT_VEHICLE_BOARD, MOTION_PRIORITY_HIGHEST); for (auto const& [guid, threatRef] : Passenger->GetThreatManager().GetThreatenedByMeList()) threatRef->GetOwner()->GetThreatManager().AddThreat(Target->GetBase(), threatRef->GetThreat(), nullptr, true, true); diff --git a/src/server/game/Handlers/MovementHandler.cpp b/src/server/game/Handlers/MovementHandler.cpp index bad6e220c1a..b3ce3b97892 100644 --- a/src/server/game/Handlers/MovementHandler.cpp +++ b/src/server/game/Handlers/MovementHandler.cpp @@ -297,41 +297,26 @@ void WorldSession::HandleMovementOpcodes(WorldPacket& recvData) recvData.rfinish(); // prevent warnings spam if (!movementInfo.pos.IsPositionValid()) - { - recvData.rfinish(); // prevent warnings spam return; - } if (!mover->movespline->Finalized()) - { - recvData.rfinish(); // prevent warnings spam return; - } /* handle special cases */ if (movementInfo.HasMovementFlag(MOVEMENTFLAG_ONTRANSPORT)) { // We were teleported, skip packets that were broadcast before teleport if (movementInfo.pos.GetExactDist2d(mover) > SIZE_OF_GRIDS) - { - recvData.rfinish(); // prevent warnings spam return; - } // transports size limited // (also received at zeppelin leave by some reason with t_* as absolute in continent coordinates, can be safely skipped) if (fabs(movementInfo.transport.pos.GetPositionX()) > 75.0f || fabs(movementInfo.transport.pos.GetPositionY()) > 75.0f || fabs(movementInfo.transport.pos.GetPositionZ()) > 75.0f) - { - recvData.rfinish(); // prevent warnings spam return; - } if (!Trinity::IsValidMapCoord(movementInfo.pos.GetPositionX() + movementInfo.transport.pos.GetPositionX(), movementInfo.pos.GetPositionY() + movementInfo.transport.pos.GetPositionY(), movementInfo.pos.GetPositionZ() + movementInfo.transport.pos.GetPositionZ(), movementInfo.pos.GetOrientation() + movementInfo.transport.pos.GetOrientation())) - { - recvData.rfinish(); // prevent warnings spam return; - } // if we boarded a transport, add us to it if (plrMover) diff --git a/src/server/game/Movement/MotionMaster.cpp b/src/server/game/Movement/MotionMaster.cpp index 97149b6ae64..636e121c2ab 100644 --- a/src/server/game/Movement/MotionMaster.cpp +++ b/src/server/game/Movement/MotionMaster.cpp @@ -686,10 +686,12 @@ void MotionMaster::MoveCloserAndStop(uint32 id, Unit* target, float distance) else { // We are already close enough. We just need to turn toward the target without changing position. - Movement::MoveSplineInit init(_owner); - init.MoveTo(_owner->GetPositionX(), _owner->GetPositionY(), _owner->GetPositionZ()); - init.SetFacing(target); - Add(new GenericMovementGenerator(std::move(init), EFFECT_MOTION_TYPE, id)); + std::function<void(Movement::MoveSplineInit&)> initializer = [=, target = target->GetGUID()](Movement::MoveSplineInit& init) + { + init.MoveTo(_owner->GetPositionX(), _owner->GetPositionY(), _owner->GetPositionZ()); + init.SetFacing(target); + }; + Add(new GenericMovementGenerator(std::move(initializer), EFFECT_MOTION_TYPE, id)); } } @@ -697,24 +699,28 @@ void MotionMaster::MoveLand(uint32 id, Position const& pos, Optional<float> velo { TC_LOG_DEBUG("movement.motionmaster", "MotionMaster::MoveLand: '%s', landing point Id: %u (X: %f, Y: %f, Z: %f)", _owner->GetGUID().ToString().c_str(), id, pos.GetPositionX(), pos.GetPositionY(), pos.GetPositionZ()); - Movement::MoveSplineInit init(_owner); - init.MoveTo(PositionToVector3(pos), false); - init.SetAnimation(AnimTier::Ground); - if (velocity) - init.SetVelocity(*velocity); - Add(new GenericMovementGenerator(std::move(init), EFFECT_MOTION_TYPE, id)); + std::function<void(Movement::MoveSplineInit&)> initializer = [=](Movement::MoveSplineInit& init) + { + init.MoveTo(PositionToVector3(pos), false); + init.SetAnimation(AnimTier::Ground); + if (velocity) + init.SetVelocity(*velocity); + }; + Add(new GenericMovementGenerator(std::move(initializer), EFFECT_MOTION_TYPE, id)); } void MotionMaster::MoveTakeoff(uint32 id, Position const& pos, Optional<float> velocity /*= {}*/) { TC_LOG_DEBUG("movement.motionmaster", "MotionMaster::MoveTakeoff: '%s', landing point Id: %u (X: %f, Y: %f, Z: %f)", _owner->GetGUID().ToString().c_str(), id, pos.GetPositionX(), pos.GetPositionY(), pos.GetPositionZ()); - Movement::MoveSplineInit init(_owner); - init.MoveTo(PositionToVector3(pos), false); - init.SetAnimation(AnimTier::Hover); - if (velocity) - init.SetVelocity(*velocity); - Add(new GenericMovementGenerator(std::move(init), EFFECT_MOTION_TYPE, id)); + std::function<void(Movement::MoveSplineInit&)> initializer = [=](Movement::MoveSplineInit& init) + { + init.MoveTo(PositionToVector3(pos), false); + init.SetAnimation(AnimTier::Hover); + if (velocity) + init.SetVelocity(*velocity); + }; + Add(new GenericMovementGenerator(std::move(initializer), EFFECT_MOTION_TYPE, id)); } void MotionMaster::MoveCharge(float x, float y, float z, float speed /*= SPEED_CHARGE*/, uint32 id /*= EVENT_CHARGE*/, bool generatePath /*= false*/) @@ -771,13 +777,15 @@ void MotionMaster::MoveKnockbackFrom(float srcX, float srcY, float speedXY, floa // Use a mmap raycast to get a valid destination. _owner->MovePositionToFirstCollision(dest, dist, _owner->GetRelativeAngle(srcX, srcY) + float(M_PI)); - Movement::MoveSplineInit init(_owner); - init.MoveTo(dest.GetPositionX(), dest.GetPositionY(), dest.GetPositionZ(), false); - init.SetParabolic(max_height, 0); - init.SetOrientationFixed(true); - init.SetVelocity(speedXY); + std::function<void(Movement::MoveSplineInit&)> initializer = [=](Movement::MoveSplineInit& init) + { + init.MoveTo(dest.GetPositionX(), dest.GetPositionY(), dest.GetPositionZ(), false); + init.SetParabolic(max_height, 0); + init.SetOrientationFixed(true); + init.SetVelocity(speedXY); + }; - GenericMovementGenerator* movement = new GenericMovementGenerator(std::move(init), EFFECT_MOTION_TYPE, 0); + GenericMovementGenerator* movement = new GenericMovementGenerator(std::move(initializer), EFFECT_MOTION_TYPE, 0); movement->Priority = MOTION_PRIORITY_HIGHEST; movement->AddFlag(MOVEMENTGENERATOR_FLAG_PERSIST_ON_DEATH); Add(movement); @@ -814,14 +822,16 @@ void MotionMaster::MoveJump(float x, float y, float z, float o, float speedXY, f float moveTimeHalf = speedZ / Movement::gravity; float max_height = -Movement::computeFallElevation(moveTimeHalf, false, -speedZ); - Movement::MoveSplineInit init(_owner); - init.MoveTo(x, y, z, false); - init.SetParabolic(max_height, 0); - init.SetVelocity(speedXY); - if (hasOrientation) - init.SetFacing(o); + std::function<void(Movement::MoveSplineInit&)> initializer = [=](Movement::MoveSplineInit& init) + { + init.MoveTo(x, y, z, false); + init.SetParabolic(max_height, 0); + init.SetVelocity(speedXY); + if (hasOrientation) + init.SetFacing(o); + }; - GenericMovementGenerator* movement = new GenericMovementGenerator(std::move(init), EFFECT_MOTION_TYPE, id); + GenericMovementGenerator* movement = new GenericMovementGenerator(std::move(initializer), EFFECT_MOTION_TYPE, id); movement->Priority = MOTION_PRIORITY_HIGHEST; movement->BaseUnitState = UNIT_STATE_JUMPING; movement->AddFlag(MOVEMENTGENERATOR_FLAG_PERSIST_ON_DEATH); @@ -830,47 +840,47 @@ void MotionMaster::MoveJump(float x, float y, float z, float o, float speedXY, f void MotionMaster::MoveCirclePath(float x, float y, float z, float radius, bool clockwise, uint8 stepCount) { - float step = 2 * float(M_PI) / stepCount * (clockwise ? -1.0f : 1.0f); - Position const& pos = { x, y, z, 0.0f }; - float angle = pos.GetAbsoluteAngle(_owner->GetPositionX(), _owner->GetPositionY()); + std::function<void(Movement::MoveSplineInit&)> initializer = [=](Movement::MoveSplineInit& init) + { + float step = 2 * float(M_PI) / stepCount * (clockwise ? -1.0f : 1.0f); + Position const& pos = { x, y, z, 0.0f }; + float angle = pos.GetAbsoluteAngle(_owner->GetPositionX(), _owner->GetPositionY()); - Movement::MoveSplineInit init(_owner); + // add the owner's current position as starting point as it gets removed after entering the cycle + init.Path().push_back(G3D::Vector3(_owner->GetPositionX(), _owner->GetPositionY(), _owner->GetPositionZ())); - // add the owner's current position as starting point as it gets removed after entering the cycle - init.Path().push_back(G3D::Vector3(_owner->GetPositionX(), _owner->GetPositionY(), _owner->GetPositionZ())); + for (uint8 i = 0; i < stepCount; angle += step, ++i) + { + G3D::Vector3 point; + point.x = x + radius * cosf(angle); + point.y = y + radius * sinf(angle); - for (uint8 i = 0; i < stepCount; angle += step, ++i) - { - G3D::Vector3 point; - point.x = x + radius * cosf(angle); - point.y = y + radius * sinf(angle); + if (_owner->IsFlying()) + point.z = z; + else + point.z = _owner->GetMapHeight(point.x, point.y, z) + _owner->GetHoverOffset(); + + init.Path().push_back(point); + } if (_owner->IsFlying()) - point.z = z; + { + init.SetFly(); + init.SetCyclic(); + init.SetAnimation(AnimTier::Hover); + } else - point.z = _owner->GetMapHeight(point.x, point.y, z) + _owner->GetHoverOffset(); - - init.Path().push_back(point); - } - - if (_owner->IsFlying()) - { - init.SetFly(); - init.SetCyclic(); - init.SetAnimation(AnimTier::Hover); - } - else - { - init.SetWalk(true); - init.SetCyclic(); - } + { + init.SetWalk(true); + init.SetCyclic(); + } + }; - Add(new GenericMovementGenerator(std::move(init), EFFECT_MOTION_TYPE, 0)); + Add(new GenericMovementGenerator(std::move(initializer), EFFECT_MOTION_TYPE, 0)); } void MotionMaster::MoveSmoothPath(uint32 pointId, Position const* pathPoints, size_t pathSize, bool walk) { - Movement::MoveSplineInit init(_owner); Movement::PointsArray path; path.reserve(pathSize); std::transform(pathPoints, pathPoints + pathSize, std::back_inserter(path), [](Position const& point) @@ -878,14 +888,17 @@ void MotionMaster::MoveSmoothPath(uint32 pointId, Position const* pathPoints, si return G3D::Vector3(point.GetPositionX(), point.GetPositionY(), point.GetPositionZ()); }); - init.MovebyPath(path); - init.SetSmooth(); - init.SetWalk(walk); + std::function<void(Movement::MoveSplineInit&)> initializer = [=](Movement::MoveSplineInit& init) + { + init.MovebyPath(path); + init.SetSmooth(); + init.SetWalk(walk); + }; // This code is not correct // GenericMovementGenerator does not affect UNIT_STATE_ROAMING_MOVE // need to call PointMovementGenerator with various pointIds - Add(new GenericMovementGenerator(std::move(init), EFFECT_MOTION_TYPE, pointId)); + Add(new GenericMovementGenerator(std::move(initializer), EFFECT_MOTION_TYPE, pointId)); } void MotionMaster::MoveAlongSplineChain(uint32 pointId, uint16 dbChainId, bool walk) @@ -949,11 +962,13 @@ void MotionMaster::MoveFall(uint32 id/* = 0*/) return; } - Movement::MoveSplineInit init(_owner); - init.MoveTo(_owner->GetPositionX(), _owner->GetPositionY(), tz + _owner->GetHoverOffset(), false); - init.SetFall(); + std::function<void(Movement::MoveSplineInit&)> initializer = [=](Movement::MoveSplineInit& init) + { + init.MoveTo(_owner->GetPositionX(), _owner->GetPositionY(), tz + _owner->GetHoverOffset(), false); + init.SetFall(); + }; - GenericMovementGenerator* movement = new GenericMovementGenerator(std::move(init), EFFECT_MOTION_TYPE, id); + GenericMovementGenerator* movement = new GenericMovementGenerator(std::move(initializer), EFFECT_MOTION_TYPE, id); movement->Priority = MOTION_PRIORITY_HIGHEST; Add(movement); } @@ -1050,7 +1065,7 @@ void MotionMaster::MoveFormation(Unit* leader, float range, float angle, uint32 } } -void MotionMaster::LaunchMoveSpline(Movement::MoveSplineInit&& init, uint32 id/*= 0*/, MovementGeneratorPriority priority/* = MOTION_PRIORITY_NORMAL*/, MovementGeneratorType type/*= EFFECT_MOTION_TYPE*/) +void MotionMaster::LaunchMoveSpline(std::function<void(Movement::MoveSplineInit& init)>&& initializer, uint32 id/*= 0*/, MovementGeneratorPriority priority/* = MOTION_PRIORITY_NORMAL*/, MovementGeneratorType type/*= EFFECT_MOTION_TYPE*/) { if (IsInvalidMovementGeneratorType(type)) { @@ -1060,7 +1075,7 @@ void MotionMaster::LaunchMoveSpline(Movement::MoveSplineInit&& init, uint32 id/* TC_LOG_DEBUG("movement.motionmaster", "MotionMaster::LaunchMoveSpline: '%s', initiates spline Id: %u (Type: %u, Priority: %u)", _owner->GetGUID().ToString().c_str(), id, type, priority); - GenericMovementGenerator* movement = new GenericMovementGenerator(std::move(init), type, id); + GenericMovementGenerator* movement = new GenericMovementGenerator(std::move(initializer), type, id); movement->Priority = priority; Add(movement); } diff --git a/src/server/game/Movement/MotionMaster.h b/src/server/game/Movement/MotionMaster.h index 07bbf97d952..6f4957c37a3 100644 --- a/src/server/game/Movement/MotionMaster.h +++ b/src/server/game/Movement/MotionMaster.h @@ -193,7 +193,7 @@ class TC_GAME_API MotionMaster void MoveRotate(uint32 id, uint32 time, RotateDirection direction); void MoveFormation(Unit* leader, float range, float angle, uint32 point1, uint32 point2); - void LaunchMoveSpline(Movement::MoveSplineInit&& init, uint32 id = 0, MovementGeneratorPriority priority = MOTION_PRIORITY_NORMAL, MovementGeneratorType type = EFFECT_MOTION_TYPE); + void LaunchMoveSpline(std::function<void(Movement::MoveSplineInit& init)>&& initializer, uint32 id = 0, MovementGeneratorPriority priority = MOTION_PRIORITY_NORMAL, MovementGeneratorType type = EFFECT_MOTION_TYPE); private: typedef std::unique_ptr<MovementGenerator, MovementGeneratorDeleter> MovementGeneratorPointer; typedef std::multiset<MovementGenerator*, MovementGeneratorComparator> MotionMasterContainer; diff --git a/src/server/game/Movement/MovementGenerators/GenericMovementGenerator.cpp b/src/server/game/Movement/MovementGenerators/GenericMovementGenerator.cpp index 00f48fd0cfe..9f5b437ba62 100644 --- a/src/server/game/Movement/MovementGenerators/GenericMovementGenerator.cpp +++ b/src/server/game/Movement/MovementGenerators/GenericMovementGenerator.cpp @@ -22,7 +22,7 @@ #include "MoveSpline.h" #include "Unit.h" -GenericMovementGenerator::GenericMovementGenerator(Movement::MoveSplineInit&& splineInit, MovementGeneratorType type, uint32 id) : _splineInit(std::move(splineInit)), _type(type), _pointId(id), _duration(0) +GenericMovementGenerator::GenericMovementGenerator(std::function<void(Movement::MoveSplineInit& init)>&& initializer, MovementGeneratorType type, uint32 id) : _splineInit(std::move(initializer)), _type(type), _pointId(id), _duration(0) { Mode = MOTION_MODE_DEFAULT; Priority = MOTION_PRIORITY_NORMAL; @@ -30,7 +30,7 @@ GenericMovementGenerator::GenericMovementGenerator(Movement::MoveSplineInit&& sp BaseUnitState = UNIT_STATE_ROAMING; } -void GenericMovementGenerator::Initialize(Unit* /*owner*/) +void GenericMovementGenerator::Initialize(Unit* owner) { if (HasFlag(MOVEMENTGENERATOR_FLAG_DEACTIVATED) && !HasFlag(MOVEMENTGENERATOR_FLAG_INITIALIZATION_PENDING)) // Resume spline is not supported { @@ -42,7 +42,9 @@ void GenericMovementGenerator::Initialize(Unit* /*owner*/) RemoveFlag(MOVEMENTGENERATOR_FLAG_INITIALIZATION_PENDING | MOVEMENTGENERATOR_FLAG_DEACTIVATED); AddFlag(MOVEMENTGENERATOR_FLAG_INITIALIZED); - _duration.Reset(_splineInit.Launch()); + Movement::MoveSplineInit init(owner); + _splineInit(init); + _duration.Reset(init.Launch()); } void GenericMovementGenerator::Reset(Unit* owner) diff --git a/src/server/game/Movement/MovementGenerators/GenericMovementGenerator.h b/src/server/game/Movement/MovementGenerators/GenericMovementGenerator.h index 0217f6fb1db..4151d9b1070 100644 --- a/src/server/game/Movement/MovementGenerators/GenericMovementGenerator.h +++ b/src/server/game/Movement/MovementGenerators/GenericMovementGenerator.h @@ -21,6 +21,7 @@ #include "MovementGenerator.h" #include "MoveSplineInit.h" #include "Timer.h" +#include <functional> class Unit; @@ -29,7 +30,7 @@ enum MovementGeneratorType : uint8; class GenericMovementGenerator : public MovementGenerator { public: - explicit GenericMovementGenerator(Movement::MoveSplineInit&& splineInit, MovementGeneratorType type, uint32 id); + explicit GenericMovementGenerator(std::function<void(Movement::MoveSplineInit& init)>&& initializer, MovementGeneratorType type, uint32 id); void Initialize(Unit*) override; void Reset(Unit*) override; @@ -41,7 +42,7 @@ class GenericMovementGenerator : public MovementGenerator private: void MovementInform(Unit*); - Movement::MoveSplineInit _splineInit; + std::function<void(Movement::MoveSplineInit& init)> _splineInit; MovementGeneratorType _type; uint32 _pointId; TimeTracker _duration; diff --git a/src/server/game/Movement/Spline/MoveSplineInit.cpp b/src/server/game/Movement/Spline/MoveSplineInit.cpp index bb885671479..931b6ebd1d0 100644 --- a/src/server/game/Movement/Spline/MoveSplineInit.cpp +++ b/src/server/game/Movement/Spline/MoveSplineInit.cpp @@ -212,8 +212,13 @@ namespace Movement void MoveSplineInit::SetFacing(Unit const* target) { + SetFacing(target->GetGUID()); + } + + void MoveSplineInit::SetFacing(ObjectGuid const& target) + { args.flags.EnableFacingTarget(); - args.facing.target = target->GetGUID().GetRawValue(); + args.facing.target = target.GetRawValue(); } void MoveSplineInit::SetFacing(float angle) diff --git a/src/server/game/Movement/Spline/MoveSplineInit.h b/src/server/game/Movement/Spline/MoveSplineInit.h index c660f5e4f7c..1fa6e35d4ec 100644 --- a/src/server/game/Movement/Spline/MoveSplineInit.h +++ b/src/server/game/Movement/Spline/MoveSplineInit.h @@ -20,6 +20,7 @@ #include "MoveSplineInitArgs.h" +class ObjectGuid; class Unit; enum class AnimTier : uint8; @@ -79,6 +80,7 @@ namespace Movement void SetFacing(float angle); void SetFacing(Vector3 const& point); void SetFacing(Unit const* target); + void SetFacing(ObjectGuid const& target); /* Initializes movement by path * @param path - array of points, shouldn't be empty diff --git a/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter1.cpp b/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter1.cpp index 958a5be3436..eca32c1a9dd 100644 --- a/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter1.cpp +++ b/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter1.cpp @@ -472,14 +472,16 @@ struct npc_eye_of_acherus : public ScriptedAI break; case EVENT_LAUNCH_TOWARDS_DESTINATION: { - Movement::PointsArray path(EyeOfAcherusPath, EyeOfAcherusPath + EyeOfAcherusPathSize); - Movement::MoveSplineInit init(me); - init.MovebyPath(path); - init.SetFly(); - if (Unit* owner = me->GetCharmerOrOwner()) - init.SetVelocity(owner->GetSpeed(MOVE_RUN)); - - me->GetMotionMaster()->LaunchMoveSpline(std::move(init), POINT_NEW_AVALON, MOTION_PRIORITY_NORMAL, POINT_MOTION_TYPE); + std::function<void(Movement::MoveSplineInit&)> initializer = [=](Movement::MoveSplineInit& init) + { + Movement::PointsArray path(EyeOfAcherusPath, EyeOfAcherusPath + EyeOfAcherusPathSize); + init.MovebyPath(path); + init.SetFly(); + if (Unit* owner = me->GetCharmerOrOwner()) + init.SetVelocity(owner->GetSpeed(MOVE_RUN)); + }; + + me->GetMotionMaster()->LaunchMoveSpline(std::move(initializer), POINT_NEW_AVALON, MOTION_PRIORITY_NORMAL, POINT_MOTION_TYPE); break; } case EVENT_GRANT_CONTROL: diff --git a/src/server/scripts/Kalimdor/CavernsOfTime/CullingOfStratholme/npc_arthas.cpp b/src/server/scripts/Kalimdor/CavernsOfTime/CullingOfStratholme/npc_arthas.cpp index 9caecbebffd..f0e5ba85aef 100644 --- a/src/server/scripts/Kalimdor/CavernsOfTime/CullingOfStratholme/npc_arthas.cpp +++ b/src/server/scripts/Kalimdor/CavernsOfTime/CullingOfStratholme/npc_arthas.cpp @@ -1466,12 +1466,14 @@ public: if (Creature* chromie = instance->instance->SummonCreature(NPC_CHROMIE_3, ArthasPositions[RP5_CHROMIE_SPAWN])) { chromie->RemoveNpcFlag(UNIT_NPC_FLAG_GOSSIP | UNIT_NPC_FLAG_QUESTGIVER); - Movement::PointsArray path(ChromieSplinePos, ChromieSplinePos + chromiePathSize); - Movement::MoveSplineInit init(chromie); - init.SetFly(); - init.SetWalk(true); - init.MovebyPath(path, 0); - me->GetMotionMaster()->LaunchMoveSpline(std::move(init), 0, MOTION_PRIORITY_NORMAL, POINT_MOTION_TYPE); + std::function<void(Movement::MoveSplineInit&)> initializer = [](Movement::MoveSplineInit& init) + { + Movement::PointsArray path(ChromieSplinePos, ChromieSplinePos + chromiePathSize); + init.SetFly(); + init.SetWalk(true); + init.MovebyPath(path, 0); + }; + chromie->GetMotionMaster()->LaunchMoveSpline(std::move(initializer), 0, MOTION_PRIORITY_NORMAL, POINT_MOTION_TYPE); } break; case RP5_EVENT_CHROMIE_LAND: diff --git a/src/server/scripts/Northrend/IcecrownCitadel/boss_icecrown_gunship_battle.cpp b/src/server/scripts/Northrend/IcecrownCitadel/boss_icecrown_gunship_battle.cpp index 33e30a051e0..36324199d84 100644 --- a/src/server/scripts/Northrend/IcecrownCitadel/boss_icecrown_gunship_battle.cpp +++ b/src/server/scripts/Northrend/IcecrownCitadel/boss_icecrown_gunship_battle.cpp @@ -474,10 +474,12 @@ public: if (!_owner->IsAlive()) return true; - Movement::MoveSplineInit init(_owner); - init.DisableTransportPathTransformations(); - init.MoveTo(_dest.GetPositionX(), _dest.GetPositionY(), _dest.GetPositionZ(), false); - _owner->GetMotionMaster()->LaunchMoveSpline(std::move(init), EVENT_CHARGE_PREPATH, MOTION_PRIORITY_NORMAL, POINT_MOTION_TYPE); + std::function<void(Movement::MoveSplineInit&)> initializer = [dest = _dest](Movement::MoveSplineInit& init) + { + init.DisableTransportPathTransformations(); + init.MoveTo(dest.GetPositionX(), dest.GetPositionY(), dest.GetPositionZ(), false); + }; + _owner->GetMotionMaster()->LaunchMoveSpline(std::move(initializer), EVENT_CHARGE_PREPATH, MOTION_PRIORITY_NORMAL, POINT_MOTION_TYPE); return true; } @@ -568,10 +570,12 @@ struct gunship_npc_AI : public ScriptedAI me->GetTransport()->CalculatePassengerPosition(hx, hy, hz, &ho); me->SetHomePosition(hx, hy, hz, ho); - Movement::MoveSplineInit init(me); - init.DisableTransportPathTransformations(); - init.MoveTo(x, y, z, false); - me->GetMotionMaster()->LaunchMoveSpline(std::move(init), EVENT_CHARGE_PREPATH, MOTION_PRIORITY_NORMAL, POINT_MOTION_TYPE); + std::function<void(Movement::MoveSplineInit&)> initializer = [=](Movement::MoveSplineInit& init) + { + init.DisableTransportPathTransformations(); + init.MoveTo(x, y, z, false); + }; + me->GetMotionMaster()->LaunchMoveSpline(std::move(initializer), EVENT_CHARGE_PREPATH, MOTION_PRIORITY_NORMAL, POINT_MOTION_TYPE); } } @@ -934,11 +938,13 @@ struct npc_high_overlord_saurfang_igb : public ScriptedAI } else if (action == ACTION_EXIT_SHIP) { - Movement::PointsArray path(SaurfangExitPath, SaurfangExitPath + SaurfangExitPathSize); - Movement::MoveSplineInit init(me); - init.DisableTransportPathTransformations(); - init.MovebyPath(path, 0); - me->GetMotionMaster()->LaunchMoveSpline(std::move(init), 0, MOTION_PRIORITY_NORMAL, POINT_MOTION_TYPE); + std::function<void(Movement::MoveSplineInit&)> initializer = [](Movement::MoveSplineInit& init) + { + Movement::PointsArray path(SaurfangExitPath, SaurfangExitPath + SaurfangExitPathSize); + init.DisableTransportPathTransformations(); + init.MovebyPath(path, 0); + }; + me->GetMotionMaster()->LaunchMoveSpline(std::move(initializer), 0, MOTION_PRIORITY_NORMAL, POINT_MOTION_TYPE); me->DespawnOrUnsummon(18s); } @@ -1187,11 +1193,13 @@ struct npc_muradin_bronzebeard_igb : public ScriptedAI } else if (action == ACTION_EXIT_SHIP) { - Movement::PointsArray path(MuradinExitPath, MuradinExitPath + MuradinExitPathSize); - Movement::MoveSplineInit init(me); - init.DisableTransportPathTransformations(); - init.MovebyPath(path, 0); - me->GetMotionMaster()->LaunchMoveSpline(std::move(init), 0, MOTION_PRIORITY_NORMAL, POINT_MOTION_TYPE); + std::function<void(Movement::MoveSplineInit&)> initializer = [](Movement::MoveSplineInit& init) + { + Movement::PointsArray path(MuradinExitPath, MuradinExitPath + MuradinExitPathSize); + init.DisableTransportPathTransformations(); + init.MovebyPath(path, 0); + }; + me->GetMotionMaster()->LaunchMoveSpline(std::move(initializer), 0, MOTION_PRIORITY_NORMAL, POINT_MOTION_TYPE); me->DespawnOrUnsummon(18s); } diff --git a/src/server/scripts/Northrend/IcecrownCitadel/boss_lord_marrowgar.cpp b/src/server/scripts/Northrend/IcecrownCitadel/boss_lord_marrowgar.cpp index eebd9bf6440..952ab992e02 100644 --- a/src/server/scripts/Northrend/IcecrownCitadel/boss_lord_marrowgar.cpp +++ b/src/server/scripts/Northrend/IcecrownCitadel/boss_lord_marrowgar.cpp @@ -455,10 +455,12 @@ struct npc_bone_spike : public ScriptedAI /// @HACK - Change passenger offset to the one taken directly from sniffs /// Remove this when proper calculations are implemented. /// This fixes healing spiked people - Movement::MoveSplineInit init(passenger); - init.DisableTransportPathTransformations(); - init.MoveTo(-0.02206125f, -0.02132235f, 5.514783f, false); - passenger->GetMotionMaster()->LaunchMoveSpline(std::move(init), EVENT_VEHICLE_BOARD, MOTION_PRIORITY_HIGHEST); + std::function<void(Movement::MoveSplineInit&)> initializer = [](Movement::MoveSplineInit& init) + { + init.DisableTransportPathTransformations(); + init.MoveTo(-0.02206125f, -0.02132235f, 5.514783f, false); + }; + passenger->GetMotionMaster()->LaunchMoveSpline(std::move(initializer), EVENT_VEHICLE_BOARD, MOTION_PRIORITY_HIGHEST); } void UpdateAI(uint32 diff) override diff --git a/src/server/scripts/Northrend/Naxxramas/naxxramas.cpp b/src/server/scripts/Northrend/Naxxramas/naxxramas.cpp index a909153a2b7..d187465f8f6 100644 --- a/src/server/scripts/Northrend/Naxxramas/naxxramas.cpp +++ b/src/server/scripts/Northrend/Naxxramas/naxxramas.cpp @@ -119,12 +119,14 @@ struct npc_frogger_trigger_naxx : public NullCreatureAI private: EventMap _events; - static void LaunchSpline(Creature* slime, Position const dest) + static void LaunchSpline(Creature* slime, Position const& dest) { - Movement::MoveSplineInit init(slime); - init.MoveTo(dest.GetPositionX(), dest.GetPositionY(), dest.GetPositionZ()); - init.SetWalk(true); - slime->GetMotionMaster()->LaunchMoveSpline(std::move(init)); + std::function<void(Movement::MoveSplineInit&)> initializer = [dest = dest](Movement::MoveSplineInit& init) + { + init.MoveTo(dest.GetPositionX(), dest.GetPositionY(), dest.GetPositionZ()); + init.SetWalk(true); + }; + slime->GetMotionMaster()->LaunchMoveSpline(std::move(initializer)); } }; diff --git a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_algalon_the_observer.cpp b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_algalon_the_observer.cpp index e618905462b..a2883db6550 100644 --- a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_algalon_the_observer.cpp +++ b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_algalon_the_observer.cpp @@ -319,10 +319,12 @@ struct boss_algalon_the_observer : public BossAI DoCastSelf(SPELL_RIDE_THE_LIGHTNING, true); me->SetHomePosition(AlgalonLandPos); - Movement::MoveSplineInit init(me); - init.MoveTo(AlgalonLandPos.GetPositionX(), AlgalonLandPos.GetPositionY(), AlgalonLandPos.GetPositionZ(), false); - init.SetOrientationFixed(true); - me->GetMotionMaster()->LaunchMoveSpline(std::move(init), 0, MOTION_PRIORITY_NORMAL, POINT_MOTION_TYPE); + std::function<void(Movement::MoveSplineInit&)> initializer = [](Movement::MoveSplineInit& init) + { + init.MoveTo(AlgalonLandPos.GetPositionX(), AlgalonLandPos.GetPositionY(), AlgalonLandPos.GetPositionZ(), false); + init.SetOrientationFixed(true); + }; + me->GetMotionMaster()->LaunchMoveSpline(std::move(initializer), 0, MOTION_PRIORITY_NORMAL, POINT_MOTION_TYPE); events.Reset(); events.SetPhase(PHASE_ROLE_PLAY); diff --git a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_razorscale.cpp b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_razorscale.cpp index d9a88456fe0..83eeebdbad7 100644 --- a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_razorscale.cpp +++ b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_razorscale.cpp @@ -331,12 +331,14 @@ struct boss_razorscale : public BossAI void HandleInitialMovement() { - Movement::PointsArray path(RazorscalePath, RazorscalePath + pathSize); - Movement::MoveSplineInit init(me); - init.MovebyPath(path, 0); - init.SetCyclic(); - init.SetFly(); - me->GetMotionMaster()->LaunchMoveSpline(std::move(init), 0, MOTION_PRIORITY_NORMAL, POINT_MOTION_TYPE); + std::function<void(Movement::MoveSplineInit&)> initializer = [](Movement::MoveSplineInit& init) + { + Movement::PointsArray path(RazorscalePath, RazorscalePath + pathSize); + init.MovebyPath(path, 0); + init.SetCyclic(); + init.SetFly(); + }; + me->GetMotionMaster()->LaunchMoveSpline(std::move(initializer), 0, MOTION_PRIORITY_NORMAL, POINT_MOTION_TYPE); } bool CanAIAttack(Unit const* target) const override diff --git a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_thorim.cpp b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_thorim.cpp index da38251aecc..d6b23fa120e 100644 --- a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_thorim.cpp +++ b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_thorim.cpp @@ -651,16 +651,18 @@ class boss_thorim : public CreatureScript summon->SetReactState(REACT_PASSIVE); summon->CastSpell(summon, SPELL_LIGHTNING_DESTRUCTION, true); - Movement::PointsArray path; - path.reserve(LightningOrbPathSize); - std::transform(std::begin(LightningOrbPath), std::end(LightningOrbPath), std::back_inserter(path), [](Position const& pos) + std::function<void(Movement::MoveSplineInit&)> initializer = [](Movement::MoveSplineInit& init) { - return G3D::Vector3(pos.GetPositionX(), pos.GetPositionY(), pos.GetPositionZ()); - }); + Movement::PointsArray path; + path.reserve(LightningOrbPathSize); + std::transform(std::begin(LightningOrbPath), std::end(LightningOrbPath), std::back_inserter(path), [](Position const& pos) + { + return G3D::Vector3(pos.GetPositionX(), pos.GetPositionY(), pos.GetPositionZ()); + }); - Movement::MoveSplineInit init(summon); - init.MovebyPath(path); - summon->GetMotionMaster()->LaunchMoveSpline(std::move(init), 0, MOTION_PRIORITY_NORMAL, POINT_MOTION_TYPE); + init.MovebyPath(path); + }; + summon->GetMotionMaster()->LaunchMoveSpline(std::move(initializer), 0, MOTION_PRIORITY_NORMAL, POINT_MOTION_TYPE); break; } case NPC_DARK_RUNE_CHAMPION: diff --git a/src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_skadi.cpp b/src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_skadi.cpp index e54f22dd77c..205f27fec1f 100644 --- a/src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_skadi.cpp +++ b/src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_skadi.cpp @@ -347,10 +347,12 @@ struct npc_grauf : public ScriptedAI return; } - Movement::MoveSplineInit init(who); - init.DisableTransportPathTransformations(); - init.MoveTo(0.3320355f, 0.05355075f, 5.196949f, false); - who->GetMotionMaster()->LaunchMoveSpline(std::move(init), EVENT_VEHICLE_BOARD, MOTION_PRIORITY_HIGHEST); + std::function<void(Movement::MoveSplineInit&)> initializer = [](Movement::MoveSplineInit& init) + { + init.DisableTransportPathTransformations(); + init.MoveTo(0.3320355f, 0.05355075f, 5.196949f, false); + }; + who->GetMotionMaster()->LaunchMoveSpline(std::move(initializer), EVENT_VEHICLE_BOARD, MOTION_PRIORITY_HIGHEST); me->setActive(true); me->SetFarVisible(true); diff --git a/src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_svala.cpp b/src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_svala.cpp index b8d9fce5e4b..ed674dec990 100644 --- a/src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_svala.cpp +++ b/src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_svala.cpp @@ -257,10 +257,12 @@ struct boss_svala : public BossAI arthas->CastSpell(me, SPELL_TRANSFORMING_CHANNEL, true); me->SetDisableGravity(true); - Movement::MoveSplineInit init(me); - init.MoveTo(296.614f, -346.2484f, 95.62769f); - init.SetFly(); - me->GetMotionMaster()->LaunchMoveSpline(std::move(init)); + std::function<void(Movement::MoveSplineInit&)> initializer = [](Movement::MoveSplineInit& init) + { + init.MoveTo(296.614f, -346.2484f, 95.62769f); + init.SetFly(); + }; + me->GetMotionMaster()->LaunchMoveSpline(std::move(initializer)); // spectators flee event std::list<Creature*> spectators; diff --git a/src/server/scripts/World/npcs_special.cpp b/src/server/scripts/World/npcs_special.cpp index fe448d38124..1299df63c8b 100644 --- a/src/server/scripts/World/npcs_special.cpp +++ b/src/server/scripts/World/npcs_special.cpp @@ -2398,11 +2398,13 @@ public: break; } - Movement::MoveSplineInit init(who); - init.DisableTransportPathTransformations(); - init.MoveTo(x, y, z, false); - init.SetFacing(o); - who->GetMotionMaster()->LaunchMoveSpline(std::move(init), EVENT_VEHICLE_BOARD, MOTION_PRIORITY_HIGHEST); + std::function<void(Movement::MoveSplineInit&)> initializer = [=](Movement::MoveSplineInit& init) + { + init.DisableTransportPathTransformations(); + init.MoveTo(x, y, z, false); + init.SetFacing(o); + }; + who->GetMotionMaster()->LaunchMoveSpline(std::move(initializer), EVENT_VEHICLE_BOARD, MOTION_PRIORITY_HIGHEST); who->m_Events.AddEvent(new CastFoodSpell(who, _chairSpells.at(who->GetEntry())), who->m_Events.CalculateTime(1s)); if (who->GetTypeId() == TYPEID_UNIT) who->SetDisplayId(who->ToCreature()->GetCreatureTemplate()->Modelid1); 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