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authorLopin <davca.hr@seznam.cz>2011-06-17 18:07:34 +0200
committerLopin <davca.hr@seznam.cz>2011-06-17 18:07:34 +0200
commitb1bde4d01f0a0d03168e8fa32da8f8aadb4d276b (patch)
tree7ad31808463461cfdfb06c3cccc599986ac3783f
parent9d06c77d7c99fb233d9289a06b5f37df05726ce5 (diff)
Core/Items: Prevent swapping item sets while player is in combat
-rwxr-xr-xsrc/server/game/Server/Protocol/Handlers/CharacterHandler.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/server/game/Server/Protocol/Handlers/CharacterHandler.cpp b/src/server/game/Server/Protocol/Handlers/CharacterHandler.cpp
index 9119ef8e920..0c3b0c24e1b 100755
--- a/src/server/game/Server/Protocol/Handlers/CharacterHandler.cpp
+++ b/src/server/game/Server/Protocol/Handlers/CharacterHandler.cpp
@@ -1401,6 +1401,9 @@ void WorldSession::HandleEquipmentSetDelete(WorldPacket &recv_data)
void WorldSession::HandleEquipmentSetUse(WorldPacket &recv_data)
{
+ if (_player->isInCombat())
+ return;
+
sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_EQUIPMENT_SET_USE");
recv_data.hexlike();