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authorShocker <none@none>2010-10-06 21:52:55 +0300
committerShocker <none@none>2010-10-06 21:52:55 +0300
commitb269a3db97f7a5cad9a7221bf06a2ed3a8feccaa (patch)
tree87aa0f88f3662679f869612ba31c19c9dbd3abaf
parent2843be87a013185942f9dc33a2e32f584f397860 (diff)
Core: auth.uptime.maxplayers should hold max players count, not max active sessions, closes issue 2219
--HG-- branch : trunk
-rw-r--r--src/server/game/World/World.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/World/World.cpp b/src/server/game/World/World.cpp
index a5b7a867af1..65d3f443442 100644
--- a/src/server/game/World/World.cpp
+++ b/src/server/game/World/World.cpp
@@ -1925,10 +1925,10 @@ void World::Update(uint32 diff)
if (m_timers[WUPDATE_UPTIME].Passed())
{
uint32 tmpDiff = uint32(m_gameTime - m_startTime);
- uint32 maxClientsNum = GetMaxActiveSessionCount();
+ uint32 maxOnlinePlayers = GetMaxPlayerCount();
m_timers[WUPDATE_UPTIME].Reset();
- LoginDatabase.PExecute("UPDATE uptime SET uptime = %u, maxplayers = %u WHERE realmid = %u AND starttime = " UI64FMTD, tmpDiff, maxClientsNum, realmID, uint64(m_startTime));
+ LoginDatabase.PExecute("UPDATE uptime SET uptime = %u, maxplayers = %u WHERE realmid = %u AND starttime = " UI64FMTD, tmpDiff, maxOnlinePlayers, realmID, uint64(m_startTime));
}
/// <li> Clean logs table