diff options
author | Shocker <none@none> | 2010-10-06 21:52:55 +0300 |
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committer | Shocker <none@none> | 2010-10-06 21:52:55 +0300 |
commit | b269a3db97f7a5cad9a7221bf06a2ed3a8feccaa (patch) | |
tree | 87aa0f88f3662679f869612ba31c19c9dbd3abaf | |
parent | 2843be87a013185942f9dc33a2e32f584f397860 (diff) |
Core: auth.uptime.maxplayers should hold max players count, not max active sessions, closes issue 2219
--HG--
branch : trunk
-rw-r--r-- | src/server/game/World/World.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/World/World.cpp b/src/server/game/World/World.cpp index a5b7a867af1..65d3f443442 100644 --- a/src/server/game/World/World.cpp +++ b/src/server/game/World/World.cpp @@ -1925,10 +1925,10 @@ void World::Update(uint32 diff) if (m_timers[WUPDATE_UPTIME].Passed()) { uint32 tmpDiff = uint32(m_gameTime - m_startTime); - uint32 maxClientsNum = GetMaxActiveSessionCount(); + uint32 maxOnlinePlayers = GetMaxPlayerCount(); m_timers[WUPDATE_UPTIME].Reset(); - LoginDatabase.PExecute("UPDATE uptime SET uptime = %u, maxplayers = %u WHERE realmid = %u AND starttime = " UI64FMTD, tmpDiff, maxClientsNum, realmID, uint64(m_startTime)); + LoginDatabase.PExecute("UPDATE uptime SET uptime = %u, maxplayers = %u WHERE realmid = %u AND starttime = " UI64FMTD, tmpDiff, maxOnlinePlayers, realmID, uint64(m_startTime)); } /// <li> Clean logs table |