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authorXTZGZoReX <none@none>2010-01-13 18:26:07 +0100
committerXTZGZoReX <none@none>2010-01-13 18:26:07 +0100
commitb2f98399d9d57c5ab3d30cf68938df2740d25e51 (patch)
tree7a84ecd395f2ceb24032b8c758d9d67ad66ab0aa
parent7a4e793c027a9f706cbaefe5ebe9f9fe1d96b87e (diff)
Backed out changeset: fced5e40fa1e
--HG-- branch : trunk
-rw-r--r--src/game/Group.cpp4
1 files changed, 1 insertions, 3 deletions
diff --git a/src/game/Group.cpp b/src/game/Group.cpp
index b2db3ed46a2..a1585acd41b 100644
--- a/src/game/Group.cpp
+++ b/src/game/Group.cpp
@@ -1499,9 +1499,7 @@ void Group::SetDungeonDifficulty(Difficulty difficulty)
continue;
player->SetDungeonDifficulty(difficulty);
player->SendDungeonDifficulty(true);
- // Send player to recall position is a dungeon (to avoid an exploit)
- if (sMapStore.LookupEntry(player->GetMap()->IsDungeon()))
- player->TeleportTo(player->m_recallMap, player->m_recallX, player->m_recallY, player->m_recallZ, player->m_recallO);
+ //send player to recall positio nis a dungeon (to avoid an exploit)
}
}