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authorShauren <shauren.trinity@gmail.com>2016-11-03 16:56:58 +0100
committerShauren <shauren.trinity@gmail.com>2016-11-03 16:56:58 +0100
commitb34904f4b5e9e2b8aecb09829edfa5578698b632 (patch)
tree76008b726a032669eaf590d378172c250f4fa7b4
parent1cd38a56505431cd54ea091977f4236ffe1d79d2 (diff)
Core/PacketIO: Fixed client crash with heirlooms
Closes #17964
-rw-r--r--src/server/game/Entities/Item/Item.cpp2
-rw-r--r--src/server/game/Entities/Object/Object.cpp4
-rw-r--r--src/server/game/Entities/Player/CollectionMgr.cpp4
3 files changed, 5 insertions, 5 deletions
diff --git a/src/server/game/Entities/Item/Item.cpp b/src/server/game/Entities/Item/Item.cpp
index dce3f2828ad..c32d2086022 100644
--- a/src/server/game/Entities/Item/Item.cpp
+++ b/src/server/game/Entities/Item/Item.cpp
@@ -1468,7 +1468,7 @@ void Item::BuildDynamicValuesUpdate(uint8 updateType, ByteBuffer* data, Player*
{
for (std::size_t v = 0; v < values.size(); ++v)
{
- if (updateType == UPDATETYPE_VALUES ? _dynamicChangesArrayMask[index][v] : values[v])
+ if (updateType != UPDATETYPE_VALUES || _dynamicChangesArrayMask[index][v])
{
UpdateMask::SetUpdateBit(data->contents() + arrayMaskPos, v);
*data << uint32(values[v]);
diff --git a/src/server/game/Entities/Object/Object.cpp b/src/server/game/Entities/Object/Object.cpp
index 36cc68b3ace..047966d710c 100644
--- a/src/server/game/Entities/Object/Object.cpp
+++ b/src/server/game/Entities/Object/Object.cpp
@@ -815,7 +815,7 @@ void Object::BuildDynamicValuesUpdate(uint8 updateType, ByteBuffer* data, Player
data->resize(data->size() + arrayBlockCount * sizeof(UpdateMask::BlockType));
for (std::size_t v = 0; v < values.size(); ++v)
{
- if (updateType == UPDATETYPE_VALUES ? _dynamicChangesArrayMask[index][v] : values[v])
+ if (updateType != UPDATETYPE_VALUES || _dynamicChangesArrayMask[index][v])
{
UpdateMask::SetUpdateBit(data->contents() + arrayMaskPos, v);
*data << uint32(values[v]);
@@ -1411,7 +1411,7 @@ void Object::SetDynamicValue(uint16 index, uint16 offset, uint32 value)
if (_dynamicChangesArrayMask[index].size() <= offset)
_dynamicChangesArrayMask[index].resize((offset / 32 + 1) * 32);
- if (values[offset] != value)
+ if (values[offset] != value || changeType == UpdateMask::VALUE_AND_SIZE_CHANGED)
{
values[offset] = value;
_dynamicChangesMask[index] = changeType;
diff --git a/src/server/game/Entities/Player/CollectionMgr.cpp b/src/server/game/Entities/Player/CollectionMgr.cpp
index b8b438ab64f..49973fe95f1 100644
--- a/src/server/game/Entities/Player/CollectionMgr.cpp
+++ b/src/server/game/Entities/Player/CollectionMgr.cpp
@@ -238,7 +238,7 @@ void CollectionMgr::UpgradeHeirloom(uint32 itemId, uint32 castItem)
// Get heirloom offset to update only one part of dynamic field
std::vector<uint32> const& fields = player->GetDynamicValues(PLAYER_DYNAMIC_FIELD_HEIRLOOMS);
- uint8 offset = uint8(std::find(fields.begin(), fields.end(), itemId) - fields.begin());
+ uint16 offset = uint16(std::find(fields.begin(), fields.end(), itemId) - fields.begin());
player->SetDynamicValue(PLAYER_DYNAMIC_FIELD_HEIRLOOM_FLAGS, offset, flags);
itr->second.flags = flags;
@@ -278,7 +278,7 @@ void CollectionMgr::CheckHeirloomUpgrades(Item* item)
if (newItemId)
{
std::vector<uint32> const& fields = player->GetDynamicValues(PLAYER_DYNAMIC_FIELD_HEIRLOOMS);
- uint8 offset = uint8(std::find(fields.begin(), fields.end(), itr->first) - fields.begin());
+ uint16 offset = uint16(std::find(fields.begin(), fields.end(), itr->first) - fields.begin());
player->SetDynamicValue(PLAYER_DYNAMIC_FIELD_HEIRLOOMS, offset, newItemId);
player->SetDynamicValue(PLAYER_DYNAMIC_FIELD_HEIRLOOM_FLAGS, offset, 0);