diff options
author | maximius <none@none> | 2009-09-11 14:00:10 -0700 |
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committer | maximius <none@none> | 2009-09-11 14:00:10 -0700 |
commit | b387b440a63d0fde4b7406d5e298ac25eb8b0d91 (patch) | |
tree | 220d11faf309001b0b6d3c4f1c310fc753349d47 | |
parent | af3a20823335cb29db47b996306a9ea8cefb011f (diff) |
*[8465] Removed not needed checks. Author: apoc
--HG--
branch : trunk
-rw-r--r-- | src/game/DestinationHolderImp.h | 8 |
1 files changed, 0 insertions, 8 deletions
diff --git a/src/game/DestinationHolderImp.h b/src/game/DestinationHolderImp.h index 1fbc1c1ec67..226a90d9279 100644 --- a/src/game/DestinationHolderImp.h +++ b/src/game/DestinationHolderImp.h @@ -108,12 +108,7 @@ DestinationHolder<TRAVELLER>::UpdateTraveller(TRAVELLER &traveller, uint32 diff, float x, y, z; if (!micro_movement) - { GetLocationNowNoMicroMovement(x, y, z); - - if (x == -431602080) - return false; - } else { if (!traveller.GetTraveller().hasUnitState(UNIT_STAT_MOVING | UNIT_STAT_IN_FLIGHT)) @@ -124,9 +119,6 @@ DestinationHolder<TRAVELLER>::UpdateTraveller(TRAVELLER &traveller, uint32 diff, else GetLocationNow(traveller.GetTraveller().GetBaseMap(), x, y, z, false); - if (x == -431602080) - return false; - // Change movement computation to micro movement based on last tick coords, this makes system work // even on multiple floors zones without hugh vmaps usage ;) |