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authorOvahlord <dreadkiller@gmx.de>2024-08-03 19:18:13 +0200
committerOvahlord <dreadkiller@gmx.de>2024-08-03 19:18:13 +0200
commitb3cd39cf24e9cb91b5ed730914290f4f61a003e6 (patch)
tree2dc836f76cdd4f0bbfcc4795b3ca5df88f91c876
parent46fbab3f4200613395a6b129cc45f3790fe09593 (diff)
Core/Player: updated health bonus from stamina for Cataclysm
-rw-r--r--src/server/game/Entities/Unit/StatSystem.cpp7
1 files changed, 5 insertions, 2 deletions
diff --git a/src/server/game/Entities/Unit/StatSystem.cpp b/src/server/game/Entities/Unit/StatSystem.cpp
index 49c6a4d8ee6..92f7db859b0 100644
--- a/src/server/game/Entities/Unit/StatSystem.cpp
+++ b/src/server/game/Entities/Unit/StatSystem.cpp
@@ -213,6 +213,7 @@ bool Player::UpdateStats(Stats stat)
UpdateMaxHealth();
break;
case STAT_INTELLECT:
+ UpdateMaxPower(POWER_MANA);
UpdateSpellCritChance();
break;
case STAT_SPIRIT:
@@ -371,14 +372,16 @@ void Player::UpdateArmor()
float Player::GetHealthBonusFromStamina() const
{
- // Taken from PaperDollFrame.lua - 6.0.3.19085
+ // Taken from PaperDollFrame.lua - 4.3.4.15595
float ratio = 10.0f;
if (GtOctHpPerStaminaEntry const* hpBase = sOctHpPerStaminaGameTable.GetRow(GetLevel()))
ratio = hpBase->Scalar;
float stamina = GetStat(STAT_STAMINA);
+ float baseStam = std::min(20.0f, stamina);
+ float moreStam = stamina - baseStam;
- return stamina * ratio;
+ return baseStam + moreStam * ratio;
}
Stats Player::GetPrimaryStat() const