aboutsummaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorChaz Brown <iamparadox@netscape.net>2009-04-07 08:01:28 -0400
committerChaz Brown <iamparadox@netscape.net>2009-04-07 08:01:28 -0400
commitb3ce4d265a5f5b0995f3b0f22a91e1b5f6744811 (patch)
tree1f8f6bdc59286c71c3abfc3d2d490daf9ae302a0
parent89d76448226c31dda1af5dd828761d1a6ce47ee9 (diff)
Fix Next repeatable quest and gossip icons in terokkar_forest.cpp - patch submitted by kudlaty
--HG-- branch : trunk
-rw-r--r--src/bindings/scripts/scripts/zone/terokkar_forest/terokkar_forest.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/bindings/scripts/scripts/zone/terokkar_forest/terokkar_forest.cpp b/src/bindings/scripts/scripts/zone/terokkar_forest/terokkar_forest.cpp
index b76c695619d..6d6f53c6163 100644
--- a/src/bindings/scripts/scripts/zone/terokkar_forest/terokkar_forest.cpp
+++ b/src/bindings/scripts/scripts/zone/terokkar_forest/terokkar_forest.cpp
@@ -501,12 +501,12 @@ CreatureAI* GetAI_npc_isla_starmaneAI(Creature *_Creature)
bool GossipHello_go_skull_pile(Player *player, GameObject* _GO)
{
- if (player->GetQuestStatus(11885) == QUEST_STATUS_INCOMPLETE)
+ if ((player->GetQuestStatus(11885) == QUEST_STATUS_INCOMPLETE) || player->GetQuestRewardStatus(11885))
{
- player->ADD_GOSSIP_ITEM(1, GOSSIP_S_DARKSCREECHER_AKKARAI, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
- player->ADD_GOSSIP_ITEM(2, GOSSIP_S_KARROG, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);
- player->ADD_GOSSIP_ITEM(3, GOSSIP_S_GEZZARAK_THE_HUNTRESS, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 3);
- player->ADD_GOSSIP_ITEM(4, GOSSIP_S_VAKKIZ_THE_WINDRAGER, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 4);
+ player->ADD_GOSSIP_ITEM(0, GOSSIP_S_DARKSCREECHER_AKKARAI, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
+ player->ADD_GOSSIP_ITEM(0, GOSSIP_S_KARROG, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);
+ player->ADD_GOSSIP_ITEM(0, GOSSIP_S_GEZZARAK_THE_HUNTRESS, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 3);
+ player->ADD_GOSSIP_ITEM(0, GOSSIP_S_VAKKIZ_THE_WINDRAGER, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 4);
}
player->SEND_GOSSIP_MENU(_GO->GetGOInfo()->questgiver.gossipID, _GO->GetGUID());