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authorShauren <shauren.trinity@gmail.com>2014-07-20 16:12:23 +0200
committerShauren <shauren.trinity@gmail.com>2014-07-20 16:12:23 +0200
commitb43a46e449ac019670f1d97d4d62433e90371f5a (patch)
tree3c27786b3d1d8fe93579429974e8058920c9d93a
parentc0eba6a127a950e05af7ad116c95288a4fa66a17 (diff)
Core/Maps: Fixed crash caused by using invalid coordinates
Closes #12532
-rw-r--r--src/server/game/Entities/Object/Object.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Entities/Object/Object.cpp b/src/server/game/Entities/Object/Object.cpp
index 61b268b1624..23af4a70d3e 100644
--- a/src/server/game/Entities/Object/Object.cpp
+++ b/src/server/game/Entities/Object/Object.cpp
@@ -2635,7 +2635,6 @@ void WorldObject::MovePositionToFirstCollision(Position &pos, float dist, float
float destx, desty, destz;
destx = pos.m_positionX + dist * std::cos(angle);
desty = pos.m_positionY + dist * std::sin(angle);
- destz = NormalizeZforCollision(this, destx, desty, pos.GetPositionZ());
// Prevent invalid coordinates here, position is unchanged
if (!Trinity::IsValidMapCoord(destx, desty))
@@ -2644,6 +2643,7 @@ void WorldObject::MovePositionToFirstCollision(Position &pos, float dist, float
return;
}
+ destz = NormalizeZforCollision(this, destx, desty, pos.GetPositionZ());
bool col = VMAP::VMapFactory::createOrGetVMapManager()->getObjectHitPos(GetMapId(), pos.m_positionX, pos.m_positionY, pos.m_positionZ + 0.5f, destx, desty, destz + 0.5f, destx, desty, destz, -0.5f);
// collision occured