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authorRat <none@none>2010-05-06 11:46:13 +0200
committerRat <none@none>2010-05-06 11:46:13 +0200
commitb45e55fde91d95a53119d1e03e3a93dcc4374087 (patch)
tree15f4a83e2b352dc73e7f0385775afc275f31b505
parentcb84d3e617975d172ec1be043810554bac09cb83 (diff)
small tweak for escortAI's debuglog
--HG-- branch : trunk
-rw-r--r--src/game/ScriptedEscortAI.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/ScriptedEscortAI.cpp b/src/game/ScriptedEscortAI.cpp
index 38b583b94c3..8b7aca888e1 100644
--- a/src/game/ScriptedEscortAI.cpp
+++ b/src/game/ScriptedEscortAI.cpp
@@ -432,7 +432,7 @@ void npc_escortAI::Start(bool bIsActiveAttacker, bool bRun, uint64 uiPlayerGUID,
{
if (me->getVictim())
{
- error_log("TSCR ERROR: EscortAI attempt to Start while in combat.");
+ error_log("TSCR ERROR: EscortAI attempt to Start while in combat. Scriptname: %s, creature entry: %u", me->GetScriptName().c_str(), me->GetEntry());
return;
}