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authorjackpoz <giacomopoz@gmail.com>2015-07-05 17:16:35 +0200
committerjackpoz <giacomopoz@gmail.com>2015-07-05 17:16:35 +0200
commitb574c99549bb8cf1d95bd4bc0c319548a678799a (patch)
treef11c52480f160081f72c8fe3cd6d804f14398fc9
parente5258f92c8057d453b890976eb18e98e6de96d07 (diff)
Scripts/Ulduar: Fix Flame Leviathan instance lock
Fix Flame Leviathan instance lock not being granted to players because they were ejected from the vehicles as soon as boss died. Players are now ejected some seconds later. Close https://github.com/TrinityCore/TrinityCore/issues/15005
-rw-r--r--src/server/scripts/Northrend/Ulduar/Ulduar/instance_ulduar.cpp33
-rw-r--r--src/server/scripts/Northrend/Ulduar/Ulduar/ulduar.h1
2 files changed, 18 insertions, 16 deletions
diff --git a/src/server/scripts/Northrend/Ulduar/Ulduar/instance_ulduar.cpp b/src/server/scripts/Northrend/Ulduar/Ulduar/instance_ulduar.cpp
index ca3ea3a60ed..0c7df100f60 100644
--- a/src/server/scripts/Northrend/Ulduar/Ulduar/instance_ulduar.cpp
+++ b/src/server/scripts/Northrend/Ulduar/Ulduar/instance_ulduar.cpp
@@ -690,22 +690,7 @@ class instance_ulduar : public InstanceMapScript
{
case BOSS_LEVIATHAN:
if (state == DONE)
- {
- // Eject all players from vehicles and make them untargetable.
- // They will be despawned after a while
- for (auto const& vehicleGuid : LeviathanVehicleGUIDs)
- {
- if (Creature* vehicleCreature = instance->GetCreature(vehicleGuid))
- {
- if (Vehicle* vehicle = vehicleCreature->GetVehicleKit())
- {
- vehicle->RemoveAllPassengers();
- vehicleCreature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
- vehicleCreature->DespawnOrUnsummon(5 * MINUTE * IN_MILLISECONDS);
- }
- }
- }
- }
+ _events.ScheduleEvent(EVENT_DESPAWN_LEVIATHAN_VEHICLES, 5 * IN_MILLISECONDS);
break;
case BOSS_IGNIS:
case BOSS_RAZORSCALE:
@@ -1164,6 +1149,22 @@ class instance_ulduar : public InstanceMapScript
algalon->AI()->DoAction(EVENT_DESPAWN_ALGALON);
}
break;
+ case EVENT_DESPAWN_LEVIATHAN_VEHICLES:
+ // Eject all players from vehicles and make them untargetable.
+ // They will be despawned after a while
+ for (auto const& vehicleGuid : LeviathanVehicleGUIDs)
+ {
+ if (Creature* vehicleCreature = instance->GetCreature(vehicleGuid))
+ {
+ if (Vehicle* vehicle = vehicleCreature->GetVehicleKit())
+ {
+ vehicle->RemoveAllPassengers();
+ vehicleCreature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
+ vehicleCreature->DespawnOrUnsummon(5 * MINUTE * IN_MILLISECONDS);
+ }
+ }
+ }
+ break;
}
}
}
diff --git a/src/server/scripts/Northrend/Ulduar/Ulduar/ulduar.h b/src/server/scripts/Northrend/Ulduar/Ulduar/ulduar.h
index d40fb698658..2d10ffc01bc 100644
--- a/src/server/scripts/Northrend/Ulduar/Ulduar/ulduar.h
+++ b/src/server/scripts/Northrend/Ulduar/Ulduar/ulduar.h
@@ -404,6 +404,7 @@ enum UlduarEvents
EVENT_DESPAWN_ALGALON = 1,
EVENT_UPDATE_ALGALON_TIMER = 2,
ACTION_INIT_ALGALON = 6,
+ EVENT_DESPAWN_LEVIATHAN_VEHICLES = 7
};
enum YoggSaronIllusions