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| author | ariel- <ariel-@users.noreply.github.com> | 2017-06-11 02:31:59 -0300 |
|---|---|---|
| committer | ariel- <ariel-@users.noreply.github.com> | 2017-06-11 02:31:59 -0300 |
| commit | b58a364192ee3e30fa8e58f1aca617780321000b (patch) | |
| tree | aac9dbc1ad469e533c1e14bf092ac73523c813a9 | |
| parent | 619a5534c5f6ce5e736b22e645f7bac72eba9b16 (diff) | |
Core/Spell: fix some spells that shouldn't allow stealth or invisibility
- Touch of Zanzil
- Glowing Blood
- Lambent Blood
- Vibrant Blood
- Black Blood
- Perpetual Instability
| -rw-r--r-- | src/server/game/Spells/SpellInfo.cpp | 7 |
1 files changed, 7 insertions, 0 deletions
diff --git a/src/server/game/Spells/SpellInfo.cpp b/src/server/game/Spells/SpellInfo.cpp index 39470fc8ab9..8f4f534e076 100644 --- a/src/server/game/Spells/SpellInfo.cpp +++ b/src/server/game/Spells/SpellInfo.cpp @@ -2009,6 +2009,13 @@ void SpellInfo::_LoadAuraState() case 71465: // Divine Surge case 50241: // Evasive Charges return AURA_STATE_UNKNOWN22; + case 9991: // Touch of Zanzil + case 35325: // Glowing Blood + case 35328: // Lambent Blood + case 35329: // Vibrant Blood + case 35331: // Black Blood + case 49163: // Perpetual Instability + return AURA_STATE_FAERIE_FIRE; default: break; } |
