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authorariel- <ariel-@users.noreply.github.com>2017-06-11 02:31:59 -0300
committerariel- <ariel-@users.noreply.github.com>2017-06-11 02:31:59 -0300
commitb58a364192ee3e30fa8e58f1aca617780321000b (patch)
treeaac9dbc1ad469e533c1e14bf092ac73523c813a9
parent619a5534c5f6ce5e736b22e645f7bac72eba9b16 (diff)
Core/Spell: fix some spells that shouldn't allow stealth or invisibility
- Touch of Zanzil - Glowing Blood - Lambent Blood - Vibrant Blood - Black Blood - Perpetual Instability
-rw-r--r--src/server/game/Spells/SpellInfo.cpp7
1 files changed, 7 insertions, 0 deletions
diff --git a/src/server/game/Spells/SpellInfo.cpp b/src/server/game/Spells/SpellInfo.cpp
index 39470fc8ab9..8f4f534e076 100644
--- a/src/server/game/Spells/SpellInfo.cpp
+++ b/src/server/game/Spells/SpellInfo.cpp
@@ -2009,6 +2009,13 @@ void SpellInfo::_LoadAuraState()
case 71465: // Divine Surge
case 50241: // Evasive Charges
return AURA_STATE_UNKNOWN22;
+ case 9991: // Touch of Zanzil
+ case 35325: // Glowing Blood
+ case 35328: // Lambent Blood
+ case 35329: // Vibrant Blood
+ case 35331: // Black Blood
+ case 49163: // Perpetual Instability
+ return AURA_STATE_FAERIE_FIRE;
default:
break;
}