aboutsummaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorRat <none@none>2009-08-30 13:25:21 +0200
committerRat <none@none>2009-08-30 13:25:21 +0200
commitb5903fd3d824b4801252b13f614f9161410f08f2 (patch)
treef8ab55c6adb4235a62628fbd0f07563ff866e9cc
parentd6017f3ef82e08b5620f6aaee2db90a5fdff3c53 (diff)
*use random timers in coilfang ambusher script (lurker adds) so they don't oneshot the raid
--HG-- branch : trunk
-rw-r--r--src/bindings/scripts/scripts/outland/coilfang_resevoir/serpent_shrine/boss_lurker_below.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/bindings/scripts/scripts/outland/coilfang_resevoir/serpent_shrine/boss_lurker_below.cpp b/src/bindings/scripts/scripts/outland/coilfang_resevoir/serpent_shrine/boss_lurker_below.cpp
index 81df36cf986..d82bcc66ff0 100644
--- a/src/bindings/scripts/scripts/outland/coilfang_resevoir/serpent_shrine/boss_lurker_below.cpp
+++ b/src/bindings/scripts/scripts/outland/coilfang_resevoir/serpent_shrine/boss_lurker_below.cpp
@@ -411,7 +411,7 @@ struct TRINITY_DLL_DECL mob_coilfang_ambusherAI : public Scripted_NoMovementAI
if (m_creature->getVictim())
DoCast(m_creature->getVictim(), SPELL_SPREAD_SHOT, true);
- MultiShotTimer = 10000;
+ MultiShotTimer = 10000+rand()%10000;
ShootBowTimer += 1500;//add global cooldown
}else MultiShotTimer -= diff;
@@ -422,7 +422,7 @@ struct TRINITY_DLL_DECL mob_coilfang_ambusherAI : public Scripted_NoMovementAI
int bp0 = 1100;
if (target)
m_creature->CastCustomSpell(target,SPELL_SHOOT,&bp0,NULL,NULL,true);
- ShootBowTimer = 4000;
+ ShootBowTimer = 4000+rand()%5000;
MultiShotTimer += 1500;//add global cooldown
}else ShootBowTimer -= diff;
}