aboutsummaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorBroodWyrm <none@none>2009-05-15 16:38:48 +0200
committerBroodWyrm <none@none>2009-05-15 16:38:48 +0200
commitb5b9f281176a728599ff7a00b9927f478ee9ce90 (patch)
tree3100b90d2d90813aacbdc6c61c224432b9907c80
parent80a6d723f5e406b9972b8b8d0b371dd12b9af951 (diff)
*Rewrite Moroes Script to fix reset bug
--HG-- branch : trunk
-rw-r--r--src/bindings/scripts/scripts/zone/karazhan/boss_moroes.cpp151
1 files changed, 57 insertions, 94 deletions
diff --git a/src/bindings/scripts/scripts/zone/karazhan/boss_moroes.cpp b/src/bindings/scripts/scripts/zone/karazhan/boss_moroes.cpp
index 20bf8076b27..dbf8a3427df 100644
--- a/src/bindings/scripts/scripts/zone/karazhan/boss_moroes.cpp
+++ b/src/bindings/scripts/scripts/zone/karazhan/boss_moroes.cpp
@@ -62,7 +62,10 @@ struct TRINITY_DLL_DECL boss_moroesAI : public ScriptedAI
{
boss_moroesAI(Creature *c) : ScriptedAI(c)
{
- FirstTime = true;
+ for(int i = 0; i < 4; i++)
+ {
+ AddId[i] = 0;
+ }
pInstance = ((ScriptedInstance*)c->GetInstanceData());
}
@@ -77,7 +80,6 @@ struct TRINITY_DLL_DECL boss_moroesAI : public ScriptedAI
uint32 CheckAdds_Timer;
uint32 AddId[4];
- bool FirstTime;
bool InVanish;
bool Enrage;
@@ -91,12 +93,10 @@ struct TRINITY_DLL_DECL boss_moroesAI : public ScriptedAI
Enrage = false;
InVanish = false;
-
- SpawnAdds();
-
- m_creature->setFaction(16);
- m_creature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
- m_creature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
+ if(m_creature->GetHealth() > 0)
+ {
+ SpawnAdds();
+ }
if(pInstance)
pInstance->SetData(DATA_MOROES_EVENT, NOT_STARTED);
@@ -106,6 +106,8 @@ struct TRINITY_DLL_DECL boss_moroesAI : public ScriptedAI
{
if(pInstance)
pInstance->SetData(DATA_MOROES_EVENT, IN_PROGRESS);
+
+ DoZoneInCombat();
}
void Aggro(Unit* who)
@@ -129,7 +131,7 @@ struct TRINITY_DLL_DECL boss_moroesAI : public ScriptedAI
void JustDied(Unit* victim)
{
- DoScriptText(SAY_DEATH, m_creature);
+ DoScriptText(SAY_DEATH, m_creature);
if (pInstance)
pInstance->SetData(DATA_MOROES_EVENT, DONE);
@@ -153,27 +155,15 @@ struct TRINITY_DLL_DECL boss_moroesAI : public ScriptedAI
}
}
- uint8 CheckAdd(uint64 guid)
- {
- Unit* pUnit = Unit::GetUnit((*m_creature), guid);
- if (pUnit)
- {
- if (!pUnit->isAlive())
- return 1; // Exists but is dead
- else
- return 2; // Exists and is alive
- }
- return 0; // Does not exist
- }
-
void SpawnAdds()
{
- Creature *pCreature = NULL;
-
- if (FirstTime)
+ DeSpawnAdds();
+ if(isAddlistEmpty())
{
+ Creature *pCreature = NULL;
std::vector<uint32> AddList;
+
for(uint8 i = 0; i < 6; ++i)
AddList.push_back(Adds[i]);
@@ -193,48 +183,44 @@ struct TRINITY_DLL_DECL boss_moroesAI : public ScriptedAI
}
++i;
}
-
- FirstTime = false;
- }
- else
+ }else
{
- for(uint8 i = 0; i < 4; ++i)
+ for(int i = 0; i < 4; i++)
{
- switch(CheckAdd(AddGUID[i]))
+ Creature *pCreature = m_creature->SummonCreature(AddId[i], Locations[i][0], Locations[i][1], POS_Z, Locations[i][2], TEMPSUMMON_CORPSE_TIMED_DESPAWN, 10000);
+ if (pCreature)
{
- case 0:
- pCreature = m_creature->SummonCreature(AddId[i], Locations[i][0], Locations[i][1], POS_Z, Locations[i][2], TEMPSUMMON_CORPSE_TIMED_DESPAWN, 10000);
- if (pCreature)
- AddGUID[i] = pCreature->GetGUID();
- break;
- case 1:
- pCreature = (Unit::GetCreature((*m_creature), AddGUID[i]));
- if (pCreature)
- {
- pCreature->Respawn();
- pCreature->AI()->EnterEvadeMode();
- }
- break;
- case 2:
- pCreature = (Unit::GetCreature((*m_creature), AddGUID[i]));
- if (!pCreature->IsInEvadeMode())
- pCreature->AI()->EnterEvadeMode();
- break;
+ AddGUID[i] = pCreature->GetGUID();
}
}
}
}
+ bool isAddlistEmpty()
+ {
+ for(int i = 0; i < 4; i++)
+ {
+ if(AddId[i] == 0)
+ return true;
+ }
+ return false;
+ }
+
void DeSpawnAdds()
{
for(uint8 i = 0; i < 4 ; ++i)
{
- Unit* Temp = NULL;
+ Creature* Temp = NULL;
if (AddGUID[i])
{
- Temp = Unit::GetUnit((*m_creature),AddGUID[i]);
+ Temp = Creature::GetCreature((*m_creature),AddGUID[i]);
if (Temp && Temp->isAlive())
+ {
+ (*Temp).GetMotionMaster()->Clear(true);
Temp->DealDamage(Temp, Temp->GetMaxHealth(), NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false);
+ Temp->RemoveCorpse();
+ }
+
}
}
}
@@ -243,13 +229,13 @@ struct TRINITY_DLL_DECL boss_moroesAI : public ScriptedAI
{
for(uint8 i = 0; i < 4; ++i)
{
- Unit* Temp = NULL;
+ Creature* Temp = NULL;
if (AddGUID[i])
{
- Temp = Unit::GetUnit((*m_creature),AddGUID[i]);
+ Temp = Creature::GetCreature((*m_creature),AddGUID[i]);
if (Temp && Temp->isAlive())
{
- ((Creature*)Temp)->AI()->AttackStart(m_creature->getVictim());
+ Temp->AI()->AttackStart(m_creature->getVictim());
DoZoneInCombat(Temp);
}else
EnterEvadeMode();
@@ -295,37 +281,12 @@ struct TRINITY_DLL_DECL boss_moroesAI : public ScriptedAI
//Cast Vanish, then Garrote random victim
if (Vanish_Timer < diff)
{
- m_creature->setFaction(35);
- m_creature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
- m_creature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
DoCast(m_creature, SPELL_VANISH);
InVanish = true;
Vanish_Timer = 30000;
Wait_Timer = 5000;
}else Vanish_Timer -= diff;
- if (InVanish)
- {
- if (Wait_Timer < diff)
- {
- switch(rand()%2)
- {
- case 0: DoScriptText(SAY_SPECIAL_1, m_creature); break;
- case 1: DoScriptText(SAY_SPECIAL_2, m_creature); break;
- }
-
- if (Unit* target = SelectUnit(SELECT_TARGET_RANDOM, 0))
- target->CastSpell(target, SPELL_GARROTE,true);
-
- m_creature->setFaction(16);
- m_creature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
- m_creature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
- m_creature->AI()->AttackStart(m_creature->getVictim());
- InVanish = false;
- }else Wait_Timer -= diff;
- }
-
- //Gouge highest aggro, and attack second highest
if (Gouge_Timer < diff)
{
DoCast(m_creature->getVictim(), SPELL_GOUGE);
@@ -334,27 +295,29 @@ struct TRINITY_DLL_DECL boss_moroesAI : public ScriptedAI
if (Blind_Timer < diff)
{
- Unit* target = NULL;
- std::list<HostilReference*> t_list = m_creature->getThreatManager().getThreatList();
+ Unit* target = SelectUnit(SELECT_TARGET_RANDOM, 0, 5, true);
+ if (target && m_creature->IsWithinMeleeRange(target))
+ DoCast(target, SPELL_BLIND);
- if (t_list.empty())
- return;
+ Blind_Timer = 40000;
+ }else Blind_Timer -= diff;
+ }
- std::vector<Unit*> target_list;
- for (std::list<HostilReference*>::iterator itr = t_list.begin(); itr!= t_list.end(); ++itr)
+ if (InVanish)
+ {
+ if (Wait_Timer < diff)
+ {
+ switch(rand()%2)
{
- target = Unit::GetUnit(*m_creature, (*itr)->getUnitGuid());
- if (target && target->GetDistance2d(m_creature) < 5)
- target_list.push_back(target);
+ case 0: DoScriptText(SAY_SPECIAL_1, m_creature); break;
+ case 1: DoScriptText(SAY_SPECIAL_2, m_creature); break;
}
- if (target_list.size())
- target = *(target_list.begin()+rand()%target_list.size());
- if (target)
- DoCast(target, SPELL_BLIND);
+ if (Unit* target = SelectUnit(SELECT_TARGET_RANDOM, 0))
+ target->CastSpell(target, SPELL_GARROTE,true);
- Blind_Timer = 40000;
- }else Blind_Timer -= diff;
+ InVanish = false;
+ }else Wait_Timer -= diff;
}
if (!InVanish)