diff options
author | Machiavelli <none@none> | 2010-11-09 15:10:10 +0100 |
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committer | Machiavelli <none@none> | 2010-11-09 15:10:10 +0100 |
commit | b690856e917a6231a227e4b69eed7629743a1abc (patch) | |
tree | e5b80db5dc64971cb46a9974ff613a41b2326099 | |
parent | dcc26dd801aa548794728a9a5b3b851f08f6809e (diff) |
Core/ObjMgr: Use proper mutex object for SaveGORespawnTime
Author: toshik.777
Fixes issue #4399
--HG--
branch : trunk
-rwxr-xr-x | src/server/game/Globals/ObjectMgr.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Globals/ObjectMgr.cpp b/src/server/game/Globals/ObjectMgr.cpp index a4cea36530c..f78d6dc15f1 100755 --- a/src/server/game/Globals/ObjectMgr.cpp +++ b/src/server/game/Globals/ObjectMgr.cpp @@ -7546,7 +7546,7 @@ void ObjectMgr::SaveGORespawnTime(uint32 loguid, uint32 instance, time_t t) { // This function can be called from different map threads concurrently { - ACE_GUARD(ACE_Thread_Mutex, guard, m_CreatureRespawnTimesMtx); + ACE_GUARD(ACE_Thread_Mutex, guard, m_GORespawnTimesMtx); mGORespawnTimes[MAKE_PAIR64(loguid,instance)] = t; } |