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authorMachiavelli <none@none>2010-11-09 15:10:10 +0100
committerMachiavelli <none@none>2010-11-09 15:10:10 +0100
commitb690856e917a6231a227e4b69eed7629743a1abc (patch)
treee5b80db5dc64971cb46a9974ff613a41b2326099
parentdcc26dd801aa548794728a9a5b3b851f08f6809e (diff)
Core/ObjMgr: Use proper mutex object for SaveGORespawnTime
Author: toshik.777 Fixes issue #4399 --HG-- branch : trunk
-rwxr-xr-xsrc/server/game/Globals/ObjectMgr.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Globals/ObjectMgr.cpp b/src/server/game/Globals/ObjectMgr.cpp
index a4cea36530c..f78d6dc15f1 100755
--- a/src/server/game/Globals/ObjectMgr.cpp
+++ b/src/server/game/Globals/ObjectMgr.cpp
@@ -7546,7 +7546,7 @@ void ObjectMgr::SaveGORespawnTime(uint32 loguid, uint32 instance, time_t t)
{
// This function can be called from different map threads concurrently
{
- ACE_GUARD(ACE_Thread_Mutex, guard, m_CreatureRespawnTimesMtx);
+ ACE_GUARD(ACE_Thread_Mutex, guard, m_GORespawnTimesMtx);
mGORespawnTimes[MAKE_PAIR64(loguid,instance)] = t;
}