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author | xinef1 <w.szyszko2@gmail.com> | 2017-03-05 17:14:29 +0100 |
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committer | Shauren <shauren.trinity@gmail.com> | 2019-08-17 20:04:14 +0200 |
commit | b6a6a43a09659cdbaf6f5d3aaada4ab8f84a926d (patch) | |
tree | 649162f6bb16a83b865dc97ad28a5e04130926e0 | |
parent | 4ab07ae4e18731cfbffed4787a6db2f10fde7933 (diff) |
Corrected doors and buttons without autoclose time after recent changes (#19249)
(cherrypicked from 071ba2c924ce4b27c9e16b38277ac729500f7445)
-rw-r--r-- | src/server/game/Entities/GameObject/GameObject.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Entities/GameObject/GameObject.cpp b/src/server/game/Entities/GameObject/GameObject.cpp index 34d4a38e9b3..db212bf76d5 100644 --- a/src/server/game/Entities/GameObject/GameObject.cpp +++ b/src/server/game/Entities/GameObject/GameObject.cpp @@ -1356,7 +1356,7 @@ void GameObject::UseDoorOrButton(uint32 time_to_restore, bool alternative /* = f SwitchDoorOrButton(true, alternative); SetLootState(GO_ACTIVATED, user); - m_cooldownTime = GameTime::GetGameTimeMS() + time_to_restore; + m_cooldownTime = time_to_restore ? (GameTime::GetGameTimeMS() + time_to_restore) : 0; } void GameObject::SetGoArtKit(uint8 kit) |