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authorxinef1 <w.szyszko2@gmail.com>2017-03-05 17:14:29 +0100
committerShauren <shauren.trinity@gmail.com>2019-08-17 20:04:14 +0200
commitb6a6a43a09659cdbaf6f5d3aaada4ab8f84a926d (patch)
tree649162f6bb16a83b865dc97ad28a5e04130926e0
parent4ab07ae4e18731cfbffed4787a6db2f10fde7933 (diff)
Corrected doors and buttons without autoclose time after recent changes (#19249)
(cherrypicked from 071ba2c924ce4b27c9e16b38277ac729500f7445)
-rw-r--r--src/server/game/Entities/GameObject/GameObject.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Entities/GameObject/GameObject.cpp b/src/server/game/Entities/GameObject/GameObject.cpp
index 34d4a38e9b3..db212bf76d5 100644
--- a/src/server/game/Entities/GameObject/GameObject.cpp
+++ b/src/server/game/Entities/GameObject/GameObject.cpp
@@ -1356,7 +1356,7 @@ void GameObject::UseDoorOrButton(uint32 time_to_restore, bool alternative /* = f
SwitchDoorOrButton(true, alternative);
SetLootState(GO_ACTIVATED, user);
- m_cooldownTime = GameTime::GetGameTimeMS() + time_to_restore;
+ m_cooldownTime = time_to_restore ? (GameTime::GetGameTimeMS() + time_to_restore) : 0;
}
void GameObject::SetGoArtKit(uint8 kit)