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authorShauren <shauren.trinity@gmail.com>2024-04-24 09:46:57 +0200
committerOvahlord <dreadkiller@gmx.de>2024-05-28 16:44:26 +0200
commitb7677bf21181b34eb223fbb8014a51b37f0fb1fb (patch)
tree55f3c790703a466c53e57ff97845cf887c27319b
parent86fb1fc1617b519962f6444958825434f018cefd (diff)
Core/Movement: Enable Catmullrom spline flag by default for flying waypoint paths
(cherry picked from commit e0e1b6a4098badb6f48ba1d5cb1cc1739e310959)
-rw-r--r--src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.cpp b/src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.cpp
index 7b86af01cbf..84a1871a5c1 100644
--- a/src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.cpp
+++ b/src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.cpp
@@ -567,6 +567,9 @@ void WaypointMovementGenerator<Creature>::StartMove(Creature* owner, bool relaun
if (_speed)
init.SetVelocity(*_speed);
+ if (IsExactSplinePath() && points.size() > 2 && owner->CanFly())
+ init.SetSmooth();
+
Milliseconds duration(init.Launch());
if (!IsExactSplinePath()