diff options
| author | w1sht0l1v3 <w1sht0l1v3@gmail.com> | 2012-03-17 18:26:22 +0200 |
|---|---|---|
| committer | w1sht0l1v3 <w1sht0l1v3@gmail.com> | 2012-03-17 18:26:22 +0200 |
| commit | b76c2c144d0a93150fa312f6e622871ce018c408 (patch) | |
| tree | 3c2ad52fb56ff49378b5c44ee1389ab6b419553c | |
| parent | e02cda54cd562cc209a0d67c44deda01ba404272 (diff) | |
Core/Unit: Fix respawning after ForceDespawn is called.
| -rwxr-xr-x | src/server/game/Entities/Unit/Unit.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index 1bf8334ae79..478db7d1374 100755 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -12726,6 +12726,7 @@ void Unit::setDeathState(DeathState s) GetMotionMaster()->Clear(false); GetMotionMaster()->MoveIdle(); StopMoving(); + DisableSpline(); // without this when removing IncreaseMaxHealth aura player may stuck with 1 hp // do not why since in IncreaseMaxHealth currenthealth is checked SetHealth(0); |
