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authorw1sht0l1v3 <w1sht0l1v3@gmail.com>2012-03-17 18:26:22 +0200
committerw1sht0l1v3 <w1sht0l1v3@gmail.com>2012-03-17 18:26:22 +0200
commitb76c2c144d0a93150fa312f6e622871ce018c408 (patch)
tree3c2ad52fb56ff49378b5c44ee1389ab6b419553c
parente02cda54cd562cc209a0d67c44deda01ba404272 (diff)
Core/Unit: Fix respawning after ForceDespawn is called.
-rwxr-xr-xsrc/server/game/Entities/Unit/Unit.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp
index 1bf8334ae79..478db7d1374 100755
--- a/src/server/game/Entities/Unit/Unit.cpp
+++ b/src/server/game/Entities/Unit/Unit.cpp
@@ -12726,6 +12726,7 @@ void Unit::setDeathState(DeathState s)
GetMotionMaster()->Clear(false);
GetMotionMaster()->MoveIdle();
StopMoving();
+ DisableSpline();
// without this when removing IncreaseMaxHealth aura player may stuck with 1 hp
// do not why since in IncreaseMaxHealth currenthealth is checked
SetHealth(0);